Mesmer PvE | Open World Sword/Torch, Staff | Support Axyd Trip
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Table of Contents
Summary
Full Dire Armor/Weapons/Trinkets
I. Weapons and Skills
- Mind Gash½Gash your foe to make them vulnerable.Damage: 202Vulnerability: 5 sRange: 130
- Mind Spike½Stab your foe and rip a boon off of them. This skill does an additional 50% damage to targets with no boons.Damage: 280Range: 130
- 0
- 0
- SwapSwap locations with your clone. Immobilize nearby foes.Immobilized: 2 sCombo Finisher: LeapRange: 600
- 0
- 0
- 0
- 0
- 0
-
- Power ReturnInstantly heal yourself.Healing: 3.260
- 0
- 0
- 0
- 0
II. Traits
Adept Master Grandmaster
Domination
Dueling
5
+250
+250
Chaos
6
+300
+30%
Inspiration
III. Stat Specifics & Effects
Primary Stats
- Health 22182 (+6260)
- Vitality 1542 (+626)
- Armor 2157 (+321)
- Toughness 1237 (+321)
- Attack 2570 (+691)
- Power 1607 (+691)
- Critical Hit 13% (+13%)
- Precision 1187 (+271)
Secondary Stats
- Bleeding Duration 15% (+15%)
- Boon Duration 30% (+30%)
- Condition Damage 980 (+980)
- Cripple Duration (self) -50% (+-50%)
- Critical Damage 16% (+16%)
- Damage 963 (+0%)
- Defense 920 (+0)
- Endurance Regeneration 40% (+40%)
- Experience from Kills 20% (+20%)
- Ferocity 250 (+250)
- Healing Power 100 (+100)
- Shredding Recharge Rate 5% (+5%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Bowl of Orrian Truffle and Meat Stew
Duration: 30min
100% chance to gain might when you dodge.
Endurance Regeneration: 40%
Experience from Kills: 10%
100% chance to gain might when you dodge.
Endurance Regeneration: 40%
Experience from Kills: 10%
- (30min)
- 100% chance to gain might when you dodge.
- Endurance Regeneration: 40%
- Experience from Kills: 10%
Utility Nourishment
Master Tuning Crystal
Duration: 30min
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Jatoro's Mask of Scavenging
- Defense: 73
Superior Rune of the Centaur
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Jatoro's Mantle of Scavenging
- Defense: 73
Superior Rune of the Centaur
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Jatoro's Coat of Scavenging
- Defense: 314
Superior Rune of the Centaur
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Jatoro's Gloves of Scavenging
- Defense: 133
Superior Rune of the Centaur
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Jatoro's Leggings of Scavenging
- Defense: 194
Superior Rune of the Centaur
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Jatoro's Boots of Scavenging
- Defense: 133
Superior Rune of the Centaur
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Armor Stat Totals
- Defense 920
- Power 165
- Bleeding Duration 15%
- Cripple Duration (self) -50%
Rune Bonuses
Superior Rune of the Centaur- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Accessories & Jewels
Carrion Jewel
- Condition Damage: 25
- Power: 15
- Vitality: 15
(Infused)
Carrion Jewel
- Condition Damage: 25
- Power: 15
- Vitality: 15
(Infused)
Carrion Jewel
- Condition Damage: 25
- Power: 15
- Vitality: 15
(Infused)
Carrion Jewel
- Condition Damage: 25
- Power: 15
- Vitality: 15
Carrion Jewel
- Condition Damage: 25
- Power: 15
- Vitality: 15
Carrion Jewel
- Condition Damage: 25
- Power: 15
- Vitality: 15
Accessory Totals
- Power:356
- Vitality:356
- Condition Damage:554
- Precision:21
- Toughness:21
Weapon Set Sigils
Carrion Sword
- Weapon Strength: 905-1000
- Condition Damage: 120
- Power: 85
- Vitality: 85
Carrion Torch
- Weapon Strength: 789-926
- Condition Damage: 120
- Power: 85
- Vitality: 85
Sigil of Stamina
Your endurance is refilled each time you kill a foe.
Sigil of Superior Blood
50% chance to life steal on critical.
Weapon Set I
Sigil of StaminaYour endurance is refilled each time you kill a foe.
Sigil of Superior Blood50% chance to life steal on critical.
Carrion Staff
- Weapon Strength: 985-1111
- Condition Damage: 239
- Power: 171
- Vitality: 171
- Weapon Strength: -
Sigil of Stamina
Your endurance is refilled each time you kill a foe.
Weapon Set II
Sigil of StaminaYour endurance is refilled each time you kill a foe.