Guardian PvE | Dungeon Hammer, Staff | Damage The Protector
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Table of Contents
Summary
Changes Updated
I. Weapons and Skills
- Hammer Bash½Bash your foe.Damage: 333Range: 130
- Symbol of Protection1¼Symbol. Create a symbol that gives protection to you and your allies.Damage: 370Damage (4x): 740x3Protection: 1 sCombo Field: LightRange: 180
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- 0
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- 0
II. Traits
Adept Master Grandmaster
Zeal
Radiance
Valor
6
+300
+300
Honor
6
+300
+300
III. Stat Specifics & Effects
Primary Stats
- Health 20835 (+9190)
- Vitality 1835 (+919)
- Armor 3180 (+1053)
- Toughness 1969 (+1053)
- Attack 2761 (+734)
- Power 1650 (+734)
- Critical Hit 25% (+25%)
- Precision 1435 (+519)
Secondary Stats
- Boon Duration 5% (+5%)
- Condition Damage 157 (+157)
- Condition Duration -20% (+-20%)
- Critical Damage 27% (+27%)
- DMG Taken from Guards and Lords -6% (+-6%)
- Damage 1111 (+0%)
- Damage while stunned -20% (+-20%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 407 (+407)
- Healing Power 407 (+407)
- Virtue Recharge Rate 5% (+5%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Loaf of Saffron Bread
Duration: 30min
Incoming damage reduced by 20% while stunned, knocked down, or knocked back.
Condition Duration: -20%
Experience from Kills: 10%
Incoming damage reduced by 20% while stunned, knocked down, or knocked back.
Condition Duration: -20%
Experience from Kills: 10%
- (30min)
- Incoming damage reduced by 20% while stunned, knocked down, or knocked back.
- Condition Duration: -20%
- Experience from Kills: 10%
Utility Nourishment
Master Maintenance Oil
Duration: 30min
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain precision equal to 6% of your toughness
- Gain precision equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Ascalonian Helm
- Defense: 121
Superior Rune of the Soldier
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Ascalonian Pauldrons
- Defense: 121
Superior Rune of the Soldier
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Dredge Breastplate
- Defense: 363
Superior Rune of the Soldier
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Dredge Gauntlets
- Defense: 182
Superior Rune of the Soldier
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Dredge Legguards
- Defense: 242
Superior Rune of the Soldier
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Dredge Greaves
- Defense: 182
Superior Rune of the Soldier
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Armor Stat Totals
- Defense 1211
- Vitality 175
- Toughness 100
Rune Bonuses
Superior Rune of the Soldier- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Accessories & Jewels
Vital WvW InfusionDefensive Infusion
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
(Infused)
Vital WvW InfusionDefensive Infusion
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
(Infused)
Vital WvW InfusionDefensive Infusion
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
(Infused)
Vital WvW InfusionDefensive Infusion
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
Vital WvW InfusionDefensive Infusion
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
Vital WvW InfusionDefensive Infusion
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
Accessory Totals
- Power:563
- Toughness:414
- Vitality:444
- Precision:107
- Condition Damage:107
- Healing Power:107
- Ferocity:107
- DMG Taken from Guards and Lords:-6%
Weapon Set Sigils
Knight's Hammer
- Weapon Strength: 985-1111
- Toughness: 239
- Power: 171
- Precision: 171
- Weapon Strength: -
Sigil of Superior Restoration
Gain Health on Killing a Foe.
Weapon Set I
Sigil of Superior RestorationGain Health on Killing a Foe.
Soldier's Staff
- Weapon Strength: 985-1111
- Power: 239
- Toughness: 171
- Vitality: 171
- Weapon Strength: -
Sigil of Superior Restoration
Gain Health on Killing a Foe.
Superior Sigil of Perception
Gain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)
Weapon Set II
Sigil of Superior RestorationGain Health on Killing a Foe.
Kamohoali'i Kotaki
- Weapon Strength: 905-1000
- Power: 179
- Toughness: 128
- Vitality: 128
Kraitkin
- Weapon Strength: 905-1000
- Power: 179
- Toughness: 128
- Vitality: 128