Guardian WvW | Large Group Staff, Hammer | Support WvW AH Build
100% (1) Approval
1 Votes - 2166 Views
Table of Contents
Summary
Hi! This is a build for a tanky Altruistic Healing Guardian. It's most suitable for WvW group play and zerg fights It shines the more allies you have around you.
I. Weapons and Skills
- 0
- 0
- Flash of LightDetonate the orb to heal nearby allies. Orb of Light takes 4 times longer to recharge.Damage: 222Healing: 788Radius: 240Range: 1,200
- 0
- 0
- 0
- 0
- 0
- 0
- 0
-
- 0
- 0
- 0
- 0
- 0
II. Traits
Adept Master Grandmaster
Zeal
Radiance
Valor
6
+300
+300
Honor
6
+300
+300
Virtues
2
+10%
+10%
III. Stat Specifics & Effects
Primary Stats
- Health 19205 (+7560)
- Vitality 1672 (+756)
- Armor 3164 (+1037)
- Toughness 1953 (+1037)
- Attack 2755 (+728)
- Power 1644 (+728)
- Critical Hit 15% (+15%)
- Precision 1234 (+318)
Secondary Stats
- Agony Resistance 10 (+10)
- Boon Duration 10% (+10%)
- Condition Duration (self) -40% (+-40%)
- Critical Damage 20% (+20%)
- DMG Taken from Guards and Lords -4% (+-4%)
- Damage 1111 (+0%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 300 (+300)
- Healing Power 959 (+959)
- Virtue Recharge Rate 10% (+10%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Bowl of Lemongrass Poultry Soup
Duration: 30min
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
- (30min)
- Condition Duration (self): -40%
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Master Maintenance Oil
Duration: 30min
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain precision equal to 6% of your toughness
- Gain precision equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Ascalonian Helm
- Defense: 121
Superior Rune of the Soldier
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Ascalonian Pauldrons
- Defense: 121
Superior Rune of the Soldier
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Ascalonian Breastplate
- Defense: 363
Superior Rune of the Soldier
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Ascalonian Gauntlets
- Defense: 182
Superior Rune of the Soldier
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Ascalonian Legguards
- Defense: 242
Superior Rune of the Soldier
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Ascalonian Greaves
- Defense: 182
Superior Rune of the Soldier
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Armor Stat Totals
- Defense 1211
- Vitality 175
- Toughness 100
Rune Bonuses
Superior Rune of the Soldier- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Accessories & Jewels
Healing WvW InfusionDefensive Infusion
- Healing Power: 5
- DMG Taken from Guards and Lords: -1%
(Infused)
Healing WvW InfusionDefensive Infusion
- Healing Power: 5
- DMG Taken from Guards and Lords: -1%
(Infused)
Versatile Healing InfusionOmni Infusion
- Healing Power: 5
- Agony Resistance: 5
(Infused)
Healing WvW InfusionDefensive Infusion
- Healing Power: 5
- DMG Taken from Guards and Lords: -1%
Versatile Healing InfusionOmni Infusion
- Healing Power: 5
- Agony Resistance: 5
Healing WvW InfusionDefensive Infusion
- Healing Power: 5
- DMG Taken from Guards and Lords: -1%
Accessory Totals
- Power:489
- Toughness:466
- Healing Power:659
- Vitality:40
- DMG Taken from Guards and Lords:-4%
- Agony Resistance:10
Weapon Set Sigils
Soldier's Staff
- Weapon Strength: 985-1111
- Power: 239
- Toughness: 171
- Vitality: 171
- Weapon Strength: -
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior Strength
60% chance to apply might for 10s on critical. (Cooldown 1 second)
Weapon Set I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Soldier's Hammer
- Weapon Strength: 985-1111
- Power: 239
- Toughness: 171
- Vitality: 171
- Weapon Strength: -
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior Water
30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)
Weapon Set II
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)