Guardian PvE | Open World Mace/Focus, Scepter/Torch | Damage Axyd Burn

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Summary

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I. Weapons and Skills

Rampager's Mace
  • Weapon Strength: 895-1010
  • Precision: 120
  • Power: 85
  • Condition Damage: 85
Rampager's Focus
  • Weapon Strength: 832-883
  • Precision: 120
  • Power: 85
  • Condition Damage: 85
Rampager's Scepter
  • Weapon Strength: 895-1010
  • Precision: 120
  • Power: 85
  • Condition Damage: 85
Rampager's Torch
  • Weapon Strength: 789-926
  • Precision: 120
  • Power: 85
  • Condition Damage: 85
  • Weapon Strength: -
  • Weapon Strength: -
  • Virtue of Justice21¾
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)Blind: 3 s
  • Virtue of Resolve43½
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84
  • Virtue of Courage65¼
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 s
  • True Strike½
    Smash your foe.
    Damage: 269Range: 130
    • Pure Strike½
      Bash your foe.
      Range: 130Damage: 336
    • Faithful Strike1
      Hit your foe with a final strike and heal nearby allies.
      Damage: 470Healing: 463Range: 130
  • Symbol of Faith8
    Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies.
    Damage: 168x4Regeneration: 1 s (520 health)Radius: 180Duration: 4Combo Field: LightRange: 120
    • 0
    • 0
  • Protector's Strike15
    Surround yourself and nearby allies with a shield. Damage foes that strike protected allies. Grant protection to yourself and nearby allies if you are not struck.
    Damage: 470Protection: 3 sRange: 130
    • 0
    • 0
  • Ray of Judgment¾ 25
    Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
    Damage: 151Blind: 3 sRegeneration: 3 s (390 Health)Number of Bounces: 4Range: 1,200
    • 0
    • 0
  • Shield of Wrath45
    Create a shield to block the next three attacks. If the shield is not destroyed, it explodes and damages nearby foes.
    Damage: 756Duration: 4Combo Finisher: Blast
    • 0
    • 0
  • Litany of Wrath¼ 24
    Meditation. Heal yourself. For a brief time, heal yourself based on a percentage of damage dealt to enemies.
    Healing: 1,640Litany of Wrath(6s): 20% of damage dealt is returned as healing.
    • 0
  • Judge's Intervention36
    Meditation. Teleport to your target and burn nearby foes.
    Burning: 3 s (984 damage)Damage: 122Breaks stunRange: 1,200
    • 0
  • Smite Condition¼ 16
    Meditation. Cure a condition and damage nearby foes. More damage if a condition is cured.
    Damage with no conditions: 207Damage with condition: 463
    • 0
  • Purging Flames¾ 32
    Consecration. Create a ring of fire that burns foes and cures conditions on allies.
    Burning: 5 s (1640 damage)Duration: 8Combo Field: Fire
    • 0
  • "Feel My Wrath!"45
    Shout. Grant fury for 10 seconds and quickness for 5 seconds to nearby allies.
    Fury: 10sQuickness: 5s
    • 0

II. Traits


III. Stat Specifics & Effects

Primary Stats

  • Health 14845 (+3200)
  • Vitality 1236 (+320)
  • Armor 2448 (+321)
  • Toughness 1237 (+321)
  • Attack 2886 (+1023)
  • Power 1939 (+1023)
  • Critical Hit 44% (+44%)
  • Precision 1832 (+916)

Secondary Stats

  • Boon Duration 15% (+15%)
  • Burning Duration 20% (+20%)
  • Condition Damage 962 (+962)
  • Critical Damage 55% (+55%)
  • Damage 947 (+0%)
  • Defense 1211 (+0)
  • Experience from Kills 20% (+20%)
  • Ferocity 831 (+831)
  • Fury Duration 30% (+30%)
  • Virtue Recharge Rate 15% (+15%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Saffron Stuffed Mushroom
Duration: 30min
Gain +200 Condition Damage for 30 seconds when you kill a foe.
Precision: 70
Experience from Kills: 10%
  • (30min)
  • Gain +200 Condition Damage for 30 seconds when you kill a foe.
  • Precision: 70
  • Experience from Kills: 10%

