Engineer sPvP | Tournament Pistol/Shield | Bunker Voz's Immortal TPvP Engineer Bunker Build
Table of Contents
Summary
The Immortal Bunker Spec:
by Vöz
I. Weapons and Skills
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- Magnetic InversionRelease the magnetic field to push back nearby foes.Damage: 76Knockback: 300Combo Finisher: Blast
- 0Swiftness: 5 s
- Throw Shield¾Throw your charged shield. Dazes foes it hits on the way out and back.Daze: 1 sDamage: 151Combo Finisher: ProjectileRange: 900
- 0Swiftness: 5 s
-
- Cleansing Burst15Overcharge your healing turret, supplying a burst of healing that cures 2 conditions.Healing: 2,520Regeneration: 5 sCombo Field: WaterRadius: 480
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- Overcharge Supply CrateOvercharge supply crate's turrets.
Weapon and Skill Details
Most of you guys know me as Vöz and know that I LOVE to play bunker on my engineer. I currently play as an engi bunker for my team (still deciding on a name haha) and have beaten most of the top tier teams while running this build.
Now before you start copy-pasting my spec and replacing your guard, you should probably see what an engineer bunker can do better/worse than a guardian.
Pros:
~Much more frequent team condi removal.
~Can survive much longer in some circumstances. (against condi heavy teams)
~Can guarantee stomps.
~Much easier to get fast decaps with proper use of magnet.
***My personal favorite*** ~You can pull enemies WAY out of position with magnet to setup burst for your team.
Cons:
~Much less access to team stability.
~Not as much team peels in some circumstances.
~More difficulty securing razz's (If throw Elixir S get's a wrong proc).
Alright, enough chatting, without further adu, I present to you...
Voz's Immortal TPvP Engineer Bunker Build:
*sorry about the music being a little loud, kept having weird exporting issues which raised the volume of the audio tracks*
Cheers and best of luck,
Vöz
II. Traits
Explosives
Firearms
Inventions
Alchemy
Tools
III. Stat Specifics & Effects
Primary Stats
- Health 19272 (+3350)
- Vitality 1251 (+335)
- Armor 3716 (+1675)
- Toughness 2591 (+1675)
- Attack 1885 (+0)
- Power 916 (+0)
- Precision 916 (+0)
Secondary Stats
- Boon Duration 30% (+30%)
- Condition Damage 900 (+900)
- Condition Duration (self) -25% (+-25%)
- Critical Damage 6% (+6%)
- Damage 969 (+0%)
- Defense 1125 (+0)
- Ferocity 100 (+100)
- Healing Power 1200 (+1200)
- Stun Duration (self) -25% (+-25%)
- Tool Belt Recharge Rate 10% (+10%)
Boons
Conditions
Control
Fields & Finishers
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% Incoming Condition Duration; -15% Incoming Stun Duration
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% Incoming Condition Duration; -15% Incoming Stun Duration
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% Incoming Condition Duration; -15% Incoming Stun Duration
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% Incoming Condition Duration; -15% Incoming Stun Duration
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% Incoming Condition Duration; -15% Incoming Stun Duration
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% Incoming Condition Duration; -15% Incoming Stun Duration
Rune Stat Totals
- Toughness 175
- Vitality 35
- Condition Duration (self) -25%
- Stun Duration (self) -25%
Rune Bonuses
PvP Rune of Melandru- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% Incoming Condition Duration; -15% Incoming Stun Duration
Accessories & Jewels
- Toughness: 0
- Condition Damage: 0
- Healing Power: 0
Accessory Totals
- Toughness:1200
- Condition Damage:900
- Healing Power:900
Weapon Set Sigils
- Weapon Strength: 876-1029
- Weapon Strength: 806-909
Weapon Defense: 61
Weapon Set I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior LifeYou gain +10 healing each time you kill a foe. (max 25 stacks and ends on down or weapon change)
- Weapon Strength: -