Warrior PvE | Dungeon Greatsword, Axe/Warhorn | Damage DPS dungeon build for new lvl 80 warriors. [Training wheel guide before you go full zerker]

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Summary

LAST UPDATE: 7 JULY 2014

 

If you are dying too much wearing a full zerker armor and following the meta build, take a look here.

 

This guide is a "training wheel" guide for those new level 80 players who haven't done all dungeons yet and are unaware of the dodges to do in dungeons.

 

This guide is also for experienced players who wish to go a casual approach to the dungeons/ PUG while maintaining good DPS.

 

I have included Exotic accessory that's the reason the stat looks lower with respect to the meta builds because this guide is noob friendly.


I. Weapons and Skills

Berserker's Greatsword
  • Weapon Strength: 1095-1210
  • Power: 239
  • Precision: 171
  • Ferocity: 171
  • Weapon Strength: -
Berserker's Axe
  • Weapon Strength: 857-1048
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Knight's Warhorn
  • Weapon Strength: 814-900
  • Toughness: 120
  • Power: 85
  • Precision: 85
Berserker's Spear
  • Weapon Strength: 996-1100
  • Power: 120
  • Precision: 85
  • Ferocity: 85
  • Weapon Strength: -
  • Arcing Slice¾ 8
    Burst. Strike your foe with an uppercut and gain fury.
    Damage: 480Level 1 adrenaline: 3 sLevel 2 adrenaline: 6 sLevel 3 adrenaline: 9 sRange: 150
  • Greatsword Swing½
    Slash your foe.
    Damage: 259Vulnerability: 8 sRange: 130
    • Greatsword Slice½
      Slice your foe.
      Damage: 259Vulnerability: 8 sRange: 130
    • Brutal Strike½
      Hit your foe with a final brutal strike.
      Damage: 333Range: 130
  • Hundred Blades8
    Repeatedly strike multiple foes. The last strike does extra damage.
    Damage (8x): 1,624Final strike damage: 406Range: 130
    • 0
    • 0
  • Whirlwind Attack¼ 10
    Whirl in a target's direction, slashing foes along your path.
    Damage: 259Combo Finisher: WhirlRange: 450
    • 0
    • 0
  • Bladetrail¾ 15
    Throw your greatsword at your foe so that it returns to you, crippling foes along the way.
    Damage: 277Crippled: 4 sCombo Finisher: ProjectileRange: 900
    • 0
    • 0
  • Rush2 20
    Charge and strike your foe.
    Damage: 628Range: 1,200
    • 0
    • 0
  • Healing Signet20
    Signet Passive: Grants regeneration.
    Signet Active: Heal yourself and gain resistance.
    Healing: 3,320Resistance: 6 s
    • 0
  • Signet of Fury¼ 30
    Signet Passive: Improves precision.
    Signet Active: Gain adrenaline.
    Passive effect: 180 precisionAdrenaline: 30
    • 0
  • "For Great Justice!"25
    Shout. Grant fury and might to yourself and allies.
    Fury: 8 sx3Might: 25 sRadius: 600
    • 0
    • 0
  • Signet of Rage1 60
    Signet Passive: Grants adrenaline.
    Signet Active: Gain fury, might, and swiftness.
    x5Might: 30 sFury: 30 sSwiftness: 30 s
    • 0

Weapon and Skill Details

You can swap signet of stamina to signet of fury if you don't need condition cleansing that much. YOu can swap to another banner if your party already has a warrior with discipline banner.


II. Traits

Trait Details

The trait choice is a little different from the meta build. We get a good healing per second along with healing signet on defense minor trait.
You can also switch to dogged march on the defense adept trait if you are doing events in Orr or in a dungeon with a lot of movement impending conditions.


