Necromancer sPvP | Tournament Staff, Dagger/Focus | Bunker Necro Bunker/Support
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Table of Contents
Summary
Hey all!
This build is one of my To The Contrary builds in a new series on my youtube channel.
Basically going for the opposite of what you would normally denote a class as doing.
Enjoy!
I. Weapons and Skills
- 0Protection: 3 s
- 0Protection: 3 s
- 0Protection: 3 s
- 0Protection: 3 s
- 0Protection: 3 s
- 0Protection: 3 s
- 0Protection: 3 s
- 0Protection: 3 s
- 0Protection: 3 s
- 0Protection: 3 s
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- 0Protection: 3 s
- 0Protection: 3 s
- 0Protection: 3 s
- 0Protection: 3 s
- 0Protection: 3 s
II. Traits
Adept Master Grandmaster
Spite
Curses
Death Magic
4
+200
+20%
Blood Magic
6
+300
+300
Soul Reaping
4
+200
+20%
III. Stat Specifics & Effects
Primary Stats
- Health 22212 (+3000)
- Vitality 1216 (+300)
- Armor 2936 (+1100)
- Toughness 2016 (+1100)
- Attack 2927 (+900)
- Power 1816 (+900)
- Precision 916 (+0)
Secondary Stats
- Boon Duration 40% (+40%)
- Critical Damage 13% (+13%)
- Damage 1111 (+0%)
- Defense 920 (+0)
- Ferocity 200 (+200)
- Healing Power 1675 (+1675)
- Life Force Pool 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
PvP Rune of the Water
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
PvP Rune of the Water
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
PvP Rune of the Water
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
PvP Rune of the Water
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
PvP Rune of the Water
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
PvP Rune of the Water
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Rune Stat Totals
- Healing Power 175
- Boon Duration 20%
Rune Bonuses
PvP Rune of the Water- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Accessories & Jewels
delete
- Healing Power: 0
- Power: 0
- Toughness: 0
Accessory Totals
- Power:900
- Toughness:900
- Healing Power:1200
Weapon Set Sigils
PvP Staff
- Weapon Strength: 985-1111
PvP
- Weapon Strength: -
Superior Sigil of Renewal
Heal Nearby Allies on Weapon Swap
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Weapon Set I
Superior Sigil of RenewalHeal Nearby Allies on Weapon Swap
PvP Dagger
- Weapon Strength: 924-981
PvP Focus
- Weapon Strength: 832-883
Sigil of Superior Water
30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Weapon Set II
Sigil of Superior Water30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)