Necromancer WvW | Small Group Staff, Scepter/Dagger | Roamer McLovin's WvW Condie Build
Table of Contents
Summary
This build is very busty if you finish the combo the guy your fighting is normally downed and wondering why Necro is so OP. This build is sort of like a PvP terror build with a touch of McLovin pazazz!!
I. Weapons and Skills
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
-
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- Charge 40Command your flesh golem to charge a foe.Damage: 1,444Range: 1,200
Weapon and Skill Details
Ok to make this build work you just want to have a staff with scepter and dagger. your going to mostly be using staff #5 just about when ever its up. You will want to use the signet when you know they cant avoid it. you will need corrupt boon if you dont want to get demolished by a Warrior that thinks there gud and pops Stability. I use spectral wall to keep hurting them with terror and also to keep them off me. Last but not least Mr.Golem he can help allot with Charge. Another good thing is the amount of Condie removals you have such as staff 4 dagger 4 and your heal.
II. Traits
Spite
Curses
Death Magic
Blood Magic
Soul Reaping
Trait Details
I have these traits because i find them to be the best setup to gib someone as fast as humanly possible. If you PvPed with a necro this is a pretty standard build. I just about always have the Signet of Spite so i take the trait for signets for the shorter CD and the 3 might stacks. Chill of Death is just another proc that can remove boons but mostly i take it is for the chill. And Dhuunfire..... it is just to good not to use it if you are have a condie build.the 10 in Curses dosnt really matter i keep it for the extra damage, then terror its the main part of this build it makes fear which is a cc do damage if they dont use a stun break. Then the 20 in soul Reaping is mostly for the extra fear time, also i have Vital Persistence so just so the natural decay is 50% less in DS.
III. Stat Specifics & Effects
Primary Stats
- Health 21452 (+2240)
- Vitality 1140 (+224)
- Armor 2473 (+637)
- Toughness 1553 (+637)
- Attack 2507 (+480)
- Power 1396 (+480)
- Critical Hit 28% (+28%)
- Precision 1511 (+595)
Secondary Stats
- Agony Resistance 5 (+5)
- Bleeding Duration 30% (+30%)
- Condition Damage 1426 (+1426)
- Condition Duration 70% (+70%)
- Confusion Duration 10% (+10%)
- Confusion Duration 10% (+10%)
- Critical Damage 13% (+13%)
- Damage 1111 (+0%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 200 (+200)
- Healing Power 32 (+32)
- Life Force Pool 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Dat condie duration its all about dat condie duration and condie damage
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Condition Duration: 40%
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 73
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 73
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 314
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 133
- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 100
- +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
- Defense: 194
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
- Defense: 133
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
- Condition Damage: 100
- +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Armor Stat Totals
- Defense 920
- Condition Damage 100
- Confusion Duration 10%
- Bleeding Duration 10%
Rune Bonuses
Superior Rune of Perplexity- Condition Damage: 25
- Confusion Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
- Condition Damage: 25
- Bleeding Duration: 10%
Accessories & Jewels
Accessory Totals
- Precision:224
- Toughness:466
- Vitality:224
- Condition Damage:678
- Agony Resistance:5
- Healing Power:32
Weapon Set Sigils
- Weapon Strength: 985-1111
- Condition Damage: 239
- Precision: 171
- Toughness: 171
- Weapon Strength: -
Weapon Set I
- Weapon Strength: 895-1010
- Condition Damage: 120
- Precision: 85
- Toughness: 85
- Weapon Strength: 924-981
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Weapon Set II
Upgrade Item Details
Ok so the gear is all Rabid because it does more damage than Dire gear if you want to be more bunker but have less procs like how Barber Precision which is the fist minor trait in Spite. You can swap gear to dire it works just as fine i normally take dire gear if i know i'm going to be fighting multiple people.
V. Basic Gameplay
I normally solo roam when there is nothing to do so i use this build so i can take 1 person as fast as i can. Before you start the fight try to have at least 10% DS so you can hop in and use Doom if they get to close. The hardest class for me to fight is a hammer GS Warrior because as a Necro you barely have any Stability also if they have Berserker Stance all you want to do is kite and use charge to keep then off you. One huge thing that another roamer can tell if your a scrub Necro is that you dont use DS all fight and then you finally use it when you have 10% of you real health always remember to pop in and out of it. When using this build you must remember to use all your skills and read them don't roll your face all over the keyboard and think it will kill your opponent i you want to do that i highly suggest you play a warrior
Main Skill Rotation
It's pretty good most of the time this combo can kill a scrub after DS you can do what ever you need to do to finish them off. I fight pretty aggressive i like to end the fight as soon as possible.
This combo is good if you don't have your signet or you don't want to use it.