Ranger PvE | Open World Sword/Dagger, Axe/Torch | Damage Allrounder/Hybrid
Table of Contents
Summary
First of all I want to introduce myself.
I am known as Sharky in the world of Tyria and become a Fan of the Ranger class since Guild Wars because it was my first class i created with no knowledge about Multiplayer Games like this in general.
I think my Character as a player is, that I play for the fun, be very open minded and like to experiment with the given Game mechanics. I always try to find my way and builds to compete with the given Challenges in the game. Thats more rewarding for me than anything else also I always try to help new players to get their food into the world, because i know how hard it can be.
The following Build I want to introduce to you, is one of the builds i played since the start.
Not exact that build because this current state was done by adjusting over the year of gaming with it.
I have to say that i startet with a theorycraft for sPvP (sPvP Version will be added to the section) and someday I saw my Level 80 Character with rare Equipment of Level 78 and thought about how I want to gear things up.
I must say that I personally love it to bring my PvP Experience and builds into the PvE Section so the build was clear and i started to Theorycraft with the equipment.
I really liked the opportunity in PvE to split the Attributes with the equipment, not like in the sPvP Part, so see the following as a base frame for you to build around if you want to play in this way.
I know that many people dislike this kind of "Allround gaming" and prefer the Berserk Options and only like to see High Damage Numbers, while stacking in the corner.
But I think with this build you can play with everyone and have many options to deal a good amount of direct damage plus condition damage while supporting the team with condition management and other buffs.
Used this build for open world, Dungeons, Fractals and WvW.
I just can join in every aspect of the game with this build and always feel solid with it.
For me its the best balance between direct Damage, Condition Damage, survivability and Support and that you can react to every Situation without being wiped.
Enjoy Gaming
I. Weapons and Skills
- Weapon Strength: 905-1000
- Precision: 120
- Power: 85
- Condition Damage: 85
- Weapon Strength: 924-981
- Precision: 120
- Power: 85
- Condition Damage: 85
- Weapon Strength: 857-1048
- Condition Damage: 120
- Precision: 85
- Toughness: 85
- Weapon Strength: 789-926
- Condition Damage: 120
- Precision: 85
- Toughness: 85
- Kick¼Kick your foe, crippling them for a short time.Damage: 202Crippled: 2 sRange: 400Range: 130
- Pounce¾Leap at your foe, striking them. Your pet gains might.Damage: 235Might: 5 sRange: 430
- Monarch's Leap¾Leap back into the fight, crippling your foe.Damage: 336Crippled: 3 sCombo Finisher: LeapRange: 600
- 0Vulnerability: Vigor:
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Weapon and Skill Details
Skills:
The Utility Skills were choosen to handle all kind of Situations.
You are able to Break Stun
Clean Conditions on demand to avoid this damage source
and become Invulnerable to avoid direct damage.
On Top Your Elite Skill can give you the often needed stability.
It is just one Suggestion, feel free to switch some Skills if you know what you will face.
The Signet of Renewal, Healing Spring and Rampage as one are the three skills i switch the most.
Weapons:
Here is the big plus of the Build.
Every Weaponset fits to the Attributes and possibilities to Play with it. I choosed the Axe/torch(Rabid) as my main condi and range set and the sword/dagger(Rampager) for more direct damage.
For other Weaopons (stat Suggestion):
Longbow (Berserker)
Greatsword (Berserker)
Shortbow (Rabid)
Offhand Axe (Berserker)
Warhorn (Berserker)
Remember to adjust your Traits with other Weapon Sets.
II. Traits
Marksmanship
Skirmishing
Wilderness Survival
Nature Magic
Beastmastery
Trait Details
30 Points in Marksmanship is needed for a Little boost of your damage but mainly for the extra condition Duration and the Grandmaster Trait.
If you go for other weapon sets, here is where you have to Switch Traits.
Spotter is a good Option if you Play more offensive in and with the Team.
Piercing arrows if you rely more on Bows and so on.
Wilderness Survival often becomes a must to spend your 30 Points.
