Necromancer PvE | Dungeon Axe/Dagger, Staff | Control Necromancers Never Die
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Table of Contents
Summary
Use this build in fractals that do a lot of condition damage and be able to withstand it all. You can sit through the Cliffside fractal bosses and be fine.
I. Weapons and Skills
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
-
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
- 0Might: 10 s
Weapon and Skill Details
Use axe/dagger mainly, using dagger 5 to apply bleed as much as possible. when on cd, switch to staff and let the condis fly on him, using 2 to apply more bleeding. Use staff #4, healing skill, well of power, epidemic, plague signet when ever you get more condis that you can handle, even with this build.
II. Traits
Adept Master Grandmaster
Spite
Curses
Death Magic
6
+300
+30%
Blood Magic
6
+300
+300
Trait Details
Keeps you alive through anything.
III. Stat Specifics & Effects
Primary Stats
- Health 22562 (+3350)
- Vitality 1251 (+335)
- Armor 3792 (+1956)
- Toughness 2872 (+1956)
- Attack 3182 (+1251)
- Power 2167 (+1251)
- Critical Hit 29% (+29%)
- Precision 1533 (+617)
Secondary Stats
- Agony Resistance 45 (+45)
- Bleeding Duration 20% (+20%)
- Boon Duration 30% (+30%)
- Condition Damage 70 (+70)
- Condition Duration 10% (+10%)
- Condition Duration (self) -25% (+-25%)
- Critical Damage 21% (+21%)
- Damage 1015 (+0%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 318 (+318)
- Healing Power 300 (+300)
- Stun Duration (self) -25% (+-25%)
- Vulnerability Duration 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Bowl of Tropical Mousse
Duration: 30min
Toughness: 100
Condition Damage: 70
Experience from Kills: 10%
Toughness: 100
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Toughness: 100
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Knight's Exalted Masque
- Defense: 73
- Toughness: 60
- Power: 43
- Precision: 43
Superior Rune of Melandru
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Knight's Exalted Mantle
- Defense: 73
- Toughness: 45
- Power: 32
- Precision: 32
Superior Rune of Melandru
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Knight's Exalted Coat
- Defense: 314
- Toughness: 134
- Power: 96
- Precision: 96
Superior Rune of Melandru
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Knight's Exalted Gloves
- Defense: 133
- Toughness: 45
- Power: 32
- Precision: 32
Superior Rune of Melandru
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Knight's Exalted Pants
- Defense: 194
- Toughness: 90
- Power: 64
- Precision: 64
Superior Rune of Melandru
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Knight's Exalted Boots
- Defense: 133
- Toughness: 45
- Power: 32
- Precision: 32
Superior Rune of Melandru
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Armor Stat Totals
- Defense 920
- Toughness 594
- Vitality 35
- Condition Duration (self) -25%
- Stun Duration (self) -25%
- Power 299
- Precision 299
Rune Bonuses
Superior Rune of Melandru- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Accessories & Jewels
Versatile Resilient InfusionOmni Infusion
- Toughness: 5
- Agony Resistance: 5
(Infused)
Versatile Resilient InfusionOmni Infusion
- Toughness: 5
- Agony Resistance: 5
(Infused)
Versatile Resilient InfusionOmni Infusion
- Toughness: 5
- Agony Resistance: 5
(Infused)
Versatile Resilient InfusionOmni Infusion
- Toughness: 5
- Agony Resistance: 5
Versatile Resilient InfusionOmni Infusion
- Toughness: 5
- Agony Resistance: 5
Versatile Resilient InfusionOmni Infusion
- Toughness: 5
- Agony Resistance: 5
Accessory Totals
- Power:466
- Toughness:722
- Ferocity:318
- Agony Resistance:45
- Precision:148
Weapon Set Sigils
Knight's Axe
- Weapon Strength: 857-1048
- Toughness: 120
- Power: 85
- Precision: 85
Knight's Dagger
- Weapon Strength: 924-981
- Toughness: 120
- Power: 85
- Precision: 85
Sigil of Superior Peril
When you apply vulnerability it lasts 20% longer.
Sigil of Superior Agony
Bleeds you apply last 20% longer.
Weapon Set I
Sigil of Superior PerilWhen you apply vulnerability it lasts 20% longer.
Sigil of Superior AgonyBleeds you apply last 20% longer.
Knight's Staff
- Weapon Strength: 985-1111
- Toughness: 239
- Power: 171
- Precision: 171
- Weapon Strength: -
Superior Sigil of Malice
+10% Condition Duration
Sigil of Superior Agony
Bleeds you apply last 20% longer.
Weapon Set II
Superior Sigil of Malice+10% Condition Duration