Ranger sPvP | Tournament Longbow, Sword/Warhorn | Roamer Regalia's Power BM
Table of Contents
Summary
Primarily a roamer, this build is fantastic for shutting down thieves while having the ability to hold its own against one or more opponents until the team gets there. Its functionality is extremely versatile, and utilization of blast/leap finishers in Healing Spring is necessary for the survivability of this build.
I. Weapons and Skills
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Weapon and Skill Details
Sword/Warhorn
Auto Attack
Your primary offensive attack will be auto attack. Combined with Swap Pet to gain quickness, it's a fantastic ability to not only increase your damage output and pressure substantially, but also makes you an anti-kite machine with sword's ability to track an opponent (and perma-cripple them) no matter how hard they attempt to kite your melee attacks.
Hornet Sting/Monarch's Leap
The utility of this skill is it's primary function in this build. Most often you'll want to use it in conjunction with Healing Spring for a small burst heal, and a quick break from melee combat, or Hornet Sting alone to create a gap to swap to longbow.
Serpent Strike
This is the primary focus when fighting bunkers, due to the high poison uptime that cuts their healing potential while you and your bird apply pressure and DPS.
Hunter's Call
This skill is an amazing initiator when combined with Sharpening Stone to stack your bleeds at the beginning of the fight to immediately put condition pressure on your opponent. The one thing to watch for is Retaliation, which can create a pretty hefty gap in your health if you use this skill at the wrong time.
Call of the Wild
You'll want to use this to get around the map. You're a roamer, so swiftness is important. When in a fight however, you'll want to use this as a blast finisher in Healing Spring and to give Fury to your raven.
Longbow
Auto Attack
You should only use this skill in moderation and to apply ranged pressure in team fights. It's not the focus of the build, so use it at your own reserve.
Rapid Fire
The primary source of your ranged DPS, as well as stacking Vulnerability to increase the DPS of your birds and allies. Be sure to position your camera toward your opponent as to not be kited, canceling the skill.
Hunter's Shot
I personally use this one to take a small break from combat to let my bird DPS my opponent and let my cooldowns recharge, or when I'm rooted and in trouble. It also makes for some nice stomps.
Point Blank Shot
Point Blank is your primary decap utility. Use it to create gaps, get opponents off point, and keep opponents in a corner and unable to react to your next attack. The skill is very situational, so use it whenever the time is right. If your team mates root an opponent and are DPSing him down, do not use this skill. Many new rangers seem to use it "whenever it's off CD", but a good ranger will know when the right and wrong times are to use it.
Barrage
Not much to say here. You should only use this skill as ranged AoE DPS, for putting pressure on opponents in stealth, and for half of the duration when an opponent is far enough away to let you initiate the skill and stack crippled when they get within the AoE.
Utilities
Healing Spring
It's your heal. And your allies' heal. Be sure to blast Warhorn 5 and leap with Sword 2's secondary skill for maximum healing effectiveness and sustain.
Sic 'Em
This utility is amazing. I can't emphasize how great it is when dealing with thieves. It turns you and your pet into The Anti-Thief, and you'll probably be called cheese because you denied a D/P thief his stealth-on-demand. Outside of thieves, it also buffs your pet's overall DPS and is still very good.
Lightning Reflexes
This one's your only stun break, so make it count! I also use it for movement when traveling around the map. It's also your only condition clear outside of Healing Spring, but conditions really aren't a big issue if you time your healing spring right and know what to dodge.
Sharpening Stone
Combine with Hunter's Call or Rapid Fire for maximum bleed output. You've got a celestial amulet, so put that condition damage to work. You'll be bleeding for nearly 350 per tick with 5 bleeds.
Rampage as One
When you use this skill, you want to use as many attacks as possible to maximize your ravens' damage output. Rapid Fire and Hunter's Call work fantastically for stacking might, just as they do stacking bleeds with Sharpening Stone.
Other
Pet Swap
This is traited to give you quickness on swap. It'll be your primary DPS source with Sword when auto-attacking and you really need that extra pressure, and also works wonders for securing stomps every 24 seconds. Be sure to watch your ravens' health bars at all times, especially in team fights, and swap right before they go down to maximize your quickness uptime.
II. Traits
Marksmanship
Skirmishing
Wilderness Survival
Nature Magic
Beastmastery
III. Stat Specifics & Effects
Primary Stats
- Health 21522 (+5600)
- Vitality 1476 (+560)
- Armor 2640 (+660)
- Toughness 1576 (+660)
- Attack 2610 (+614)
- Power 1476 (+560)
- Critical Hit 49% (+49%)
- Precision 1951 (+1035)
Secondary Stats
- Condition Damage 660 (+660)
- Critical Damage 64% (+64%)
- Damage 1134 (+5%)
- Defense 1064 (+0)
- Ferocity 960 (+960)
- Healing Power 860 (+860)
- Pet Attribute Bonus 30 (+30)
Boons
Conditions
Control
Fields & Finishers
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +7% damage while you have an active companion.
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +7% damage while you have an active companion.
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +7% damage while you have an active companion.
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +7% damage while you have an active companion.
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +7% damage while you have an active companion.
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +7% damage while you have an active companion.
Rune Stat Totals
- Precision 175
- Ferocity 100
Rune Bonuses
PvP Rune of the Ranger- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +7% damage while you have an active companion.
Accessories & Jewels
- Power: 0
- Precision: 0
- Condition Damage: 0
- Toughness: 0
- Vitality: 0
- Healing Power: 0
- Ferocity: 0
Accessory Totals
- Power:560
- Precision:560
- Toughness:560
- Vitality:560
- Condition Damage:560
- Healing Power:560
- Ferocity:560
Weapon Set Sigils
- Weapon Strength: 920-1080
- Weapon Strength: -
Weapon Set I
Sigil of Superior Force+5% damage.
- Weapon Strength: 905-1000
- Weapon Strength: 814-900
Weapon Set II
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior Blood50% chance to life steal on critical.