Engineer PvE | Dungeon Pistol/Shield | Damage Liadri Gauntlet build
Table of Contents
Summary
The aim of this build is to get you comfortably to Phase 2 of the Liadri fight, whereupon you'll Survive while she kills herself on Confusion and Retaliation.
Fight description and playstyle below.
I. Weapons and Skills
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- Magnetic InversionRelease the magnetic field to push back nearby foes.Damage: 76Knockback: 300Combo Finisher: Blast
- 0Swiftness: 5 s
- Throw Shield¾Throw your charged shield. Dazes foes it hits on the way out and back.Daze: 1 sDamage: 151Combo Finisher: ProjectileRange: 900
- 0Swiftness: 5 s
-
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- Overcharge Supply CrateOvercharge supply crate's turrets.
Weapon and Skill Details
Ok. So the breakdown of the important skills.
Shield #5 = block/invulnerability.
Shield #4 = double tap - push away.
(Note - since the Whirlpool locations were changed, I've been using Pistol/Pistol for my 8-orb attempts, but it's a matter of preference).
Med kit = emergency heals + swiftness.
Elixir B = retaliation/protection/swiftness
Tool kit = #2 - cripple / #4 - block / #5 - pull(magnet).
Grenade kit = #4 - make sure you land the chill! / #2 - your best damage source
F1 = Quick heal.
F2 = RNG but static discharge
F3 = Static discharge!
F4 = Make sure you hit!
II. Traits
Explosives
Firearms
Inventions
Alchemy
Tools
Trait Details
Perma Swiftness + Vigor from the classic combo of Speedy Kits + Invigorating speed
Remember that you can't go over 100% endurance regen so buff foods or Adrenal Implants trait is useless.
I picked up both Fast Acting Elixirs and Cleansing on toss/use since that one Elixir B lets me kite forever - I rarely get crippled.
Heal when using a kit is also an option.
The 30 points in explosives are for grenades, since that'll be your main DPS and the condition duration.
Exploit Weakness trait (Explosives VI) is useful if attempting the 8 orbs achievement or have trouble kiting her.
III. Stat Specifics & Effects
Primary Stats
- Health 23482 (+7560)
- Vitality 1672 (+756)
- Armor 2306 (+326)
- Toughness 1242 (+326)
- Attack 2471 (+586)
- Power 1502 (+586)
- Critical Hit 24% (+24%)
- Precision 1412 (+496)
Secondary Stats
- Boon Duration 45% (+45%)
- Condition Damage 561 (+561)
- Condition Duration 310% (+310%)
- Critical Damage 25% (+25%)
- Damage 969 (+0%)
- Defense 1064 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 386 (+386)
- Healing Power 386 (+386)
- Tool Belt Recharge Rate 10% (+10%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
As mentioned before, the important boons are:
- Vigor
- Swiftness
As for conditions:
- The most important bit is to hit her with either the chill grenade or the immobilize (while she is doing her spin attack and if you're running pistol/pistol) and to avoid her Lunge attack at the start of Phase 2.
Also enter Phase 2 on full HP. If you do these things, you'll find it easy to go on.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Condition Duration: 40%
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Healing Power: 25
- When using a heal skill, grant 3 stacks of might to nearby allies for 8 seconds. (Cooldown: 10 seconds)
- Healing Power: 50
- Boon Duration: 10%
- Healing Power: 100
- When you use a heal skill, grant fury to nearby allies for 5 seconds. (Cooldown: 10 seconds)
- Defense: 97
- Healing Power: 25
- When using a heal skill, grant 3 stacks of might to nearby allies for 8 seconds. (Cooldown: 10 seconds)
- Healing Power: 50
- Boon Duration: 10%
- Healing Power: 100
- When you use a heal skill, grant fury to nearby allies for 5 seconds. (Cooldown: 10 seconds)
- Defense: 338
- Healing Power: 25
- When using a heal skill, grant 3 stacks of might to nearby allies for 8 seconds. (Cooldown: 10 seconds)
- Healing Power: 50
- Boon Duration: 10%
- Healing Power: 100
- When you use a heal skill, grant fury to nearby allies for 5 seconds. (Cooldown: 10 seconds)
- Defense: 157
- Healing Power: 25
- When using a heal skill, grant 3 stacks of might to nearby allies for 8 seconds. (Cooldown: 10 seconds)
- Healing Power: 50
- Boon Duration: 10%
- Healing Power: 100
- When you use a heal skill, grant fury to nearby allies for 5 seconds. (Cooldown: 10 seconds)
- Defense: 218
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
- Defense: 157
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
Armor Stat Totals
- Defense 1064
- Healing Power 100
- Boon Duration 15%
Rune Bonuses
Superior Rune of Altruism- Healing Power: 25
- When using a heal skill, grant 3 stacks of might to nearby allies for 8 seconds. (Cooldown: 10 seconds)
- Healing Power: 50
- Boon Duration: 10%
- Healing Power: 25
- Boon Duration: 5%
Accessories & Jewels
Accessory Totals
- Power:286
- Precision:326
- Toughness:326
- Vitality:286
- Condition Damage:349
- Healing Power:286
- Ferocity:286
Weapon Set Sigils
- Weapon Strength: 876-1029
- Condition Duration: 120%
- Precision: 85
- Vitality: 85
- Weapon Strength: 806-909
- Condition Duration: 120%
- Precision: 85
- Vitality: 85
Weapon Defense: 61