Guardian PvE | Dungeon Hammer, Mace/Focus | Support Berts Dungeon Support Healer
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Table of Contents
Summary
This is the build I run in dungeons and fractals. I switch out hammer with staff for situations like ta trash running and for ac trash running. I also swap mace with scepter for ac p3 burrows. Mace and hammer both give mad heals and sa
I. Weapons and Skills
- Hammer Bash½Bash your foe.Damage: 333Range: 130
- Symbol of Protection1¼Symbol. Create a symbol that gives protection to you and your allies.Damage: 370Damage (4x): 740x3Protection: 1 sCombo Field: LightRange: 180
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Weapon and Skill Details
I really only auto with hammer for the symbol and perma prot. with mace and focus it is really use other skills in situations that you see fit.
II. Traits
Adept Master Grandmaster
Zeal
Radiance
Valor
6
+300
+300
Honor
6
+300
+300
III. Stat Specifics & Effects
Primary Stats
- Health 17735 (+6090)
- Vitality 1525 (+609)
- Armor 3029 (+902)
- Toughness 1818 (+902)
- Attack 2733 (+706)
- Power 1622 (+706)
- Critical Hit 1% (+1%)
- Precision 937 (+21)
Secondary Stats
- Agony Resistance 15 (+15)
- Boon Duration 10% (+10%)
- Critical Damage 20% (+20%)
- DMG Taken from Guards and Lords -2% (+-2%)
- DMG to Guards and Lords 1% (+1%)
- Damage 1111 (+0%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 300 (+300)
- Healing Power 1139 (+1139)
- Protection Duration 10% (+10%)
- Regeneration Duration 10% (+10%)
- Retaliation Duration 25% (+25%)
- Virtue Recharge Rate 10% (+10%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Omnomberry Cookie
Duration: 30min
Healing Power: 100
Vitality: 70
Experience from Kills: 10%
Healing Power: 100
Vitality: 70
Experience from Kills: 10%
- (30min)
- Healing Power: 100
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Delete
Duration: 2hr
+10% damage vs. Inquest
-10% damage from Inquest
Experience from Kills: 10%
+10% damage vs. Inquest
-10% damage from Inquest
Experience from Kills: 10%
- (2hr)
- +10% damage vs. Inquest
- -10% damage from Inquest
- Experience from Kills: 10%
Armor & Runes
Rurik's Helm of Vampirism
- Defense: 121
Superior Rune of Dwayna
- Healing Power: 25
- Regeneration Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
- Healing Power: 100
- +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
Rurik's Pauldrons of Vampirism
- Defense: 121
Superior Rune of Dwayna
- Healing Power: 25
- Regeneration Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
- Healing Power: 100
- +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
Rurik's Chestguard of Vampirism
- Defense: 363
Superior Rune of Dwayna
- Healing Power: 25
- Regeneration Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
- Healing Power: 100
- +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
Rurik's Gauntlets of Vampirism
- Defense: 182
Superior Rune of Dwayna
- Healing Power: 25
- Regeneration Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
- Healing Power: 100
- +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
Rurik's Legplates of Vampirism
- Defense: 242
Superior Rune of the Grove
- Healing Power: 25
- Protection Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30 seconds)
- Healing Power: 100
- +20% Protection Duration; 50% chance when struck to root the attacking foe. (Cooldown: 90 seconds)
Rurik's Greaves of Vampirism
- Defense: 182
Superior Rune of the Grove
- Healing Power: 25
- Protection Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30 seconds)
- Healing Power: 100
- +20% Protection Duration; 50% chance when struck to root the attacking foe. (Cooldown: 90 seconds)
Armor Stat Totals
- Defense 1211
- Healing Power 100
- Regeneration Duration 10%
- Protection Duration 10%
Rune Bonuses
Superior Rune of Dwayna- Healing Power: 25
- Regeneration Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
- Healing Power: 25
- Protection Duration: 10%
Accessories & Jewels
Vital WvW InfusionDefensive Infusion
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
(Infused)
Crest of the Shaman
- Power: 14
- Vitality: 20
- Healing Power: 14
(Infused)
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
(Infused)
Healing InfusionDefensive Infusion
- Healing Power: 5
- Agony Resistance: 5
Healing InfusionDefensive Infusion
- Healing Power: 5
- Agony Resistance: 5
Mighty WvW InfusionOffensive Infusion
- Power: 5
- DMG to Guards and Lords: 1%
Accessory Totals
- Power:535
- Toughness:431
- Vitality:239
- Precision:21
- Healing Power:400
- Agony Resistance:15
- DMG Taken from Guards and Lords:-2%
- DMG to Guards and Lords:1%
Weapon Set Sigils
Cleric's Hammer
- Weapon Strength: 985-1111
- Healing Power: 239
- Power: 171
- Toughness: 171
- Weapon Strength: -
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Weapon Set I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Cleric's Mace
- Weapon Strength: 940-1061
- Healing Power: 120
- Power: 85
- Toughness: 85
The Minstrel
- Weapon Strength: 832-883
- Power: 90
- Toughness: 64
- Vitality: 64
Sigil of Superior Life
You gain +10 healing each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Weapon Set II
Sigil of Superior LifeYou gain +10 healing each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)