Guardian sPvP | Tournament Greatsword, Hammer | Team fighter Spirit weapons with Speed runes

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Summary

Spirit weapons!

 

Hey all, this is a build for spirit weapons using speed rune to gain mobility.

 

Im using the hammer and spirit hammer for a ton of CC and then switching to GS to deal the pain needed.

 

I run this in some team comps but mainly in solo Q.

 

While its not massively new I feel its a nice build to start playing again.

 

Enjoy and you can find the video soon in the videos section or google Jebro for youtube channel.


I. Weapons and Skills

PvP Greatsword
  • Weapon Strength: 995-1100
PvP
  • Weapon Strength: 0-0
PvP Hammer
  • Weapon Strength: 985-1111
PvP
  • Weapon Strength: 0-0
PvP
  • Weapon Strength: 0-0
PvP
  • Weapon Strength: 0-0
  • Virtue of Justice20¾
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)
  • Virtue of Resolve41¾
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84
  • Virtue of Courage62½
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 sStability: 3 s
  • Strike½
    Strike your foe.
    Damage: 296Range: 130
    • Vengeful Strike½
      Strike your foe again.
      Damage: 296Range: 130
    • Wrathful Strike½
      Attack with a final, powerful strike that applies might for each foe you strike.
      Damage: 443Might: 5 sRange: 130
  • Whirling Wrath¾ 8
    Spin in place and swing your greatsword while hurling powerful projectiles.
    Damage (9x): 1,251Combo Finisher: WhirlRange: 600
    • 0
    • 0
  • Leap of Faith½ 12
    Leap at your foe. On hit, blind nearby foes.
    Might: 5 sBlind: 3 sCombo Finisher: LeapRange: 600
    • 0
    • 0
  • Symbol of Wrath¼ 16
    Symbol. Pierce the ground with a mystic symbol that damages and burns foes while granting retaliation to allies.
    Damage (5x): 925x5Retaliation: 1 sCombo Field: Light
    • 0
    • 0
  • Binding Blade¾ 24
    Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
    Damage: 369Duration: 10Maximum leash range: 600Combo Finisher: Whirl
    • Pull¾
      Pull your foes to you.
      Leash Range: 600Range: 900
    • 0
  • Shelter30
    Block attacks while healing.
    Healing: 4,555Duration: 2
    • 0
  • Hammer of Wisdom36
    Spirit weapon. Summon an arcane hammer to defend you.
    Duration: 30Range: 600
    • Command (Hammer)12
      Spirit weapon. Command the Hammer of Wisdom to knock down your foe. This destroys the hammer.
      Knockdown: 3 sRange: 1,200
  • Sword of Justice24
    Spirit weapon. Summon an arcane sword to defend you.
    Duration: 45Damage: 1,041Range: 600
    • Command (Sword)8
      Spirit weapon. Command the Sword of Justice to strike its location and damage nearby foes. This destroys the sword.
      Damage: 3,462Range: 1,200
  • Bow of Truth48
    Spirit weapon. Summon an arcane bow to cure conditions on you and your allies.
    Duration: 30Range: 600
    • Command (Bow)16
      Spirit weapon. Command the Bow of Truth to barrage its location with healing arrows. This destroys the bow.
      Range: 1,200
  • Renewed Focus2 90
    Focus, making yourself invulnerable and recharging your virtues.
    Duration: 3
    • 0

Weapon and Skill Details

Just some info on spirit weapons:

 

Try to use the hammer activate when you need to CC a high dps target mainly, its good for bunkers too but its got some nice damage.

 

Also the hammer does 3 hit chain the 3rd being a knock back. The activate does and AOE knockdown as well.

 

The bow removes a condition when firing at an allie and also does a large AOE heal where it is situated on activation. The sword does a standard hit of about 1.5k damage as well as an AOE at its location on activation of a base 2.5k but I have hit with 4k on a single target.


II. Traits

Adept Master Grandmaster

Trait Details

Standard spirit weapons traits, faster cd, lasting longer more dps etc.

 


III. Stat Specifics & Effects

Primary Stats

  • Health 15395 (+3750)
  • Vitality 1291 (+375)
  • Armor 2127 (+0)
  • Toughness 916 (+0)
  • Attack 3516 (+1500)
  • Power 2416 (+1500)
  • Critical Hit 43% (+43%)
  • Precision 1816 (+900)

Secondary Stats

  • Boon Duration 20% (+20%)
  • Condition Duration 30% (+30%)
  • Critical Damage 60% (+60%)
  • Damage 1100 (+0%)
  • Defense 1211 (+0)
  • Ferocity 900 (+900)
  • Healing Power 200 (+200)
  • Movement Speed 25% (+25%)
  • Swiftness Duration 30% (+30%)
  • Virtue Recharge Rate 20% (+20%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Runes, Sigils, Accessories & Jewels

Armor & Runes

PvP Rune of Speed
  1. Vitality: 25
  2. Swiftness Duration: 10%
  3. Vitality: 50
  4. 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
  5. Vitality: 100
  6. +20% Swiftness Duration; +25% Movement Speed
PvP Rune of Speed
  1. Vitality: 25
  2. Swiftness Duration: 10%
  3. Vitality: 50
  4. 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
  5. Vitality: 100
  6. +20% Swiftness Duration; +25% Movement Speed
PvP Rune of Speed
  1. Vitality: 25
  2. Swiftness Duration: 10%
  3. Vitality: 50
  4. 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
  5. Vitality: 100
  6. +20% Swiftness Duration; +25% Movement Speed
PvP Rune of Speed
  1. Vitality: 25
  2. Swiftness Duration: 10%
  3. Vitality: 50
  4. 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
  5. Vitality: 100
  6. +20% Swiftness Duration; +25% Movement Speed
PvP Rune of Speed
  1. Vitality: 25
  2. Swiftness Duration: 10%
  3. Vitality: 50
  4. 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
  5. Vitality: 100
  6. +20% Swiftness Duration; +25% Movement Speed
PvP Rune of Speed
  1. Vitality: 25
  2. Swiftness Duration: 10%
  3. Vitality: 50
  4. 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
  5. Vitality: 100
  6. +20% Swiftness Duration; +25% Movement Speed

Rune Stat Totals

  • Vitality 175
  • Swiftness Duration 30%
  • Movement Speed 25%

Rune Bonuses

PvP Rune of Speed
  1. Vitality: 25
  2. Swiftness Duration: 10%
  3. Vitality: 50
  4. 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
  5. Vitality: 100
  6. +20% Swiftness Duration; +25% Movement Speed

Accessories & Jewels

Berserker's Amulet
  • Power: 1200
  • Precision: 900
  • Ferocity: 900
delete
  • Power: 0
  • Precision: 0
  • Ferocity: 0
  • Vitality: 0

Accessory Totals

  • Power:1200
  • Precision:900
  • Ferocity:900
  • Vitality:0

Weapon Set Sigils

PvP Greatsword
  • Weapon Strength: 995-1100
PvP
  • Weapon Strength: 0-0
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior Frailty
50% chance to cause vulnerability for 10s on hit.

Weapon Set I

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

PvP Hammer
  • Weapon Strength: 985-1111
PvP
  • Weapon Strength: 0-0
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior Battle
You gain 2 stacks of might for 20s when you swap to this weapon while in combat.

Weapon Set II

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

PvP
  • Weapon Strength: 0-0
PvP
  • Weapon Strength: 0-0

Water Weapon I

Water Weapon II


V. Basic Gameplay

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