Necromancer PvE | Dungeon Scepter/Dagger, Axe/Focus | Damage Nemesis' Necro Damage Hybrid
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Table of Contents
Summary
Note: This is NOT MY BUILD. It's the build detailed by Nemesis in his "Ultimate Damage Hybrid 2.0" video. Go watch that for more details, rotations, etc.
I just made the guide here because seriously, who's going to watch an 80 minute video?
I. Weapons and Skills
Rabid Scepter
- Weapon Strength: 895-1010
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Rabid Dagger
- Weapon Strength: 924-981
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Berserker's Axe
- Weapon Strength: 986-1205
- Power: 120
- Precision: 85
- Ferocity: 85
Berserker's Focus
- Weapon Strength: 832-883
- Power: 120
- Precision: 85
- Ferocity: 85
- Rending CurseBleed your foe.Damage: 118Bleeding: 4.5 s (170 damage)Range: 900
- Putrid CursePoison your foe.Damage: 168Bleeding: 4.5 s (170 damage)Poison: 6 s (336 damage)Range: 900
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
-
- 0
- 0
- 0
- 0
- 0
II. Traits
Adept Master Grandmaster
Spite
6
+300
+30%
Curses
6
+300
+300
Death Magic
Blood Magic
III. Stat Specifics & Effects
Primary Stats
- Health 22852 (+3640)
- Vitality 1280 (+364)
- Armor 2370 (+534)
- Toughness 1450 (+534)
- Attack 2639 (+727)
- Power 1643 (+727)
- Critical Hit 42% (+42%)
- Precision 1790 (+874)
Secondary Stats
- Bleeding Duration 20% (+20%)
- Condition Damage 1112 (+1112)
- Condition Duration 70% (+70%)
- Critical Damage 33% (+33%)
- Damage 996 (+0%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 504 (+504)
- Healing Power 364 (+364)
- Life Force Pool 10% (+10%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Rare Veggie Pizza
Duration: 30min
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Condition Duration: 40%
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Master Tuning Crystal
Duration: 30min
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Norgu's Mask of Balthazar
- Defense: 73
Superior Rune of Divinity
- +8 to all stats
- +10 to all stats
- +12 to all stats
- +14 to all stats
- +16 to all stats
- +18 to all stats
Norgu's Mantle of Balthazar
- Defense: 73
Superior Rune of Divinity
- +8 to all stats
- +10 to all stats
- +12 to all stats
- +14 to all stats
- +16 to all stats
- +18 to all stats
Norgu's Coat of Balthazar
- Defense: 314
Superior Rune of Divinity
- +8 to all stats
- +10 to all stats
- +12 to all stats
- +14 to all stats
- +16 to all stats
- +18 to all stats
Norgu's Gloves of Balthazar
- Defense: 133
Superior Rune of Divinity
- +8 to all stats
- +10 to all stats
- +12 to all stats
- +14 to all stats
- +16 to all stats
- +18 to all stats
Norgu's Leggings of Balthazar
- Defense: 194
Superior Rune of Divinity
- +8 to all stats
- +10 to all stats
- +12 to all stats
- +14 to all stats
- +16 to all stats
- +18 to all stats
Norgu's Boots of Balthazar
- Defense: 133
Superior Rune of Divinity
- +8 to all stats
- +10 to all stats
- +12 to all stats
- +14 to all stats
- +16 to all stats
- +18 to all stats
Armor Stat Totals
- Defense 920
- Power 78
- Precision 78
- Toughness 78
- Vitality 78
- Condition Damage 78
- Healing Power 78
- Ferocity 78
Rune Bonuses
Superior Rune of Divinity- +8 to all stats
- +10 to all stats
- +12 to all stats
- +14 to all stats
- +16 to all stats
- +18 to all stats
Accessories & Jewels
(Infused)
(Infused)
(Infused)
Accessory Totals
- Power:349
- Precision:326
- Toughness:286
- Vitality:286
- Condition Damage:286
- Healing Power:286
- Ferocity:326
Weapon Set Sigils
Rabid Scepter
- Weapon Strength: 895-1010
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Rabid Dagger
- Weapon Strength: 924-981
- Condition Damage: 120
- Precision: 85
- Toughness: 85