Thief sPvP | Tournament Dagger/Dagger, Pistol/Pistol | Support Chem Dawgs Condi Bunker Thief
Table of Contents
Summary
Very well rounded build, works best in a condition comp. Insane self healing, and dodges.
I. Weapons and Skills
- Wild StrikeStrike your foe again. Gain endurance with a successful strike.Damage: 286Endurance gain: 10Range: 130
- Lotus Strike¼Strike your foe and inflict poison.Damage: 286Poison: 4 s (336 damage)Range: 130
- 0Might:
- 0Might:
- 0Might:
- 0Might:
- 0Might:
- 0Might:
- 0Might:
- 0Might:
-
- 0Might:
- 0Might:
- Shadow ReturnReturn to your starting location and cure three conditions.Break stunRange: 1,200
- 0Might:
- 0Might:
II. Traits
Deadly Arts
Critical Strikes
Shadow Arts
Acrobatics
Trait Details
Master of deception can be swapped with initiative in stealth.
III. Stat Specifics & Effects
Primary Stats
- Health 14645 (+3000)
- Vitality 1216 (+300)
- Armor 3580 (+1600)
- Toughness 2516 (+1600)
- Attack 1897 (+0)
- Power 916 (+0)
- Precision 916 (+0)
Secondary Stats
- Bleeding Duration 20% (+20%)
- Boon Duration 30% (+30%)
- Condition Damage 1301 (+1301)
- Damage 981 (+0%)
- Defense 1064 (+0)
- Healing Power 1200 (+1200)
- Steal Recharge Rate 10% (+10%)
Boons
Conditions
Control
Fields & Finishers
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Rune Stat Totals
- Condition Damage 175
- Toughness 100
Rune Bonuses
PvP Rune of the Undead- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Accessories & Jewels
- Toughness: 0
- Condition Damage: 0
- Healing Power: 0
Accessory Totals
- Toughness:1200
- Condition Damage:900
- Healing Power:900
Weapon Set Sigils
- Weapon Strength: 924-981
- Weapon Strength: 924-981
Weapon Set I
Sigil of Superior AgonyBleeds you apply last 20% longer.
Sigil of Superior HydromancyYou freeze nearby foes for 2s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
- Weapon Strength: 876-1029
- Weapon Strength: 876-1029
Weapon Set II
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Sigil of Superior LifeYou gain +10 healing each time you kill a foe. (max 25 stacks and ends on down or weapon change)
V. Basic Gameplay
Very reliant on forcing condition removal and then loading up bleeds. Dagger storm serves primarily as a filler for initiative regen. This build gains a lot off of combo fields, use them whenever possible.
Main Skill Rotation
Coming out of ref
This is usually how it plays out, try to cripple with caltrops as much as possible so you don't have to dancing dagger.