III. Stat Specifics & Effects

Primary Stats

  • Health 22972 (+3760)
  • Vitality 1292 (+376)
  • Armor 2411 (+284)
  • Toughness 1200 (+284)
  • Attack 3948 (+1932)
  • Power 2738 (+1822)
  • Critical Hit 65% (+65%)
  • Precision 2276 (+1360)

Secondary Stats

  • Agony Resistance 5 (+5)
  • Boon Duration 20% (+20%)
  • Condition Damage 150 (+150)
  • Condition Duration 30% (+30%)
  • Critical Damage 50% (+50%)
  • Damage 1210 (+10%)
  • Defense 1211 (+0)
  • Experience from Kills 20% (+20%)
  • Ferocity 757 (+757)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

The stats looks low because the accessories are all exotic.
You can compare the stats to the meta build here:
http://en.gw2skills....1GcFRrWKgRVGB-e

 


IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Plate of Truffle Steak
Duration: 30min
Power: 100
Precision: 70
Experience from Kills: 10%
  • (30min)
  • Power: 100
  • Precision: 70
  • Experience from Kills: 10%

Utility Nourishment

Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain power equal to 6% of your toughness
  • Gain power equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Knight's Draconic Helm
  • Defense: 121
  • Toughness: 60
  • Power: 43
  • Precision: 43
Ruby Orb
  • Power: 20
  • Precision: 14
  • Ferocity: 14
Berserker's Draconic Pauldrons
  • Defense: 121
  • Power: 45
  • Precision: 32
  • Ferocity: 32
Ruby Orb
  • Power: 20
  • Precision: 14
  • Ferocity: 14
Knight's Draconic Coat
  • Defense: 363
  • Toughness: 134
  • Power: 96
  • Precision: 96
Ruby Orb
  • Power: 20
  • Precision: 14
  • Ferocity: 14
Berserker's Draconic Gauntlets
  • Defense: 182
  • Power: 45
  • Precision: 32
  • Ferocity: 32
Ruby Orb
  • Power: 20
  • Precision: 14
  • Ferocity: 14
Knight's Draconic Legs
  • Defense: 242
  • Toughness: 90
  • Power: 64
  • Precision: 64
Ruby Orb
  • Power: 20
  • Precision: 14
  • Ferocity: 14
Berserker's Draconic Boots
  • Defense: 182
  • Power: 45
  • Precision: 32
  • Ferocity: 32
Ruby Orb
  • Power: 20
  • Precision: 14
  • Ferocity: 14

Armor Stat Totals

  • Defense 1211
  • Toughness 284
  • Power 458
  • Precision 383
  • Ferocity 180

Rune Bonuses

Accessories & Jewels

Mark of the Tethyos HousesOffensive Slot
  • Power: 157
  • Precision: 108
  • Ferocity: 108
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Berserker's Back
  • Power: 30
  • Precision: 21
  • Ferocity: 21
(Infused)
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Berserker's Ring
  • Power: 67
  • Precision: 48
  • Ferocity: 48
(Infused)
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Berserker's Ring
  • Power: 67
  • Precision: 48
  • Ferocity: 48
(Infused)
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Berserker's Earring
  • Power: 75
  • Precision: 53
  • Ferocity: 53
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Berserker's Earring
  • Power: 75
  • Precision: 53
  • Ferocity: 53
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15

Accessory Totals

  • Power:601
  • Precision:406
  • Ferocity:406
  • Agony Resistance:5

Weapon Set Sigils

Berserker's Greatsword
  • Weapon Strength: 1095-1210
  • Power: 239
  • Precision: 171
  • Ferocity: 171
  • Weapon Strength: -
Superior Sigil of the Night
Outgoing damage is increased by 10% at night.

Weapon Set I

Superior Sigil of the Night

Outgoing damage is increased by 10% at night.

Berserker's Axe
  • Weapon Strength: 857-1048
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Knight's Warhorn
  • Weapon Strength: 814-900
  • Toughness: 120
  • Power: 85
  • Precision: 85
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Sigil of Superior Battle
You gain 2 stacks of might for 20s when you swap to this weapon while in combat.

Weapon Set II

Sigil of Superior Bloodlust

You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

Sigil of Superior Battle

You gain 2 stacks of might for 20s when you swap to this weapon while in combat.

