Engineer sPvP | Tournament Rifle | Backpoint defender Turreteer - Power/dps
Table of Contents
Summary
Hey all!
In this video I explain the build:
Basically its a power turret build, focussing on point supression and control. Using speedy kits to also get round the map
Soldiers amulet greatly increases the general survivability and theres still some nice damage coming out in this build.
Thanks all!
Jebro
I. Weapons and Skills
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
-
- Cleansing Burst15Overcharge your healing turret, supplying a burst of healing that cures 2 conditions.Healing: 2,520Regeneration: 5 sCombo Field: WaterRadius: 480
- Thump 30Overcharge your thumper turret to launch nearby foes.Damage: 762Blowout: 400Radius: 240
- 0Swiftness: 5 s
- Automatic Fire30Overcharge your rifle turret to fire a burst of bleeding shots.Rate of fire increase: 50%Bleeding: 3 s (128 damage)Duration: 5
- Overcharge Supply CrateOvercharge supply crate's turrets.
II. Traits
Explosives
Firearms
Inventions
Alchemy
Tools
III. Stat Specifics & Effects
Primary Stats
- Health 25922 (+10000)
- Vitality 1916 (+1000)
- Armor 3180 (+1200)
- Toughness 2116 (+1200)
- Attack 3744 (+1623)
- Power 2491 (+1575)
- Precision 916 (+0)
Secondary Stats
- Boon Duration 10% (+10%)
- Condition Duration 20% (+20%)
- Critical Damage 9% (+9%)
- Damage 1253 (+4%)
- Defense 1064 (+0)
- Ferocity 135 (+135)
- Healing Power 300 (+300)
- Tool Belt Recharge Rate 10% (+10%)
Boons
Conditions
Control
Fields & Finishers
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
Rune Stat Totals
- Power 175
- Ferocity 35
- Damage 4%
Rune Bonuses
PvP Rune of the Ogre- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
Accessories & Jewels
- Power: 0
- Vitality: 0
- Toughness: 0
Accessory Totals
- Power:1200
- Toughness:900
- Vitality:900
Weapon Set Sigils
- Weapon Strength: 986-1205
- Weapon Strength: -
Weapon Set I
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
- Weapon Strength: -
Water Weapon I
V. Basic Gameplay
Main Skill Rotation
That CC and decap ability
Condition removal - and blast for extra heals!
Some might stacks! Also having turrets up you can blast those to get more might aswell as placing the supply crate down for an extra blast.
Doing this on a healing turret water field will also grant lots of heals
Some stealth for yourself with the rifle 5 skill! Or even blasts from turrets etc
Point holding with this combination is great fun! So much pressure on point. Combine it with a Thumper turret execution for two knockbacks! Even blast turrets for even more
Glue bomb for the immob then the big Ol bomb for that classic knockback