Necromancer sPvP | Tournament Scepter/Dagger, Staff | Bunker Espirituse's Circle of Death 2.0
Table of Contents
Summary
Hey it's me Espirituse from Crystal Desert server again bringing you another build I myself found quite useful for pesky builds in Tpvp. This build can be a Roamer but works best when with a team or assaulting far point. It will suite your play style as a condi necro and allow you more control on your encounters in the Necro PVP world.
Enjoy the melt!
If you have any comments either post away or message me in game.
I. Weapons and Skills
- Rending CurseBleed your foe.Damage: 118Bleeding: 4.5 s (170 damage)Range: 900
- Putrid CursePoison your foe.Damage: 168Bleeding: 4.5 s (170 damage)Poison: 6 s (336 damage)Range: 900
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
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- 0
- 0
- Spectral RecallSpectral. Return to the point where Spectral Walk began.
- 0
- Charge 40Command your flesh golem to charge a foe.Damage: 1,444Range: 1,200
Weapon and Skill Details
If your a first timer just scroll and read what each skill does via your mouse. For veterans you know what each of these do.
Just to accomodate to the first timers, Dag 4 will still even when blinded spread your 3 condis to your target and it will NOT miss.
For the Healing utility always consume conditions. full condi clear and gain health for each one consumed.
Spectral Wall....... a 5 second line worth of a fear that people never notice in group fights and wonder how they just got feared.
Spectral Walk, my build lacked another stun break so might as well update it with one.
last utility Corrupt Boon, to the first timers converts 5 boons to conditions on your target. downside you get a poison debuff on you but you can cleanse it with your 3 condi clears you have on you at all times.
Elite
Flesh Golem, knockdown charge gets stab and hits hard. overall gives you the control needed to survive OR melt them down.
II. Traits
Spite
Curses
Death Magic
Blood Magic
Soul Reaping
Trait Details
Now for the traits.
You may be asking yourselves "Why 5 into Curses and SR trait lines?"
Answer? 5% more dmg while above 50% LF in or out of DS from SR 5 and 2% dmg for each condition on your target. this build gives you the control and added dmg bonus to bring your targets to downed state.
The build also will always have forever and always Chilled Death, under 50% health you cause a chilled death to strip your target of 3 boons he has at the time when you hit to also deal more dmg per boon stripped and cause chilled.
As I said in this build guild prior to redoing it 6 into curses gives your DS 2 when traited and bought for 3g and 20 skill points Path of Corruption, making it convert 2 boons to conditions.
Recommendations to [First Timers] or [PVP Virgins]: You can tweak the build however you like but just know sometimes a dead necro is a bad necro. Necro's should leave a wake of death behind them. If you haven't downed 2 of that 3v3 in mid then your not doing the job of this build having implied.
III. Stat Specifics & Effects
Primary Stats
- Health 19212 (+0)
- Vitality 916 (+0)
- Armor 2736 (+900)
- Toughness 1816 (+900)
- Attack 2112 (+200)
- Power 1116 (+200)
- Critical Hit 57% (+57%)
- Precision 2116 (+1200)
Secondary Stats
- Bleeding Duration 20% (+20%)
- Condition Damage 1675 (+1675)
- Condition Duration 35% (+35%)
- Critical Damage 13% (+13%)
- Damage 996 (+0%)
- Defense 920 (+0)
- Ferocity 200 (+200)
- Life Force Pool 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Rune Stat Totals
- Condition Damage 175
- Condition Duration 15%
Rune Bonuses
PvP Rune of the Nightmare- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Accessories & Jewels
Accessory Totals
- Precision:900
- Toughness:900
- Condition Damage:1200
Weapon Set Sigils
- Weapon Strength: 895-1010
- Weapon Strength: 924-981