Guardian sPvP | Tournament Greatsword, Hammer | Team fighter Spirit weapons with Speed runes
Table of Contents
Summary
Spirit weapons!
Hey all, this is a build for spirit weapons using speed rune to gain mobility.
Im using the hammer and spirit hammer for a ton of CC and then switching to GS to deal the pain needed.
I run this in some team comps but mainly in solo Q.
While its not massively new I feel its a nice build to start playing again.
Enjoy and you can find the video soon in the videos section or google Jebro for youtube channel.
I. Weapons and Skills
- Vengeful Strike½Strike your foe again.Damage: 296Range: 130
- Wrathful Strike½Attack with a final, powerful strike that applies might for each foe you strike.Damage: 443Might: 5 sRange: 130
- 0
- 0
- 0
- 0
- 0
- 0
- Pull¾Pull your foes to you.Leash Range: 600Range: 900
- 0
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- 0
- Command (Hammer)12Spirit weapon. Command the Hammer of Wisdom to knock down your foe. This destroys the hammer.Knockdown: 3 sRange: 1,200
- Command (Sword)8Spirit weapon. Command the Sword of Justice to strike its location and damage nearby foes. This destroys the sword.Damage: 3,462Range: 1,200
- Command (Bow)16Spirit weapon. Command the Bow of Truth to barrage its location with healing arrows. This destroys the bow.Range: 1,200
- 0
Weapon and Skill Details
Just some info on spirit weapons:
Try to use the hammer activate when you need to CC a high dps target mainly, its good for bunkers too but its got some nice damage.
Also the hammer does 3 hit chain the 3rd being a knock back. The activate does and AOE knockdown as well.
The bow removes a condition when firing at an allie and also does a large AOE heal where it is situated on activation. The sword does a standard hit of about 1.5k damage as well as an AOE at its location on activation of a base 2.5k but I have hit with 4k on a single target.
II. Traits
Zeal
Radiance
Valor
Honor
Virtues
Trait Details
Standard spirit weapons traits, faster cd, lasting longer more dps etc.
III. Stat Specifics & Effects
Primary Stats
- Health 15395 (+3750)
- Vitality 1291 (+375)
- Armor 2127 (+0)
- Toughness 916 (+0)
- Attack 3516 (+1500)
- Power 2416 (+1500)
- Critical Hit 43% (+43%)
- Precision 1816 (+900)
Secondary Stats
- Boon Duration 20% (+20%)
- Condition Duration 30% (+30%)
- Critical Damage 60% (+60%)
- Damage 1100 (+0%)
- Defense 1211 (+0)
- Ferocity 900 (+900)
- Healing Power 200 (+200)
- Movement Speed 25% (+25%)
- Swiftness Duration 30% (+30%)
- Virtue Recharge Rate 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
Rune Stat Totals
- Vitality 175
- Swiftness Duration 30%
- Movement Speed 25%
Rune Bonuses
PvP Rune of Speed- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
Accessories & Jewels
- Power: 0
- Precision: 0
- Ferocity: 0
- Vitality: 0
Accessory Totals
- Power:1200
- Precision:900
- Ferocity:900
- Vitality:0
Weapon Set Sigils
- Weapon Strength: 995-1100
- Weapon Strength: 0-0
Weapon Set I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
- Weapon Strength: 985-1111
- Weapon Strength: 0-0
Weapon Set II
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)