Thief WvW | Small Group Sword/Dagger, Pistol/Dagger | Roamer S/D Build
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Table of Contents
Summary
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I. Weapons and Skills
Berserker's Sword
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Berserker's Dagger
- Weapon Strength: 924-981
- Power: 120
- Precision: 85
- Ferocity: 85
Berserker's Pistol
- Weapon Strength: 876-1029
- Power: 120
- Precision: 85
- Ferocity: 85
Berserker's Dagger
- Weapon Strength: 924-981
- Power: 120
- Precision: 85
- Ferocity: 85
- Slash½Slash your foe again.Damage: 269Range: 130
- Crippling Strike½Cripple your foe with a final strike.Damage: 437Crippled: 2 sWeakness: 2 sRange: 130
- Shadow Return2Return to your original location. Cure one condition.Range: 1,200
- 0Blind: Fury: 10 sMight: 10 sSwiftness: 10 sDaze: 1 s
- Larcenous Strike2Dual wield. Deliver a quick strike that steals up to two boons from an enemy.Damage: 504Range: 130
- 0Blind: Fury: 10 sMight: 10 sSwiftness: 10 sDaze: 1 s
- 0Blind: Fury: 10 sMight: 10 sSwiftness: 10 sDaze: 1 s
- 0Blind: Fury: 10 sMight: 10 sSwiftness: 10 sDaze: 1 s
- 0Blind: Fury: 10 sMight: 10 sSwiftness: 10 sDaze: 1 s
- 0Blind: Fury: 10 sMight: 10 sSwiftness: 10 sDaze: 1 s
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- 0Blind: Fury: 10 sMight: 10 sSwiftness: 10 sDaze: 1 s
- 0Blind: Fury: 10 sMight: 10 sSwiftness: 10 sDaze: 1 s
- 0Blind: Fury: 10 sMight: 10 sSwiftness: 10 sDaze: 1 s
- Shadow ReturnReturn to your starting location and cure three conditions.Break stunRange: 1,200
- 0Blind: Fury: 10 sMight: 10 sSwiftness: 10 sDaze: 1 s
II. Traits
Adept Master Grandmaster
Deadly Arts
2
+100
+10%
Critical Strikes
Shadow Arts
6
+300
+300
Acrobatics
Trickery
6
+300
+30%
III. Stat Specifics & Effects
Primary Stats
- Health 12155 (+510)
- Vitality 967 (+51)
- Armor 2720 (+740)
- Toughness 1656 (+740)
- Attack 3217 (+1310)
- Power 2226 (+1310)
- Critical Hit 53% (+53%)
- Precision 2029 (+1113)
Secondary Stats
- Agony Resistance 15 (+15)
- Condition Damage 300 (+300)
- Condition Duration 15% (+15%)
- Critical Damage 61% (+61%)
- DMG Taken from Guards and Lords -3% (+-3%)
- Damage 991 (+0%)
- Defense 1064 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 920 (+920)
- Healing Power 300 (+300)
- Steal Recharge Rate 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Bowl of Curry Butternut Squash Soup
Duration: 30min
Precision: 100
Ferocity: 70
Experience from Kills: 10%
Precision: 100
Ferocity: 70
Experience from Kills: 10%
- (30min)
- Precision: 100
- Ferocity: 70
- Experience from Kills: 10%
Utility Nourishment
Master Maintenance Oil
Duration: 30min
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain precision equal to 6% of your toughness
- Gain precision equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Berserker's Emblazoned Helm
- Defense: 97
- Power: 60
- Precision: 43
- Ferocity: 43
Superior Rune of Lyssa
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Berserker's Emblazoned Shoulders
- Defense: 97
- Power: 45
- Precision: 32
- Ferocity: 32
Superior Rune of Lyssa
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Berserker's Emblazoned Coat
- Defense: 338
- Power: 134
- Precision: 96
- Ferocity: 96
Superior Rune of Lyssa
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Berserker's Emblazoned Gloves
- Defense: 157
- Power: 45
- Precision: 32
- Ferocity: 32
Superior Rune of Lyssa
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Berserker's Emblazoned Pants
- Defense: 218
- Power: 90
- Precision: 64
- Ferocity: 64
Superior Rune of Lyssa
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Berserker's Emblazoned Boots
- Defense: 157
- Power: 45
- Precision: 32
- Ferocity: 32
Superior Rune of Lyssa
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Armor Stat Totals
- Defense 1064
- Precision 474
- Condition Duration 5%
- Power 419
- Ferocity 299
Rune Bonuses
Superior Rune of Lyssa- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Accessories & Jewels
Vital WvW InfusionDefensive Infusion
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
(Infused)
Versatile Resilient InfusionOmni Infusion
- Toughness: 5
- Agony Resistance: 5
(Infused)
Versatile Resilient InfusionOmni Infusion
- Toughness: 5
- Agony Resistance: 5
(Infused)
Versatile Resilient InfusionOmni Infusion
- Toughness: 5
- Agony Resistance: 5
Vital WvW InfusionDefensive Infusion
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
Vital WvW InfusionDefensive Infusion
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
Accessory Totals
- Power:551
- Precision:231
- Vitality:51
- Ferocity:381
- Toughness:440
- DMG Taken from Guards and Lords:-3%
- Agony Resistance:15
Weapon Set Sigils
Berserker's Sword
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Berserker's Dagger
- Weapon Strength: 924-981
- Power: 120
- Precision: 85
- Ferocity: 85
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Weapon Set I
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Berserker's Pistol
- Weapon Strength: 876-1029
- Power: 120
- Precision: 85
- Ferocity: 85
Berserker's Dagger
- Weapon Strength: 924-981
- Power: 120
- Precision: 85
- Ferocity: 85
Sigil of Superior Agony
Bleeds you apply last 20% longer.
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Weapon Set II
Sigil of Superior AgonyBleeds you apply last 20% longer.
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)