Warrior sPvP | Hot Join Mace/Sword, Longbow | Roamer The best Condition Warrior build currently.

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Summary

inb4 "LOL SIGNET WARRIOR "
inb4 its nerfed to the ground


I. Weapons and Skills

PvP Mace
  • Weapon Strength: 895-1010
PvP Sword
  • Weapon Strength: 905-1000
PvP Longbow
  • Weapon Strength: 920-1080
PvP
  • Weapon Strength: 0-0
PvP
  • Weapon Strength: 0-0
PvP
  • Weapon Strength: 0-0
  • Skull Crack½ 5
    Burst. Stun your foe with a skull crack. Effect increases with adrenaline level.
    Damage: 403Level 1 stun: 1 sLevel 2 stun: 2 sLevel 3 stun: 3 sRange: 130
  • Mace Smash½
    Smash your foe.
    Damage: 269Range: 130
    • Mace Bash½
      Bash your foe.
      Damage: 269Range: 130
    • Pulverize1
      Thrash your foe, leaving them weakened.
      Damage: 538Weakness: 5 sRange: 130
  • Counter Blow10
    Block the next attack. Counter with an attack if you are in melee range. Gain adrenaline if not attacked.
    Damage: 336
    • Adrenaline Rush
      Stop blocking and gain adrenaline.
    • 0
  • Pommel Bash15
    Daze your foe with a brutal pommel bash.
    Daze: 1 sDamage: 134Range: 130
    • 0
    • 0
  • Impale½ 15
    Throw your sword at your foe and apply multiple stacks of torment over time
    Damage: 184x2Torment: 5 sCombo Finisher: ProjectileRange: 900
    • Rip¾ 1
      Rip your sword from your foe for extra damage.
      Damage: 643Range: 130
    • 0
  • Riposte15
    Block the next incoming attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked.
    Damage: 168x4Bleeding: 12 s (2040 damage)
    • Adrenaline Rush
      Stop blocking and gain adrenaline.
    • 0
  • Healing Signet16
    Signet Passive: Grants regeneration.
    Signet Active: Heal yourself and gain resistance.
    Healing: 3,320Resistance: 6 s
    • 0
  • Signet of Stamina¼ 36
    Signet Passive: Grants faster endurance regeneration.
    Signet Active: Cure all conditions.
    • 0
  • Dolyak Signet¼ 48
    Signet Passive: Reduces incoming damage.
    Signet Active: Gain stability.
    x10Stability: 8 sBreak Stun
    • 0
  • Signet of Fury¼ 24
    Signet Passive: Improves precision.
    Signet Active: Gain adrenaline.
    Passive effect: 180 precisionAdrenaline: 30
    • 0
  • Signet of Rage1 48
    Signet Passive: Grants adrenaline.
    Signet Active: Gain fury, might, and swiftness.
    x5Might: 30 sFury: 30 sSwiftness: 30 s
    • 0

II. Traits

Trait Details

Alternatives:

 

Discipline : III for I and Arms: XI for II


III. Stat Specifics & Effects

Primary Stats

  • Health 28212 (+9000)
  • Vitality 1816 (+900)
  • Armor 2507 (+380)
  • Toughness 1296 (+380)
  • Attack 2821 (+900)
  • Power 1816 (+900)
  • Critical Hit 26% (+26%)
  • Precision 1471 (+555)

Secondary Stats

  • Bleeding Duration 50% (+50%)
  • Burst Recharge 30% (+30%)
  • Condition Damage 1400 (+1400)
  • Condition Duration 5% (+5%)
  • Critical Damage 20% (+20%)
  • Damage 1005 (+0%)
  • Defense 1211 (+0)
  • Ferocity 300 (+300)
  • Healing Power 200 (+200)
  • Movement Speed 25% (+25%)
  • Stun Duration 30% (+30%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Runes, Sigils, Accessories & Jewels

Armor & Runes

PvP Rune of Lyssa
  1. Precision: 25
  2. Condition Duration: 5%
  3. Precision: 50
  4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  5. Precision: 100
  6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
PvP Rune of Lyssa
  1. Precision: 25
  2. Condition Duration: 5%
  3. Precision: 50
  4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  5. Precision: 100
  6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
PvP Rune of Lyssa
  1. Precision: 25
  2. Condition Duration: 5%
  3. Precision: 50
  4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  5. Precision: 100
  6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
PvP Rune of Lyssa
  1. Precision: 25
  2. Condition Duration: 5%
  3. Precision: 50
  4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  5. Precision: 100
  6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
PvP Rune of Lyssa
  1. Precision: 25
  2. Condition Duration: 5%
  3. Precision: 50
  4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  5. Precision: 100
  6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
PvP Rune of Lyssa
  1. Precision: 25
  2. Condition Duration: 5%
  3. Precision: 50
  4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  5. Precision: 100
  6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)

