Ranger PvE | Open World Sword/Dagger, Axe/Torch | Damage Allrounder/Hybrid

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Summary

First of all I want to introduce myself.
I am known as Sharky in the world of Tyria and become a Fan of the Ranger class since Guild Wars because it was my first class i created with no knowledge about Multiplayer Games like this in general.
I think my Character as a player is, that I play for the fun, be very open minded and like to experiment with the given Game mechanics. I always try to find my way and builds to compete with the given Challenges in the game. Thats more rewarding for me than anything else also I always try to help new players to get their food into the world, because i know how hard it can be.

 

The following Build I want to introduce to you, is one of the builds i played since the start.
Not exact that build because this current state was done by adjusting over the year of gaming with it.
I have to say that i startet with a theorycraft for sPvP (sPvP Version will be added to the section) and someday I saw my Level 80 Character with rare Equipment of Level 78 and thought about how I want to gear things up.
I must say that I personally love it to bring my PvP Experience and builds into the PvE Section so the build was clear and i started to Theorycraft with the equipment.
I really liked the opportunity in PvE to split the Attributes with the equipment, not like in the sPvP Part, so see the following as a base frame for you to build around if you want to play in this way.

 

I know that many people dislike this kind of "Allround gaming" and prefer the Berserk Options and only like to see High Damage Numbers, while stacking in the corner.
But I think with this build you can play with everyone and have many options to deal a good amount of direct damage plus condition damage while supporting the team with condition management and other buffs.

 

Used this build for open world, Dungeons, Fractals and WvW.
I just can join in every aspect of the game with this build and always feel solid with it.

 

For me its the best balance between direct Damage, Condition Damage, survivability and Support and that you can react to every Situation without being wiped.

 

Enjoy Gaming

 


I. Weapons and Skills

Rampager's Sword
  • Weapon Strength: 905-1000
  • Precision: 120
  • Power: 85
  • Condition Damage: 85
Rampager's Dagger
  • Weapon Strength: 924-981
  • Precision: 120
  • Power: 85
  • Condition Damage: 85
Rabid Axe
  • Weapon Strength: 857-1048
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Rabid Torch
  • Weapon Strength: 789-926
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Berserker's Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Rabid Harpoon Gun
  • Weapon Strength: 905-1000
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
  • Stalk30
    Pet skills. Gain stealth.
    Duration: 6Range: 1,200
  • Slash½
    Slash at your foe, leaving them vulnerable.
    Damage: 129Vulnerability: 5 sRange: 130
  • Bite½ 8
    Bite your foe for heavy damage.
    Damage: 259Range: 130
  • Maul½ 20
    Slash a foe multiple times and make them bleed.
    Damage: 74Range: 130
  • Slash½
    Slash your foe.
    Damage: 202Range: 130
    • Kick¼
      Kick your foe, crippling them for a short time.
      Damage: 202Crippled: 2 sRange: 400Range: 130
    • Pounce¾
      Leap at your foe, striking them. Your pet gains might.
      Damage: 235Might: 5 sRange: 430
  • Hornet Sting½ 8
    Stab your foe, then evade backward.
    Damage: 235Range: 130
    • Monarch's Leap¾
      Leap back into the fight, crippling your foe.
      Damage: 336Crippled: 3 sCombo Finisher: LeapRange: 600
    • 0
      Vulnerability: Vigor:
  • Serpent's Strike1 15
    Do an evasive roll around your target, striking them and poisoning them.
    Damage: 235x2Poison: 6 s (504 damage)Range: 130
    • 0
      Vulnerability: Vigor:
    • 0
      Vulnerability: Vigor:
  • Stalker's Strike½ 8
    Stab and poison your foe while evading attacks.
    Damage: 67x3Poison: 8 s (840 damage)Range: 250
    • 0
      Vulnerability: Vigor:
    • 0
      Vulnerability: Vigor:
  • Crippling Talon½ 12
    Throw a dagger to bleed and cripple your foe.
    Damage: 252Crippled: 6 sx3Bleeding: 8 s (1020 damage)Combo Finisher: ProjectileRange: 1,500
    • 0
      Vulnerability: Vigor:
    • 0
      Vulnerability: Vigor:
  • Healing Spring ½ 30
    Trap. Create a healing spring that heals you, your pet, and your allies. It also cures conditions on allies.
    Healing: 4,920x6Regeneration: 3 s (2340 health)Radius: 240Duration: 15Combo Field: WaterVigor: 5 s
    • 0
      Vulnerability: Vigor:
  • Lightning Reflexes40
    Survival. Evade back with a crack of lightning, dealing damage and gaining vigor.
    Vigor: 10 sDamage: 244Breaks stun
    • 0
      Vulnerability: Vigor:
  • Signet of Renewal48
    Signet Passive: Cures a condition every ten seconds.
    Signet Active: Your pet pulls all conditions from nearby allies to itself.
    Breaks stun
    • 0
      Vulnerability: Vigor:
  • Signet of Stone64
    Signet Passive: Improves toughness for you and your pet.
    Signet Active: Your pet takes no damage from attacks.
    Duration: 6
    • 0
      Vulnerability: Vigor:
  • “Strength of the Pack!”1 60
    Shout. Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack.
    x3Stability: 3 s (per pulse)Fury: 20 sSwiftness: 20 sDuration: 20
    • 0
      Vulnerability: Vigor:

