Warrior sPvP | Tournament Hammer, Longbow | Team fighter Stronk Warrior (Hambow)
Table of Contents
Summary
Revised version of the old Hambow Warrior.
This build is good if you want good balance between damage, health, defense, condition removal, mobility and crowd control.
Even with the nerf for Hambow warriors and crit damage. We just need to adapt and create another build that will make us even stronger than before.
I. Weapons and Skills
- Hammer Bash½Bash your foe again.Damage: 333Range: 130
- Hammer Smash½Smash the ground and damage nearby foes.Damage: 444Range: 130
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Weapon and Skill Details
Hammer is a very stronk weapon due to it's crowd control. CC can also be a combination of damage and defense because u wont receive damage to ur CCed foes obviously.
Range weapon is a must so we still deal damage even our foes are retreating or simply if we can't reach them. Longbow is far better than rifle because it provide good utility and combo very well with Hammer.
Healing Signet
-even nerfed, it's passive is still strong and it's far better than other available heals
Berserker Stance
-condition immunity and adrenaline, it's a must.
Signet of Stamina
-this is a hard choice with dolyak signet, but we are using Knights Gear means that we have enough toughness to survive. It's passive give us more endurance so we will have more dodge. Also with the nerf of lyssa runes we wont have that cure all conditions on elite but we can still do that with stamina signet's active.
Balanced Stance
-Stability + Stun break, nothing to explain here.
Signet of Rage
-MIGHT,Fury and Swiftness, low cd. Why not?
II. Traits
Strength
Arms
Defense
Tactics
Discipline
Trait Details
2/0/6/0/6 you can still put 2 points to tactics if you prefer leg specialist. The 2 trait point are for personal reference anyways. In this case i put mine to Strength line
Strength
-Great Fortitude ~ Our build focus on might, might=more power so more power= more health more health= more survivability vs condition. Because condition builds are popular right now.
Defense
-Pretty self explanatory, condi-hate + Hammer trait
Discipline
-Warrior Sprint ~ Traveler runes is a thing on pvp right now and u won't have perma swiftness, can be switched Signet Mastery if u'll take Destruction of Empowered
-Signet Mastery ~ We won't need Vigor on Stance Trait anymore so this is the best choice.
-Burst Mastery ~ It's a must. our burst skills are our key to our damage.
PS: You can take Leg Specialist, you can take Destruction of Empowered. It's up to you.
III. Stat Specifics & Effects
Primary Stats
- Health 20672 (+1460)
- Vitality 1062 (+146)
- Armor 3627 (+1500)
- Toughness 2416 (+1500)
- Attack 3202 (+1175)
- Power 2091 (+1175)
- Critical Hit 43% (+43%)
- Precision 1816 (+900)
Secondary Stats
- Burst Recharge 30% (+30%)
- Condition Duration 10% (+10%)
- Critical Damage 20% (+20%)
- Damage 1111 (+0%)
- Defense 1211 (+0)
- Ferocity 300 (+300)
- Healing Power 300 (+300)
- Might Duration 45% (+45%)
- Movement Speed 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Defensive Stat
19k HP
3.3k Armor
300 Healing power
Offensive Stat
3.1k Attack (no might yet)
35% Crit Chance (no fury yet)
180% Crit Damage
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Rune Stat Totals
- Power 175
- Might Duration 45%
Rune Bonuses
PvP Rune of Strength- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Accessories & Jewels
Accessory Totals
- Power:900
- Precision:900
- Toughness:1200
Weapon Set Sigils
- Weapon Strength: 985-1111
- Weapon Strength: 0-0