Thief WvW | Fun Pistol/Pistol, Dagger/Dagger | Roamer No Stealth Needed Assassin P/P D/D
Table of Contents
Summary
I've been trying to find a build where I could have heavy damage while at the same time be able to survive fights without having to "hide" while fighting via stealthing. I've always felt that stealthing during a fight is a way of hiding and a cowardly way to fight. So I think I've found a build to do just that.
I. Weapons and Skills
- Weapon Strength: 876-1029
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 876-1029
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 970-1030
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 970-1030
- Power: 120
- Precision: 85
- Ferocity: 85
- 0Fury: 10 sMight: 10 sSwiftness: 10 s
- 0Fury: 10 sMight: 10 sSwiftness: 10 s
- 0Fury: 10 sMight: 10 sSwiftness: 10 s
- 0Fury: 10 sMight: 10 sSwiftness: 10 s
- 0Fury: 10 sMight: 10 sSwiftness: 10 s
- 0Fury: 10 sMight: 10 sSwiftness: 10 s
- 0Fury: 10 sMight: 10 sSwiftness: 10 s
- 0Fury: 10 sMight: 10 sSwiftness: 10 s
- 0Fury: 10 sMight: 10 sSwiftness: 10 s
- 0Fury: 10 sMight: 10 sSwiftness: 10 s
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- 0Fury: 10 sMight: 10 sSwiftness: 10 s
- 0Fury: 10 sMight: 10 sSwiftness: 10 s
- 0Fury: 10 sMight: 10 sSwiftness: 10 s
- 0Fury: 10 sMight: 10 sSwiftness: 10 s
- 0Fury: 10 sMight: 10 sSwiftness: 10 s
Weapon and Skill Details
All my weapons are ascended altho ascended isn't really needed. You can replace pistols with a short-bow or replace a pistol with a sword. I just use the pistols for ranged and daggers for face to face fights.
I only use Hide in Shadows for the heal. I don't attack while stealthed from it and I only use refuge if I'm rezzing somebody or need it to escape but I don't attack while stealthed.
You can replace Sig of Shadows with whatever. I have it mainly for mobility. I sometimes will change it out for a poison or something before fighting. But it really makes no difference as far as how much damage or whatever unless you change it with the sig for power. Can't remember what it's called. That will give your crit damage a little more oomph.
II. Traits
Deadly Arts
Critical Strikes
Shadow Arts
Acrobatics
Trait Details
You can take the point from Acrobatics and put it in Deadly Arts if you like. I had it in Deadly Arts and just put it in Acrobatics for a little more vitality. I noticed no difference in damage output.
III. Stat Specifics & Effects
Primary Stats
- Health 16805 (+5160)
- Vitality 1432 (+516)
- Armor 2139 (+159)
- Toughness 1075 (+159)
- Attack 3097 (+1152)
- Power 2068 (+1152)
- Critical Hit 62% (+62%)
- Precision 2075 (+1159)
Secondary Stats
- Boon Duration 5% (+5%)
- Condition Damage 150 (+150)
- Condition Duration 20% (+20%)
- Critical Damage 58% (+58%)
- DMG Taken from Guards and Lords -2% (+-2%)
- DMG to Guards and Lords 4% (+4%)
- Damage 1029 (+0%)
- Defense 1064 (+0)
- Experience from Kills 25% (+25%)
- Ferocity 877 (+877)
- Movement Speed 25% (+25%)
- Steal Recharge Rate 15% (+15%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
In game stats seem to be different than whats here. This site needs a little updating but the stats will be almost the same and won't make a difference.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
66% chance to steal life on critical.
Precision: 70
Experience from Kills: 15%
- (45min)
- 66% chance to steal life on critical.
- Precision: 70
- Experience from Kills: 15%
Utility Nourishment
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain precision equal to 6% of your toughness
- Gain precision equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
- Defense: 97
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
- Defense: 338
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
- Defense: 157
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
- Defense: 218
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
- Defense: 157
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
Armor Stat Totals
- Defense 1064
- Vitality 175
- Ferocity 100
Rune Bonuses
Superior Rune of the Wurm- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
Accessories & Jewels
- Power: 5
- DMG to Guards and Lords: 1%
- Power: 5
- DMG to Guards and Lords: 1%
- Precision: 5
- DMG Taken from Guards and Lords: -1%
- Precision: 5
- DMG Taken from Guards and Lords: -1%
- Power: 5
- DMG to Guards and Lords: 1%
- Power: 5
- DMG to Guards and Lords: 1%
Accessory Totals
- Power:712
- Precision:317
- Ferocity:307
- Toughness:159
- Vitality:159
- DMG to Guards and Lords:4%
- DMG Taken from Guards and Lords:-2%
Weapon Set Sigils
- Weapon Strength: 876-1029
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 876-1029
- Power: 120
- Precision: 85
- Ferocity: 85
Weapon Set I
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Sigil of Superior Accuracy+7% crit chance.
- Weapon Strength: 970-1030
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 970-1030
- Power: 120
- Precision: 85
- Ferocity: 85
Weapon Set II
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Sigil of Superior Accuracy+7% crit chance.
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Water Weapon II
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Upgrade Item Details
My armor is ascended also. The difference between ascended and exotic may just seem like a few numbers but when put all together it makes a big difference. Altho ascended is not needed for this build it's just what I have.
The Omnomberry Ghosts I use just for the ghostly affects it gives me. You can use rare veggie pizza also I think is what it's called. The % to steal life. This is very useful in this build as in your traits you steal health and your food does too. It helps to stay alive. And because a lot of precision was sacrificed for toughness and vitality the Maintenance Oil makes up that difference. And you'll have fury a lot so your crit chance will be around 94% with fury.