Weapon and Skill Details

Skills:
The Utility Skills were choosen to handle all kind of Situations.
You are able to Break Stun
Clean Conditions on demand to avoid this damage source
and become Invulnerable to avoid direct damage.

 

On Top Your Elite Skill can give you the often needed stability.

 

It is just one Suggestion, feel free to switch some Skills if you know what you will face.
The Signet of Renewal, Healing Spring and Rampage as one are the three skills i switch the most.

 

Weapons:

 

Here is the big plus of the Build.
Every Weaponset fits to the Attributes and possibilities to Play with it. I choosed the Axe/torch(Rabid) as my main condi and range set and the sword/dagger(Rampager) for more direct damage.
For other Weaopons (stat Suggestion):
Longbow (Berserker)
Greatsword (Berserker)
Shortbow (Rabid)
Offhand Axe (Berserker)
Warhorn (Berserker)

 

Remember to adjust your Traits with other Weapon Sets.


II. Traits

Adept Master Grandmaster

Trait Details

30 Points in Marksmanship is needed for a Little boost of your damage but mainly for the extra condition Duration and the Grandmaster Trait.
If you go for other weapon sets, here is where you have to Switch Traits.
Spotter is a good Option if you Play more offensive in and with the Team.
Piercing arrows if you rely more on Bows and so on.

 

Wilderness Survival often becomes a must to spend your 30 Points.
Same here. Make use of it to adjust your defensiv Gameplay. Bark Skin can be an Option and of course Switch the Offhand Training Trait if you dont have an Offhand Weapon

 

The 10 Points in Beastmastery are good for Open World Roaming with just one Pet, and the Pet benefits from the Stat Boost which help to Survive odd Situations in General. My Experience and I take care of my Pets.


III. Stat Specifics & Effects

Primary Stats

  • Health 21772 (+5850)
  • Vitality 1501 (+585)
  • Armor 2806 (+826)
  • Toughness 1742 (+826)
  • Attack 2987 (+1080)
  • Power 1996 (+1080)
  • Critical Hit 27% (+27%)
  • Precision 1482 (+566)

Secondary Stats

  • Agony Resistance 30 (+30)
  • Condition Damage 1558 (+1558)
  • Condition Duration 70% (+70%)
  • Confusion Duration 10% (+10%)
  • Confusion Duration 10% (+10%)
  • Critical Damage 19% (+19%)
  • Damage 991 (+0%)
  • Defense 1064 (+0)
  • Endurance Regeneration 25% (+25%)
  • Experience from Kills 20% (+20%)
  • Ferocity 286 (+286)
  • Healing Power 386 (+386)
  • Pet Attribute Bonus 10 (+10)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

Be sure that you have many Options to Overload your Enemys with nearly every Damage Condition in the Game. Even Torment is possible through Weapon Sigil and use your Finishers in the water and fire Field.


IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Rare Veggie Pizza
Duration: 30min
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
  • (30min)
  • Condition Duration: 40%
  • Condition Damage: 70
  • Experience from Kills: 10%

Utility Nourishment

Master Tuning Crystal
Duration: 30min
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain Condition damage equal to 6% of your toughness
  • Gain Condition damage equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Carrion Emblazoned Helm
  • Defense: 97
  • Condition Damage: 60
  • Power: 43
  • Vitality: 43
Superior Rune of Vampirism
  1. Power: 25
  2. 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
  3. Power: 50
  4. After using a healing skill, your next attack steals health.
  5. Power: 100
  6. When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Carrion Emblazoned Shoulders
  • Defense: 97
  • Condition Damage: 45
  • Power: 32
  • Vitality: 32
Superior Rune of Vampirism
  1. Power: 25
  2. 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
  3. Power: 50
  4. After using a healing skill, your next attack steals health.
  5. Power: 100
  6. When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Carrion Emblazoned Coat
  • Defense: 338
  • Condition Damage: 134
  • Power: 96
  • Vitality: 96
Superior Rune of Perplexity
  1. Condition Damage: 25
  2. Confusion Duration: 10%
  3. Condition Damage: 50
  4. 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
  5. Condition Damage: 100
  6. +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
Carrion Emblazoned Gloves
  • Defense: 157
  • Condition Damage: 45
  • Power: 32
  • Vitality: 32
Superior Rune of Perplexity
  1. Condition Damage: 25
  2. Confusion Duration: 10%
  3. Condition Damage: 50
  4. 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
  5. Condition Damage: 100
  6. +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
Carrion Emblazoned Pants
  • Defense: 218
  • Condition Damage: 90
  • Power: 64
  • Vitality: 64
Superior Rune of Perplexity
  1. Condition Damage: 25
  2. Confusion Duration: 10%
  3. Condition Damage: 50
  4. 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
  5. Condition Damage: 100
  6. +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
Carrion Emblazoned Boots
  • Defense: 157
  • Condition Damage: 45
  • Power: 32
  • Vitality: 32
Superior Rune of Perplexity
  1. Condition Damage: 25
  2. Confusion Duration: 10%
  3. Condition Damage: 50
  4. 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
  5. Condition Damage: 100
  6. +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)

Armor Stat Totals

  • Defense 1064
  • Power 324
  • Condition Damage 494
  • Confusion Duration 10%
  • Vitality 299

Rune Bonuses

Superior Rune of Vampirism
  1. Power: 25
  2. 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
Superior Rune of Perplexity
  1. Condition Damage: 25
  2. Confusion Duration: 10%
  3. Condition Damage: 50
  4. 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)

Accessories & Jewels

Eye of JanthirOffensive Slot
  • Power: 72
  • Precision: 72
  • Toughness: 72
  • Vitality: 72
  • Condition Damage: 72
  • Healing Power: 72
  • Ferocity: 72
Versatile Resilient InfusionOmni Infusion
  • Toughness: 5
  • Agony Resistance: 5
Tome of the RubiconDefensive Slot
  • Condition Damage: 63
  • Precision: 40
  • Toughness: 40
(Infused)
Versatile Resilient InfusionOmni Infusion
  • Toughness: 5
  • Agony Resistance: 5
Lunaria, Circle of the MoonDefensive Slot
  • Power: 57
  • Precision: 57
  • Toughness: 57
  • Vitality: 57
  • Condition Damage: 57
  • Healing Power: 57
  • Ferocity: 57
(Infused)
Versatile Resilient InfusionOmni Infusion
  • Toughness: 5
  • Agony Resistance: 5
Solaria, Circle of the SunOffensive Slot
  • Power: 57
  • Precision: 57
  • Toughness: 57
  • Vitality: 57
  • Condition Damage: 57
  • Healing Power: 57
  • Ferocity: 57
(Infused)
Versatile Malign InfusionOmni Infusion
  • Condition Damage: 5
  • Agony Resistance: 5
Ancient Mursaat TokenOffensive Slot
  • Power: 50
  • Precision: 50
  • Toughness: 50
  • Vitality: 50
  • Condition Damage: 50
  • Healing Power: 50
  • Ferocity: 50
Versatile Malign InfusionOmni Infusion
  • Condition Damage: 5
  • Agony Resistance: 5
Celestial SigilDefensive Slot
  • Power: 50
  • Precision: 50
  • Toughness: 50
  • Vitality: 50
  • Condition Damage: 50
  • Healing Power: 50
  • Ferocity: 50
Versatile Resilient InfusionOmni Infusion
  • Toughness: 5
  • Agony Resistance: 5

