Necromancer sPvP | Tournament Scepter/Dagger, Staff | Team fighter Condi Bruiser
Table of Contents
Summary
Hi, I'm Blackmoa, some might know me from my time playing for MiM during PAX qualifiers. I am the current co-host of the SOAC necromancer Podcast and have been playing nec in pvp since the 2nd beta weekend. This build is a rather basic necromancer build that I quite enjoy playing atm, it has some more unusual choices but i will go into that later on in this guide. Overall this build is a good starting build for pvp aswell as capable of being utilized in high level "competitive" pvp.
I. Weapons and Skills
- Rending CurseBleed your foe.Damage: 118Bleeding: 4.5 s (170 damage)Range: 900
- Putrid CursePoison your foe.Damage: 168Bleeding: 4.5 s (170 damage)Poison: 6 s (336 damage)Range: 900
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
-
- 0
- 0
- Necrotic TraversalSacrifice your flesh wurm, teleport to it, and poison foes.x3Posion: 6 s (240 damage)Radius: 180Life force: 10%Breaks stunCombo finisher: BlastRange: 1,200
- 0
- 0
Weapon and Skill Details
While staff is set in stone dagger is not a must in all cases. If you want you can drop it for a warhorn to add more mobility, a unblockable daze that can be quite useful to end blocks or get a cc on warriors in berserker's stance.
For skills you can change out SoS for either Spectral Walk, Spectral Grasp(ye I am strange, deal with it), Well of Corruption(in this case use ground targeted wells as adept trait in curses),epidemic or spectral wall(if you want to take wall practise placing it so it fears on cast, start with still standing golems until you always hit, cause if you dont it's not realy worth most of the time).
Honorable mention to well of power, plague signet and signet of undeath.
II. Traits
Spite
Curses
Death Magic
Blood Magic
Soul Reaping
Trait Details
The traits that will seem odd to alot of players are hemophilia(to some extend) and lingering curse(what are you smoking moa?) but heres the reasoning for those:
basicaly your job as necro is to apply pressure in fights. Path of corruption can be realy clutch, yes, but it is not particulary reliable, puts you into the middle of combat and does not realy add alot of pressure in most cases. Your main pressure tool are your auto attacks on scepter, and this traits maximize this.
I also take greater marks over reapers protection because it is in general a way more reliable trait and having unblockable fear can be a game changer(ye so can a aoe fear, take it if you want to but that's your choice).
Also soul marks over master of terror for realy good lf generation which you will need in longer fights while the extra fear duration can be useful but you will mostly use fear to interrupt key skills or set up a burst which wont need alot of duration anyway.
III. Stat Specifics & Effects
Primary Stats
- Health 19572 (+360)
- Vitality 952 (+36)
- Armor 2972 (+1136)
- Toughness 2052 (+1136)
- Attack 2128 (+216)
- Power 1132 (+216)
- Critical Hit 59% (+59%)
- Precision 2152 (+1236)
Secondary Stats
- Bleeding Duration 20% (+20%)
- Boon Duration 35% (+35%)
- Condition Damage 1536 (+1536)
- Condition Duration 10% (+10%)
- Critical Damage 15% (+15%)
- Damage 996 (+0%)
- Defense 920 (+0)
- Ferocity 236 (+236)
- Healing Power 36 (+36)
- Life Force Pool 20% (+20%)
- Movement Speed 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Well whats there to realy say, you are a condi necro and put out alot of conditions while having high condition dmg. Like what did you expect?
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- +8 to All Stat
- Boon Duration: 5%
- +12 to All Stat
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stat
- Movement Speed: 25%
- +8 to All Stat
- Boon Duration: 5%
- +12 to All Stat
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stat
- Movement Speed: 25%
- +8 to All Stat
- Boon Duration: 5%
- +12 to All Stat
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stat
- Movement Speed: 25%
- +8 to All Stat
- Boon Duration: 5%
- +12 to All Stat
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stat
- Movement Speed: 25%
- +8 to All Stat
- Boon Duration: 5%
- +12 to All Stat
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stat
- Movement Speed: 25%
- +8 to All Stat
- Boon Duration: 5%
- +12 to All Stat
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stat
- Movement Speed: 25%
Rune Stat Totals
- Power 36
- Precision 36
- Toughness 36
- Vitality 36
- Condition Damage 36
- Healing Power 36
- Ferocity 36
- Boon Duration 15%
- Condition Duration 10%
- Movement Speed 25%
Rune Bonuses
PvP Rune of the Traveler- +8 to All Stat
- Boon Duration: 5%
- +12 to All Stat
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stat
- Movement Speed: 25%
Accessories & Jewels
Accessory Totals
- Precision:900
- Toughness:900
- Condition Damage:1200
Weapon Set Sigils
- Weapon Strength: 895-1010
- Weapon Strength: 924-981