Engineer WvW | Small Group Pistol/Pistol | Support WvW (Test build) Nocturnal Lunacy's Altruistic Engineer
Table of Contents
Summary
I made this build as a support for WvW fights. This build has high healing power and high conditional damage, toughness and pretty good vitality.
This build can be improved upon and it is just a test build so any and all input is greatly appreciated.
I. Weapons and Skills
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- Cleansing Burst15Overcharge your healing turret, supplying a burst of healing that cures 2 conditions.Healing: 2,520Regeneration: 5 sCombo Field: WaterRadius: 480
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- Automatic Fire30Overcharge your rifle turret to fire a burst of bleeding shots.Rate of fire increase: 50%Bleeding: 3 s (128 damage)Duration: 5
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- Overcharge Supply CrateOvercharge supply crate's turrets.
Weapon and Skill Details
I went with dual pistol so I can get 2 sigils. Altho, when Anet updates with 2-handed weapons able to have 2 sigils then I will probably switch to a rifle. I sometimes equip Elixir C instead of the Rifle Turret when I am solo in PvE. But I equip a turret in WvW so that I can blast the healing field generated by the Healing Turret twice. Once by exploding the Rifle Turret and then exploding the Healing Turret.
II. Traits
Explosives
Firearms
Inventions
Alchemy
Trait Details
This can be improved but the absolute main component of this build is using bombs to heal so that will have to stay. There is no precision or critical damage in this build but there is plenty of conditional damage so not only will there be great support but you will add your kills in by way of conditions.
BTW another trait that will or should stay is Forceful Explosions. The larger radius means more allies withing the healing radius of the bombs.
III. Stat Specifics & Effects
Primary Stats
- Health 22162 (+6240)
- Vitality 1540 (+624)
- Armor 2884 (+904)
- Toughness 1820 (+904)
- Attack 2681 (+736)
- Power 1652 (+736)
- Precision 916 (+0)
Secondary Stats
- Boon Duration 30% (+30%)
- Condition Damage 1344 (+1344)
- Condition Duration 20% (+20%)
- Damage 1029 (+0%)
- Defense 1064 (+0)
- Experience from Kills 10% (+10%)
- Healing Power 1225 (+1225)
- Karma 5% (+5%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Gain healing power equal to 6% of your vitality
Gain healing power equal to 4% of your toughness
Karma: 5%
- (30min)
- Gain healing power equal to 6% of your vitality
- Gain healing power equal to 4% of your toughness
- Karma: 5%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Toughness: 60
- Condition Damage: 43
- Healing Power: 43
- Healing Power: 25
- When using a heal skill, grant 3 stacks of might to nearby allies for 8 seconds. (Cooldown: 10 seconds)
- Healing Power: 50
- Boon Duration: 10%
- Healing Power: 100
- When you use a heal skill, grant fury to nearby allies for 5 seconds. (Cooldown: 10 seconds)
- Defense: 97
- Toughness: 45
- Condition Damage: 32
- Healing Power: 32
- Healing Power: 25
- When using a heal skill, grant 3 stacks of might to nearby allies for 8 seconds. (Cooldown: 10 seconds)
- Healing Power: 50
- Boon Duration: 10%
- Healing Power: 100
- When you use a heal skill, grant fury to nearby allies for 5 seconds. (Cooldown: 10 seconds)
- Defense: 338
- Toughness: 134
- Condition Damage: 96
- Healing Power: 96
- Healing Power: 25
- When using a heal skill, grant 3 stacks of might to nearby allies for 8 seconds. (Cooldown: 10 seconds)
- Healing Power: 50
- Boon Duration: 10%
- Healing Power: 100
- When you use a heal skill, grant fury to nearby allies for 5 seconds. (Cooldown: 10 seconds)
- Defense: 157
- Toughness: 45
- Condition Damage: 32
- Healing Power: 32
- Healing Power: 25
- When using a heal skill, grant 3 stacks of might to nearby allies for 8 seconds. (Cooldown: 10 seconds)
- Healing Power: 50
- Boon Duration: 10%
- Healing Power: 100
- When you use a heal skill, grant fury to nearby allies for 5 seconds. (Cooldown: 10 seconds)
- Defense: 218
- Toughness: 90
- Condition Damage: 64
- Healing Power: 64
- Healing Power: 25
- When using a heal skill, grant 3 stacks of might to nearby allies for 8 seconds. (Cooldown: 10 seconds)
- Healing Power: 50
- Boon Duration: 10%
- Healing Power: 100
- When you use a heal skill, grant fury to nearby allies for 5 seconds. (Cooldown: 10 seconds)
- Defense: 157
- Toughness: 45
- Condition Damage: 32
- Healing Power: 32
- Healing Power: 25
- When using a heal skill, grant 3 stacks of might to nearby allies for 8 seconds. (Cooldown: 10 seconds)
- Healing Power: 50
- Boon Duration: 10%
- Healing Power: 100
- When you use a heal skill, grant fury to nearby allies for 5 seconds. (Cooldown: 10 seconds)
Armor Stat Totals
- Defense 1064
- Healing Power 474
- Boon Duration 10%
- Toughness 419
- Condition Damage 299
Rune Bonuses
Superior Rune of Altruism- Healing Power: 25
- When using a heal skill, grant 3 stacks of might to nearby allies for 8 seconds. (Cooldown: 10 seconds)
- Healing Power: 50
- Boon Duration: 10%
- Healing Power: 100
- When you use a heal skill, grant fury to nearby allies for 5 seconds. (Cooldown: 10 seconds)
Accessories & Jewels
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Healing Power: 25
- Power: 15
- Toughness: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
Accessory Totals
- Power:409
- Vitality:424
- Condition Damage:596
- Healing Power:46
- Toughness:15
Weapon Set Sigils
- Weapon Strength: 876-1029
- Healing Power: 120
- Toughness: 85
- Condition Damage: 85
- Weapon Strength: 876-1029
- Healing Power: 120
- Toughness: 85
- Condition Damage: 85
Weapon Set I
Sigil of Superior LifeYou gain +10 healing each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Superior Sigil of RenewalHeal Nearby Allies on Weapon Swap
- Weapon Strength: 905-1000
- Healing Power: 120
- Toughness: 85
- Condition Damage: 85
Water Weapon I
Sigil of Superior LifeYou gain +10 healing each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Upgrade Item Details
Obviously the Sigil of Life will greatly give this build more healing power and every little bit of heals in WvW are always needed. And the Sigil of Renewal is great for healing allies when switching from bomb kit or elixir gun or to pistols or whatever.
The Tuning Crystals and having all jewelry as Carrion is mainly for extra vitality, power and conditional damage. If all jewelry was apothecary then your vitality would only be around 17k or so I can't remember. With them you get around 22k vitality.
V. Basic Gameplay
Self explanatory.
Main Skill Rotation
Again, this is a test build and can be improved and I welcome any and all input.
VI. Video of this build in action.
Here is the build in a very extreme situation in WvW holding my own.
Extreme