Berserker's Spear
  • Weapon Strength: 996-1100
  • Power: 120
  • Precision: 85
  • Ferocity: 85
  • Weapon Strength: -
Sigil of Superior Force
+5% damage.

Water Weapon I

Sigil of Superior Force

+5% damage.

Water Weapon II

Upgrade Item Details

Food: You can buy steak and asparagus for a cheap alternative to the food.
Utility: You can buy Standard/Quality/Superior sharpening stone.
Armor: We are using 3 Berserker's pieces and 3 knight's pieces. Please get the Exotic Helm/Chest/Leg Armor knight's
Runes: Use 6 ruby orbs. Why?

 

Rune of the Scholar

 

+165 power, +10% dmg. above 90% hp, +8% crit. dmg

 

At hp > 90% = (3165*(1+((.58).75)))1.1=4995.9525

 

At hp < 90% = (3165*(1+((.58)*.75)))=4541.775

 

(5 Rune of Scholar + 1 Ruby Orb)

 

+185 power, +10% crit. dmg, +14 precision

 

3185*(1+((.60)*.756667))=4630.990637

 

6 Ruby Orb

 

+120 power, +12% crit. dmg, +84 precision

 

3120*(1+((.62)*.79))=4648.176
Accessory: You can buy the ascended amulet for laurels or laurels+wvw badges from vendors. You can either get the rare accessory or exotic. If you get rare ones do fractals to get ascended rings.

 

Weapon: Warhorn is Knight's. You can add a sigil of generosity or purity to the warhorn.


V. Basic Gameplay

This is a DPS warrior build which is built to do massive amounts of DPS and also survive those massive hits from dungeon bosses.


Main Skill Rotation

Signet of Rage1 60
Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
x5Might: 30 sFury: 30 sSwiftness: 30 s
"For Great Justice!"25
Shout. Grant fury and might to yourself and allies.
Fury: 8 sx3Might: 25 sRadius: 600
Call to Arms½ 20
Grant vigor to yourself and allies, while weakening nearby foes.
Vigor: 10 sWeakness: 6 sCombo Finisher: BlastRadius: 600
Cyclone Axe½ 6
Spin around and attack all nearby foes.
Damage (2x): 236x4Vulnerability: 8 sCombo Finisher: WhirlRange: 130
Chop¼
Chop your foe.
Damage: 227Range: 130
Hundred Blades8
Repeatedly strike multiple foes. The last strike does extra damage.
Damage (8x): 1,624Final strike damage: 406Range: 130
Whirlwind Attack¼ 10
Whirl in a target's direction, slashing foes along your path.
Damage: 259Combo Finisher: WhirlRange: 450
Rush2 20
Charge and strike your foe.
Damage: 628Range: 1,200
Hundred Blades8
Repeatedly strike multiple foes. The last strike does extra damage.
Damage (8x): 1,624Final strike damage: 406Range: 130

Comments

Post a Comment
@ 11:15 PM, Sat January 18 2014 Reply
Amazing this is what I was looking for! I was dying a lot in fractals and dungeons with that dps build which is meant for organized groups. FInally I can pug in peace.
@ 11:22 PM, Sat January 18 2014 Reply
So I get 4k hp for loosing 9% or less (because your guide includes eoxtic accessory)?
Sounds like a good alternative guide for new players.
@ 12:41 PM, Sat February 01 2014 Reply
Love it, but i would lose the perma swifness and dual axes, which i enjoy running. Thus, the warhorn. The build is what i'm looking for though, so i'll definitely give it a shot. Thanks mang!
@ 11:43 PM, Thu February 27 2014 Reply
My friend was really struggling with a good build and dying a lot in dungeons. This is what I recommended him and he is using it ever since. Just made an account here to Thank you. Really well written guide.
@ 11:47 PM, Thu February 27 2014 Reply
That is actually a very well written write up!
@ 11:52 PM, Thu February 27 2014 Reply
It is better for a new player like me than full zerker.
@ 12:00 AM, Fri February 28 2014 Reply
Worked charms for me thanks :D
@ 03:31 PM, Sun December 14 2014 Reply
im new, and i got the build. But i dont get enough healing so i die xD