Mesmer sPvP | Hot Join Staff, Sword/Torch | Bunker Omni Mesmer
Table of Contents
Summary
This build is designed for taking advantage of nearly every useful tool the mesmer has.
The build is centered around the Confusing Combatant + Prismatic Understanding traits.
I. Weapons and Skills
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
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- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
- 0Crippled: 3 s
Weapon and Skill Details
As always, we're a bit low on cleanse... what of it? We've lots of reflection and stealth to mitigate damage.
II. Traits
Domination
Dueling
Chaos
Inspiration
Trait Details
Confusing Combatant + Prismatic Understanding are the core. Then you have ret from block and traited sword and staff.
III. Stat Specifics & Effects
Primary Stats
- Health 15922 (+0)
- Vitality 916 (+0)
- Armor 3186 (+1350)
- Toughness 2266 (+1350)
- Attack 2127 (+100)
- Power 1016 (+100)
- Critical Hit 57% (+57%)
- Precision 2116 (+1200)
Secondary Stats
- Boon Duration 30% (+30%)
- Condition Damage 1488 (+1488)
- Condition Duration 10% (+10%)
- Critical Damage 20% (+20%)
- Damage 1111 (+0%)
- Defense 920 (+0)
- Ferocity 300 (+300)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
very high toughness + regen and damage mitigation make an excellent tank. Just try to keep those conditions off of you. Lots of condition damage here for good bleeds and confusion.
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Rune Stat Totals
- Condition Damage 175
- Toughness 100
Rune Bonuses
PvP Rune of the Undead- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Accessories & Jewels
- Condition Damage: 0
- Precision: 0
- Toughness: 0
Accessory Totals
- Precision:900
- Toughness:900
- Condition Damage:1200
Weapon Set Sigils
- Weapon Strength: 985-1111
- Weapon Strength: -
Weapon Set I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
- Weapon Strength: 905-1000
- Weapon Strength: 789-926
Weapon Set II
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Water Weapon I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Water Weapon II
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Upgrade Item Details
energy all around for lots of clones.
V. Basic Gameplay
The primary use of this build is to constantly burn through your clones to trigger Confusing Combatants and Crippling Dissipation. Keep your phantasms up as well as long as you like. Shatter only circumstantially. For instance, pop Distortion for spike or Diversion to impede a spike. Roll stealth as well to continue breaking enemy locks. This, combined with some LoS will allow you to take on two opponents without too much trouble. This is because they should be constantly crippled, confused, and unable to hit you unless you want them to for ret damage.
Main Skill Rotation
Lead with Staff since it's traited and Torch is not. Drop Chaos Storm to hopefully cripple/daze them. Approach while you dump iWarlock. Roll into your Chaos Storm and Phase Retreat out to pop Chaos Armor. Roll, damage a bit, pop Chaos Armor again when your first goes down and swap weapons.