Warrior sPvP | Tournament Axe/Sword, Longbow | Roamer Ax Sword Longbow Roamer
Table of Contents
Summary
I make no claim to be the author of the build but several people have asked me what I am playing and how I am doing it. This is the burst damage team fighter that excels in roaming wvw and SPvP.
I. Weapons and Skills
- Double ChopChop your foe twice.Damage (2x): 480Range: 130
- Triple Chop1½Deliver three final chops to your foe.Damage (3x): 1,158Range: 130
- 0
- 0
- 0
- 0
- Rip¾ 1Rip your sword from your foe for extra damage.Damage: 643Range: 130
- 0
- Adrenaline RushStop blocking and gain adrenaline.
- 0
-
- 0
- 0
- 0
- 0
- 0
Weapon and Skill Details
The weapons are ax sword and the longbow. The ax is the single most offensive weapon in the game and easily crits in the area of 4-9k regularly. I also use the sigil of intelligence on ax for the 100% crits x3. Several people underestimate the auto attack of the ax as well. The final attack is huge damage and cleaves nicely for pets classes and grouped targets.
Most debate comes in with the off hand. I feel the sword OH is the most offensive while still able to stay alive. The block on 5 does quite a bit of damage if it hits and if it does not it blocks ranged attacks for 2 1/4 seconds with only a 15 sec CD. I also use sword 4 as a ranged attack and if possible rip the sword out as it does quite a bit of damage. In my opinion I rank the off hands as sword mace/ shield and almost no circumstance off hand ax.
The longbow is rather self explanatory. Blind incoming damage and maintain fire fields as often as possible for on node attacks and defense. In WvW I change out the longbow for a greatsword for the mobility.
Skills: The skills that I run are healing sig because the heal over time is the most superior heal in game at the moment for warrior. The new move looks alright but the CD is too long. You also get health from Adrenal Health. I run balanced stance for stability and because the CD is shorter even with sig reduction trait. I also like the fact when roaming that I get sprint from it. In straight up team fights the extra toughness on doylak sig would be superior. Do not underestimate the need for stability in PvP although it is nearly worthless in PvE. I switch this to a banner for pve. Next skill for me is enduring pain. I keep this for pve as well. Its a great o shit button when you overestimate your ability or see damage coming in and are out of dodges. Next ability is Signet of Fury. If I am going against a condi heavy team then I will use Beserkers. I like Sig of Fury because of the very short CD and when running the bow it gives on demand fire fields. Final ability is Rage signet because no real reason to run anything else other than banner to pick people up in large fights or PvE.
II. Traits
Strength
Arms
Defense
Tactics
Discipline
III. Stat Specifics & Effects
Primary Stats
- Health 19212 (+0)
- Vitality 916 (+0)
- Armor 2427 (+300)
- Toughness 1216 (+300)
- Attack 3466 (+1526)
- Power 2391 (+1475)
- Critical Hit 51% (+51%)
- Precision 1996 (+1080)
Secondary Stats
- Burst Recharge 30% (+30%)
- Condition Duration 10% (+10%)
- Critical Damage 80% (+80%)
- Damage 1075 (+5%)
- Defense 1211 (+0)
- Ferocity 1200 (+1200)
- Healing Power 300 (+300)
- Might Duration 45% (+45%)
Boons
Conditions
Control
Fields & Finishers
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Rune Stat Totals
- Power 175
- Might Duration 45%
Rune Bonuses
PvP Rune of Strength- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Accessories & Jewels
- Power: 0
- Precision: 0
- Ferocity: 0
- Vitality: 0
Accessory Totals
- Power:1200
- Precision:900
- Ferocity:900
- Vitality:0
Weapon Set Sigils
- Weapon Strength: 857-1048
- Weapon Strength: 905-1000
Weapon Set I
Sigil of IntelligenceYour next 3 attacks after swapping to this weapon while in combat have a 100% chance to critical.
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
- Weapon Strength: 920-1080
- Weapon Strength: 0-0
Weapon Set II
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
V. Basic Gameplay
Main Skill Rotation
Its fairly simple once you see the pace of the fights. Use defensive CDs according to incoming damage and remember PvP is fluid so think on your feet!