Rune Stat Totals

  • Precision 175
  • Condition Duration 5%

Rune Bonuses

PvP Rune of Lyssa
  1. Precision: 25
  2. Condition Duration: 5%
  3. Precision: 50
  4. When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  5. Precision: 100
  6. When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)

Accessories & Jewels

Carrion Amulet
  • Power: 900
  • Vitality: 900
  • Condition Damage: 1200
delete
  • Condition Damage: 0
  • Power: 0
  • Vitality: 0

Accessory Totals

  • Power:900
  • Vitality:900
  • Condition Damage:1200

Weapon Set Sigils

PvP Mace
  • Weapon Strength: 895-1010
PvP Sword
  • Weapon Strength: 905-1000
Sigil of Superior Doom
You deal poison on your next attack for 8 seconds after you swap to this weapon while in combat.
Sigil of Superior Paralyzation
+30% stun duration.

Weapon Set I

Sigil of Superior Doom

You deal poison on your next attack for 8 seconds after you swap to this weapon while in combat.

Sigil of Superior Paralyzation

+30% stun duration.

PvP Longbow
  • Weapon Strength: 920-1080
PvP
  • Weapon Strength: 0-0
Sigil of Superior Doom
You deal poison on your next attack for 8 seconds after you swap to this weapon while in combat.

Weapon Set II

Sigil of Superior Doom

You deal poison on your next attack for 8 seconds after you swap to this weapon while in combat.

PvP
  • Weapon Strength: 0-0
PvP
  • Weapon Strength: 0-0

Water Weapon I

Water Weapon II

Upgrade Item Details

This is pretty much the best choice. I haven't looked into better alternatives but I highly doubt there are any. It MIGHT be good to use Rabid Amulet as well but I haven't got around to trying it.
And yea these are best Sigil choices. Poison is a VERY good condition and this is the only way to get your hands on it. Worth it.


V. Basic Gameplay

As you've probably noticed, this is a Condition build. In other words, you won't be seeing 10k crits, but if you learn to play it properly, you'll drop targets just as fast. Your Impale skill is probably the most important, so make it a priority to always land it.
Use #2 and #5 on the M/S weapon set to reflect projectiles ( and gain Might if you've chosen the trait ) to GREAT effect. This actually counters classes like Engineer and Ranger VERY hard, and can have some very damaging effects against other classes as well, for example reflecting a Mesmers Magic Bullet, or reflecting a Warriors Tremor. In fact, you should make it a priority to NOT be in melee range when using these skills, just so you can reflect whatever is being thrown at you.
Don't forget to use your Signet of Fury. It has a very low cooldown. Also, when fighting other Condition specs, don't forget that you can use your Burst skills to cleanse conditions thanks to Cleansing Ire.
Your Combustive Shot is a HUGE AoE fire field, and a lot of classes can make very good use of it, aside from the fact that it's actually good, consistent damage, so make sure you drop it often.
Oh and don't forget your mace #3, it's a quick, nice 2 second daze. I'm just sayin', cuz it's something I often forget.


Main Skill Rotation

Signet of Fury¼ 24
Signet Passive: Improves precision.
Signet Active: Gain adrenaline.
Passive effect: 180 precisionAdrenaline: 30
Impale½ 15
Throw your sword at your foe and apply multiple stacks of torment over time
Damage: 184x2Torment: 5 sCombo Finisher: ProjectileRange: 900
Skull Crack½ 5
Burst. Stun your foe with a skull crack. Effect increases with adrenaline level.
Damage: 403Level 1 stun: 1 sLevel 2 stun: 2 sLevel 3 stun: 3 sRange: 130
Combustive Shot¾ 5
Burst. Ignite target area, burning nearby foes. Effect increases with adrenaline level.
x3Burning: 5 s (1968 damage)Duration: 4Radius: 240Combo Field: FireRange: 1,200
Pin Down¾ 25
Fire an arrow that immobilizes the target foe.
Damage: 141x6Bleeding: 12 s (3060)Immobilized: 3 sCombo Finisher: ProjectileRange: 1,200Fury: 3 s
Arcing Arrow¾ 10
Shoot a slow, arcing arrow that explodes on impact.
Damage: 511Combo Finisher: BlastRadius: 240Range: 1,200
Fan of Fire¼ 6
Fire a spread of three flaming arrows, burning foes.
Damage (3x): 423x3Burning: 2 s (1968 damage)Combo Finisher: Physical Projectile (20% chance)Range: 1,200
Smoldering Arrow¼ 15
Shoot an arrow that explodes on impact, blinding foes.
Damage: 71Blind: 5 sCombo Finisher: ProjectileRange: 1,200

This is your basic combo wombo that is almost a guaranteed kill on a target without any CDs. Sometimes it's a better idea to use Skull Crack and THEN Impale just to make sure you land it.


VI.

I posted this in sPvP/Hot join because it's the only thing I've used it in up till now. I encourage trying it in other areas and giving feedback, alternations to traits, skills, whatever.


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