Accessory Totals

  • Power:286
  • Precision:326
  • Toughness:346
  • Vitality:286
  • Condition Damage:359
  • Healing Power:286
  • Ferocity:286
  • Agony Resistance:30

Weapon Set Sigils

Rampager's Sword
  • Weapon Strength: 905-1000
  • Precision: 120
  • Power: 85
  • Condition Damage: 85
Rampager's Dagger
  • Weapon Strength: 924-981
  • Precision: 120
  • Power: 85
  • Condition Damage: 85
Sigil of Superior Geomancy
You bleed nearby foes for 10s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

Weapon Set I

Sigil of Superior Geomancy

You bleed nearby foes for 10s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Sigil of Superior Fire

50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

Rabid Axe
  • Weapon Strength: 857-1048
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Rabid Torch
  • Weapon Strength: 789-926
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Sigil of Superior Geomancy
You bleed nearby foes for 10s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

Weapon Set II

Sigil of Superior Geomancy

You bleed nearby foes for 10s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Sigil of Superior Bloodlust

You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

Berserker's Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Rabid Harpoon Gun
  • Weapon Strength: 905-1000
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Sigil of Superior Agony
Bleeds you apply last 20% longer.

Water Weapon I

Sigil of Superior Fire

50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

Water Weapon II

Sigil of Superior Agony

Bleeds you apply last 20% longer.

Upgrade Item Details

Here it is your personal choice what to pick.
As you can see i prefer Geomancy for the three stacks of bleeding and the stacking in power with the Fire Sigil on critical hit.


V. Basic Gameplay

The Gameplay is up to you. Your Skills and Attributes open you many Roles in the Group.

 

Take the weapon you like and dont Forget that you alway should have a good mix of condition and direct damage in your Slots.


Main Skill Rotation

“Strength of the Pack!”1 60
Shout. Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack.
x3Stability: 3 s (per pulse)Fury: 20 sSwiftness: 20 sDuration: 20
Crippling Talon½ 12
Throw a dagger to bleed and cripple your foe.
Damage: 252Crippled: 6 sx3Bleeding: 8 s (1020 damage)Combo Finisher: ProjectileRange: 1,500
Throw Torch½ 12
Throw your torch and burn your foe.
Damage: 151x2Burning: 6 s (1968 damage)Range: 1,500
Stalk30
Pet skills. Gain stealth.
Duration: 6Range: 1,200
Winter's Bite½ 10
Throw an axe to chill your foe. Your pet's next attack inflicts weakness.
Damage: 168Chilled: 3 sRange: 900
Splitblade¾ 6
Throw a spread pattern of five whirling axes that bleeds foes.
Damage (5x): 170x5Bleeding: 6 s (1275 damage)Combo Finisher: Projectile (20% chance)Range: 900
Bonfire½ 20
Set a fire around you, burning foes.
Duration: 8Damage (8x): 256x8Burning: 3 s (2624 damage)Radius: 240Combo Field: Fire
Hornet Sting½ 8
Stab your foe, then evade backward.
Damage: 235Range: 130
Monarch's Leap¾
Leap back into the fight, crippling your foe.
Damage: 336Crippled: 3 sCombo Finisher: LeapRange: 600
Stalker's Strike½ 8
Stab and poison your foe while evading attacks.
Damage: 67x3Poison: 8 s (840 damage)Range: 250
Slash½
Slash your foe.
Damage: 202Range: 130
Kick¼
Kick your foe, crippling them for a short time.
Damage: 202Crippled: 2 sRange: 400Range: 130
Pounce¾
Leap at your foe, striking them. Your pet gains might.
Damage: 235Might: 5 sRange: 430

If you want to attack an enemy with everything you got.
Make sure to throw your crippling Talon from Max Range, so you can swap your weapon set during "out of combat" and make the same with throw Torch and go into melee for Splitblade. On the way to the enemy stealth your cat and thow a winters bite.
In melee range drop the bonfire, Switch weapons make the Leap finisher for Fire Aura to stack your might with the activated Rampage as one and the Aura.
Give him poison and Autoattack him while the burning, bleeding and so on melt him away.
Try to repeat this chain even if something has recast, just skip what is not ready.



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