Mesmer WvW | Fun Sword/Pistol, Staff | Roamer Mesmer Glass Cannon
Table of Contents
Summary
This build is not for everyone, you need to have very fast reaction timing and understand you are not a tank. The clones you create are used for shatters "Mind Wreck". That is your primary attack.
I. Weapons and Skills
- Mind Gash½Gash your foe to make them vulnerable.Damage: 202Vulnerability: 5 sRange: 130
- Mind Spike½Stab your foe and rip a boon off of them. This skill does an additional 50% damage to targets with no boons.Damage: 280Range: 130
- 0Confusion: 3 s
- 0Confusion: 3 s
- SwapSwap locations with your clone. Immobilize nearby foes.Immobilized: 2 sCombo Finisher: LeapRange: 600
- 0Confusion: 3 s
- 0Confusion: 3 s
- 0Confusion: 3 s
- 0Confusion: 3 s
- 0Confusion: 3 s
-
- 0Confusion: 3 s
- 0Confusion: 3 s
- 0Confusion: 3 s
- 0Confusion: 3 s
- 0Confusion: 3 s
Weapon and Skill Details
#5 and #3 are your important abilities to land they will keep your enemy in place so you can attack them. See rotation below.
II. Traits
Domination
Dueling
Chaos
Inspiration
Illusions
III. Stat Specifics & Effects
Primary Stats
- Health 16462 (+540)
- Vitality 970 (+54)
- Armor 1841 (+5)
- Toughness 921 (+5)
- Attack 3250 (+1319)
- Power 2235 (+1319)
- Critical Hit 51% (+51%)
- Precision 1844 (+928)
Secondary Stats
- Condition Damage 300 (+300)
- Critical Damage 55% (+55%)
- DMG Taken from Guards and Lords -1% (+-1%)
- DMG to Guards and Lords 4% (+4%)
- Damage 1015 (+0%)
- Damage while stunned -20% (+-20%)
- Daze Duration 33% (+33%)
- Defense 920 (+0)
- Experience from Kills 10% (+10%)
- Ferocity 832 (+832)
- Shredding Recharge Rate 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Incoming damage reduced by 20% while stunned, knocked down, or knocked back.
Condition Duration: -20%
Experience from Kills: 10%
- (30min)
- Incoming damage reduced by 20% while stunned, knocked down, or knocked back.
- Condition Duration: -20%
- Experience from Kills: 10%
Utility Nourishment
Armor & Runes
- Defense: 73
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
- Defense: 73
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
- Defense: 314
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
- Defense: 133
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
- Defense: 194
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
- Defense: 133
- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
Armor Stat Totals
- Defense 920
- Power 175
- Precision 100
- Daze Duration 33%
Rune Bonuses
Superior Rune of the Mesmer- Power: 25
- Precision: 35
- Power: 50
- Precision: 65
- Power: 100
- Daze Duration: 33%
Accessories & Jewels
- Power: 5
- DMG to Guards and Lords: 1%
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 5
- DMG to Guards and Lords: 1%
- Power: 5
- DMG to Guards and Lords: 1%
- Power: 5
- DMG to Guards and Lords: 1%
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Accessory Totals
- Power:704
- Precision:408
- Ferocity:462
- Vitality:54
- DMG to Guards and Lords:4%
- Toughness:5
- DMG Taken from Guards and Lords:-1%
Weapon Set Sigils
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 876-1029
- Power: 120
- Precision: 85
- Ferocity: 85
Weapon Set I
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Sigil of Superior Accuracy+7% crit chance.
- Weapon Strength: 985-1111
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: 0-0
Weapon Set II
Sigil of Superior LeechingYour next attack after swapping to this weapon while in combat steals some health.
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Water Weapon II
V. Basic Gameplay
When you are fighting players it is very important to avoid all attacks using your roll and blink. Switch weapons is very important to gain might.
Main Skill Rotation
This is a very powerful rotation that will kill just about anyone unless they stop one of you abilities. Another option if you get stopped is you use "Cry of Frustration", this will hurt they enemy when they attack you.