Elementalist sPvP | Hot Join Dagger/Dagger | Roamer Blackari's d/d Ele
Table of Contents
Summary
Hi guys,
I am Blackari and I am playing elementalist since I started playing GW2. Here is the build I am using recently for Hot join or SoloQ.
CHannel: I will be uploading pvp videos on my channel, 1st is already there (elementalist) so if you wanna see my "playstyle" check it out https://www.youtube.com/user/MB64752/
I. Weapons and Skills
- 0Fury: 2 sSwiftness: 5 sRegeneration: 9 sVigor: 9 s
- 0Fury: 2 sSwiftness: 5 sRegeneration: 9 sVigor: 9 s
- 0Fury: 2 sSwiftness: 5 sRegeneration: 9 sVigor: 9 s
- 0Fury: 2 sSwiftness: 5 sRegeneration: 9 sVigor: 9 s
- 0Fury: 2 sSwiftness: 5 sRegeneration: 9 sVigor: 9 s
- 0Fury: 2 sSwiftness: 5 sRegeneration: 9 sVigor: 9 s
- 0Fury: 2 sSwiftness: 5 sRegeneration: 9 sVigor: 9 s
- 0Fury: 2 sSwiftness: 5 sRegeneration: 9 sVigor: 9 s
- 0Fury: 2 sSwiftness: 5 sRegeneration: 9 sVigor: 9 s
- 0Fury: 2 sSwiftness: 5 sRegeneration: 9 sVigor: 9 s
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- 0Fury: 2 sSwiftness: 5 sRegeneration: 9 sVigor: 9 s
- 0Fury: 2 sSwiftness: 5 sRegeneration: 9 sVigor: 9 s
- 0Fury: 2 sSwiftness: 5 sRegeneration: 9 sVigor: 9 s
- 0Fury: 2 sSwiftness: 5 sRegeneration: 9 sVigor: 9 s
- 0Fury: 2 sSwiftness: 5 sRegeneration: 9 sVigor: 9 s
II. Traits
Fire Magic
Air Magic
Earth Magic
Water Magic
Arcana
Trait Details
U can also switch from air to earth and get either:
Earth's Embrance(III) or
Elemental Shielding (V)
but i like more fury/swiftness
III. Stat Specifics & Effects
Primary Stats
- Health 14645 (+3000)
- Vitality 1216 (+300)
- Armor 1836 (+0)
- Toughness 916 (+0)
- Attack 3311 (+1414)
- Power 2291 (+1375)
- Critical Hit 48% (+48%)
- Precision 1916 (+1000)
Secondary Stats
- Attunement Recharge Rate 30% (+30%)
- Boon Duration 30% (+30%)
- Critical Damage 69% (+69%)
- Damage 1020 (+4%)
- Defense 920 (+0)
- Ferocity 1035 (+1035)
- Healing Power 300 (+300)
Boons
Conditions
Control
Fields & Finishers
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
Rune Stat Totals
- Power 175
- Ferocity 35
- Damage 4%
Rune Bonuses
PvP Rune of the Ogre- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
Accessories & Jewels
- Power: 0
- Precision: 0
- Ferocity: 0
- Vitality: 0
Accessory Totals
- Power:1200
- Precision:900
- Ferocity:900
- Vitality:0
Weapon Set Sigils
- Weapon Strength: 924-981
- Weapon Strength: 924-981
Weapon Set I
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
- Weapon Strength: 905-1000
Water Weapon I
Upgrade Item Details
Currently going with Runes of Ogre, but you can also swap for Scholars. I recommend to use runes with power only.
V. Basic Gameplay
Try to dodge the most harmful spells/attacks from enemies or stuns.
Your main dmg attunement is Fire(spells) or Air(AA). Use Earth for CC and water for condi removal/healing.
Also dont forget to dodge for bonus from Evasive Arcana (arcana trait XI).
Main Skill Rotation
Main rotation: Starting air: 4->5->3 then switch to fire and go 3->4->2/5 (u can channel 2 in fire for additional dmg or just blow up target with 5)
Water attunement for heal/condi removal
Earth attunement for CC or to stack bleeding.