Utility Nourishment

Master Tuning Crystal
Duration: 30min
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain Condition damage equal to 6% of your toughness
  • Gain Condition damage equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Carrion Draconic Helm
  • Defense: 121
  • Condition Damage: 60
  • Power: 43
  • Vitality: 43
Superior Rune of Rage
  1. Ferocity: 25
  2. Fury Duration: 10%
  3. Ferocity: 50
  4. 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds)
  5. Ferocity: 100
  6. +20% Fury Duration; while under the effects of fury, gain +5% damage.
Carrion Draconic Pauldrons
  • Defense: 121
  • Condition Damage: 45
  • Power: 32
  • Vitality: 32
Superior Rune of Rage
  1. Ferocity: 25
  2. Fury Duration: 10%
  3. Ferocity: 50
  4. 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds)
  5. Ferocity: 100
  6. +20% Fury Duration; while under the effects of fury, gain +5% damage.
Carrion Draconic Coat
  • Defense: 363
  • Condition Damage: 134
  • Power: 96
  • Vitality: 96
Superior Rune of Rage
  1. Ferocity: 25
  2. Fury Duration: 10%
  3. Ferocity: 50
  4. 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds)
  5. Ferocity: 100
  6. +20% Fury Duration; while under the effects of fury, gain +5% damage.
Carrion Draconic Gauntlets
  • Defense: 182
  • Condition Damage: 45
  • Power: 32
  • Vitality: 32
Superior Rune of Rage
  1. Ferocity: 25
  2. Fury Duration: 10%
  3. Ferocity: 50
  4. 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds)
  5. Ferocity: 100
  6. +20% Fury Duration; while under the effects of fury, gain +5% damage.
Carrion Draconic Legs
  • Defense: 242
  • Condition Damage: 90
  • Power: 64
  • Vitality: 64
Superior Rune of Rage
  1. Ferocity: 25
  2. Fury Duration: 10%
  3. Ferocity: 50
  4. 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds)
  5. Ferocity: 100
  6. +20% Fury Duration; while under the effects of fury, gain +5% damage.
Carrion Draconic Boots
  • Defense: 182
  • Condition Damage: 45
  • Power: 32
  • Vitality: 32
Superior Rune of Rage
  1. Ferocity: 25
  2. Fury Duration: 10%
  3. Ferocity: 50
  4. 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds)
  5. Ferocity: 100
  6. +20% Fury Duration; while under the effects of fury, gain +5% damage.

Armor Stat Totals

  • Defense 1211
  • Ferocity 175
  • Fury Duration 30%
  • Condition Damage 419
  • Power 299
  • Vitality 299

Rune Bonuses

Superior Rune of Rage
  1. Ferocity: 25
  2. Fury Duration: 10%
  3. Ferocity: 50
  4. 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds)
  5. Ferocity: 100
  6. +20% Fury Duration; while under the effects of fury, gain +5% damage.

Accessories & Jewels

Berserker's Amulet
  • Power: 90
  • Precision: 64
  • Ferocity: 64
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Soldier's Back
  • Power: 30
  • Toughness: 21
  • Vitality: 21
(Infused)
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Berserker's Ring
  • Power: 67
  • Precision: 48
  • Ferocity: 48
(Infused)
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Berserker's Ring
  • Power: 67
  • Precision: 48
  • Ferocity: 48
(Infused)
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Berserker's Earring
  • Power: 75
  • Precision: 53
  • Ferocity: 53
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Berserker's Earring
  • Power: 75
  • Precision: 53
  • Ferocity: 53
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15

Accessory Totals

  • Power:554
  • Precision:356
  • Ferocity:356
  • Toughness:21
  • Vitality:21

Weapon Set Sigils

Rampager's Mace
  • Weapon Strength: 895-1010
  • Precision: 120
  • Power: 85
  • Condition Damage: 85
Rampager's Focus
  • Weapon Strength: 832-883
  • Precision: 120
  • Power: 85
  • Condition Damage: 85
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

Weapon Set I

Sigil of Minor Corruption

You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)

Sigil of Superior Fire

50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

Rampager's Scepter
  • Weapon Strength: 895-1010
  • Precision: 120
  • Power: 85
  • Condition Damage: 85
Rampager's Torch
  • Weapon Strength: 789-926
  • Precision: 120
  • Power: 85
  • Condition Damage: 85
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

Weapon Set II

Sigil of Minor Corruption

You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)

Sigil of Superior Fire

50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

  • Weapon Strength: -
  • Weapon Strength: -

Water Weapon I

Water Weapon II


V. Basic Gameplay

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