Necromancer sPvP | Tournament Dagger/Dagger, Staff | Team fighter So you wanna 1v5? Hard carry power Necro
Table of Contents
Summary
A hard carry power necro build for carrying those newb teammates in solo queue. -By Neglekt (former editor of gw2 content at esportsgaming.net)
Tribute to Khalifa; the origional d/d power necro. Original build/interview video
I. Weapons and Skills
- Necrotic StabStrike your foe again.Damage: 235Life force: 2%Range: 130
- Necrotic BiteStrike your foe and gain life force.Damage: 403Life force: 6%Range: 130
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
-
- 0
- 0
- Spectral RecallSpectral. Return to the point where Spectral Walk began.
- 0
- 0
Weapon and Skill Details
Dagger/Dagger: Really, you can use any offhand. The benefits/cons of each are listed below.
Dagger
Pros: survivability (condi clear/multi-target blind on 1/4s cast time and another enfeebling blood to keep weakness up). Looks cooler.
Cons: Less mobility, no cc.
Warhorn
Pros: CC + so much mobility you won't know what to do with yourself.
Cons: Less survivability, cc can be annoying to land with .5 sec cast time.
tip; take this if you plan on roaming a lot.
Focus
Pros: Damage + boon rip.
Cons: You already have a free spinal shiver in your traits, the huge cast times on both skills make using them mid team fight impractical.
Signet of Undeath: use whatever you want in place of this. I added it into the original guide and cannot change it now (ppl on forums informed me that it was nerfed some time ago). I've been using spectral armor in place of it, but there are many alternatives you can use to help cater to your individual playstyle.
II. Traits
Spite
Curses
Death Magic
Blood Magic
Soul Reaping
Trait Details
30 in spite: Mainly for +300 power passive and XII "Close to Death: Increase damage by 20% to enemies below 50% hp." Chill of death is a nice little bonus and spiteful spirit is the least-garbage choice out of the remaining prereq traits.
20 in curses: Mainly for the 3rd minor trait "Furious Demise: Gain fury for 5s when entering death shroud" and "Terror: fear deals damage." This gives us 50% fury uptime (which we need if we're rocking soldiers amulet), 1k dps ticks on fear, and +200 precision to yield some base crit chance which makes it all worthwhile.
20 in Soul Reaping: for the +20% life force and +20% crit damage mainly. But we also needed "Master of Terror: Fear you inflict lasts 50% longer" to justify picking up Terror earlier. This will make your fears tick twice for damage (at least that's how it used to work, either way 50% fear duration ain't bad).
Alternate picks::
Near to Death [VIII] instead of "Master of Terror" [IX] in soul reaping for higher fury up time. This is a solid choice paired with soldiers amulet and Superior runes of Rage. This playstyle requires you to pop in an out of Death Shroud constantly to achieve high sustained DPS -but significantly reduces fear duration.
You can also swap out "Path of Midnight" [III] in SR for "Spectral Mastery" [IV] or "Vital Persistence" [II] depending on your playstyle. [III] for more CC uptime, [IV] if you plan on roaming around a lot, [II] if you want to be a little more tanky and exploit DS to negate Heal cooldown in tricky situations.
III. Stat Specifics & Effects
Primary Stats
- Health 29212 (+10000)
- Vitality 1916 (+1000)
- Armor 2736 (+900)
- Toughness 1816 (+900)
- Attack 3397 (+1500)
- Power 2416 (+1500)
- Critical Hit 10% (+10%)
- Precision 1116 (+200)
Secondary Stats
- Condition Damage 375 (+375)
- Condition Duration 30% (+30%)
- Critical Damage 13% (+13%)
- Damage 981 (+0%)
- Defense 920 (+0)
- Fear Duration 20% (+20%)
- Ferocity 200 (+200)
- Life Force Pool 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Condition Damage: 25
- Vitality: 35
- Condition Damage: 50
- Vitality: 65
- Condition Damage: 100
- Fear Duration: 20%
- Condition Damage: 25
- Vitality: 35
- Condition Damage: 50
- Vitality: 65
- Condition Damage: 100
- Fear Duration: 20%
- Condition Damage: 25
- Vitality: 35
- Condition Damage: 50
- Vitality: 65
- Condition Damage: 100
- Fear Duration: 20%
- Condition Damage: 25
- Vitality: 35
- Condition Damage: 50
- Vitality: 65
- Condition Damage: 100
- Fear Duration: 20%
- Condition Damage: 25
- Vitality: 35
- Condition Damage: 50
- Vitality: 65
- Condition Damage: 100
- Fear Duration: 20%
- Condition Damage: 25
- Vitality: 35
- Condition Damage: 50
- Vitality: 65
- Condition Damage: 100
- Fear Duration: 20%
Rune Stat Totals
- Condition Damage 175
- Vitality 100
- Fear Duration 20%
Rune Bonuses
PvP Rune of the Necromancer- Condition Damage: 25
- Vitality: 35
- Condition Damage: 50
- Vitality: 65
- Condition Damage: 100
- Fear Duration: 20%
Accessories & Jewels
Accessory Totals
- Power:1200
- Toughness:900
- Vitality:900
Weapon Set Sigils
- Weapon Strength: 924-981
- Weapon Strength: 924-981