Same here. Make use of it to adjust your defensiv Gameplay. Bark Skin can be an Option and of course Switch the Offhand Training Trait if you dont have an Offhand Weapon
The 10 Points in Beastmastery are good for Open World Roaming with just one Pet, and the Pet benefits from the Stat Boost which help to Survive odd Situations in General. My Experience and I take care of my Pets.
III. Stat Specifics & Effects
Primary Stats
- Health 21772 (+5850)
- Vitality 1501 (+585)
- Armor 2806 (+826)
- Toughness 1742 (+826)
- Attack 2987 (+1080)
- Power 1996 (+1080)
- Critical Hit 27% (+27%)
- Precision 1482 (+566)
Secondary Stats
- Agony Resistance 30 (+30)
- Condition Damage 1558 (+1558)
- Condition Duration 70% (+70%)
- Confusion Duration 10% (+10%)
- Confusion Duration 10% (+10%)
- Critical Damage 19% (+19%)
- Damage 991 (+0%)
- Defense 1064 (+0)
- Endurance Regeneration 25% (+25%)
- Experience from Kills 20% (+20%)
- Ferocity 286 (+286)
- Healing Power 386 (+386)
- Pet Attribute Bonus 10 (+10)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Be sure that you have many Options to Overload your Enemys with nearly every Damage Condition in the Game. Even Torment is possible through Weapon Sigil and use your Finishers in the water and fire Field.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Condition Duration: 40%
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Condition Damage: 60
- Power: 43
- Vitality: 43
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
- Defense: 97
- Condition Damage: 45
- Power: 32
- Vitality: 32
- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Power: 50
- After using a healing skill, your next attack steals health.
- Power: 100
- When struck below 20% health, you become mist. (Cooldown: 60 seconds)
- Defense: 338
- Condition Damage: 134
- Power: 96
- Vitality: 96
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 157
- Condition Damage: 45
- Power: 32
- Vitality: 32
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 218
- Condition Damage: 90
- Power: 64
- Vitality: 64
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 157
- Condition Damage: 45
- Power: 32
- Vitality: 32
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
Armor Stat Totals
- Defense 1064
- Power 324
- Condition Damage 494
- Confusion Duration 10%
- Vitality 299
Rune Bonuses
Superior Rune of Vampirism- Power: 25
- 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
Accessories & Jewels
- Toughness: 5
- Agony Resistance: 5
- Toughness: 5
- Agony Resistance: 5
- Toughness: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
- Toughness: 5
- Agony Resistance: 5
Accessory Totals
- Power:286
- Precision:326
- Toughness:346
- Vitality:286
- Condition Damage:359
- Healing Power:286
- Ferocity:286
- Agony Resistance:30
Weapon Set Sigils
- Weapon Strength: 905-1000
- Precision: 120
- Power: 85
- Condition Damage: 85
- Weapon Strength: 924-981
- Precision: 120
- Power: 85
- Condition Damage: 85
Weapon Set I
Sigil of Superior GeomancyYou bleed nearby foes for 10s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
- Weapon Strength: 857-1048
- Condition Damage: 120
- Precision: 85
- Toughness: 85
- Weapon Strength: 789-926
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Weapon Set II
Sigil of Superior GeomancyYou bleed nearby foes for 10s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 905-1000
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Water Weapon I
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Water Weapon II
Sigil of Superior AgonyBleeds you apply last 20% longer.
Upgrade Item Details
Here it is your personal choice what to pick.
As you can see i prefer Geomancy for the three stacks of bleeding and the stacking in power with the Fire Sigil on critical hit.
V. Basic Gameplay
The Gameplay is up to you. Your Skills and Attributes open you many Roles in the Group.
Take the weapon you like and dont Forget that you alway should have a good mix of condition and direct damage in your Slots.
Main Skill Rotation
If you want to attack an enemy with everything you got.
Make sure to throw your crippling Talon from Max Range, so you can swap your weapon set during "out of combat" and make the same with throw Torch and go into melee for Splitblade. On the way to the enemy stealth your cat and thow a winters bite.
In melee range drop the bonfire, Switch weapons make the Leap finisher for Fire Aura to stack your might with the activated Rampage as one and the Aura.
Give him poison and Autoattack him while the burning, bleeding and so on melt him away.
Try to repeat this chain even if something has recast, just skip what is not ready.