Necromancer sPvP | Fun Staff, Dagger/Focus | Roamer Deathly Shroud

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Summary

This site does not update very regularly, so I'm just using this as a referencing point.


I. Weapons and Skills

PvP Staff
  • Weapon Strength: 985-1111
PvP
  • Weapon Strength: -
PvP Dagger
  • Weapon Strength: 924-981
PvP Focus
  • Weapon Strength: 832-883
PvP
  • Weapon Strength: -
PvP
  • Weapon Strength: -
  • Death Shroud10
    Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
  • Necrotic Grasp¾
    Send out a grasping hand that damages foes in a line and grants you life force.
    Damage: 246Life force: 4%Combo Finisher: Projectile (20% chance)Range: 1,200
    • 0
    • 0
  • Mark of Blood¾ 5
    Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
    Damage: 111Regeneration: 5 s (650 health)x2Bleeding: 8 s (1020 damage)Radius: 240
    • 0
    • 0
  • Chilblains¾ 16
    Mark. Inscribe a mark that chills foes when they trigger it, and leaves a poisonous area.
    Damage: 185Chilled: 4 sx3Poison: 5 s (504 damage)Radius: 240Combo Field: PoisonRange: 1,200
    • 0
    • 0
  • Putrid Mark¾ 20
    Mark. Inscribe a mark that transfers conditions from allies to foes when they trigger it.
    Damage: 444Radius: 240Combo Finisher: BlastRange: 1,200
    • 0
    • 0
  • Reaper's Mark¾ 32
    Mark. Inscribe a mark that causes fear when foes trigger it.
    Damage: 92Fear: 1 sRadius: 240Range: 1,200
    • 0
    • 0
  • Consume Conditions30
    Corruption. Feast on your conditions, gaining health for each one consumed.
    Healing: 5,240Heal per condition: 724x5Self Vulnerability: 4 s
    • 0
  • Well of Suffering¼ 35
    Well. Target area pulses, damaging foes and inflicting vulnerability.
    Damage (5x): 1,220Duration: 5x2Vulnerability: 5 sRadius: 240Pulse: 1 sCombo Field: Dark
    • 0
  • Spectral Grasp¾ 30
    Spectral. Pull your foe to you and chill them.
    Chilled: 4 sLife force: 15%Range: 1,200
    • 0
  • Spectral Walk60
    Spectral. Create a shadowy tether and become spectral, gaining life force when struck. You may return to your initial position by using Spectral Recall.
    Swiftness: 30 sBreaks stun
    • Spectral Recall
      Spectral. Return to the point where Spectral Walk began.
  • Lich Form 1 180
    Spectral. Assume the form of a lich for a brief time.
    Stability: 3 s (per pulse)Life Force: Grants 15% when it ends.
    • 0

II. Traits

Adept Master Grandmaster

III. Stat Specifics & Effects

Primary Stats

  • Health 19212 (+0)
  • Vitality 916 (+0)
  • Armor 1836 (+0)
  • Toughness 916 (+0)
  • Attack 3702 (+1675)
  • Power 2591 (+1675)
  • Critical Hit 48% (+48%)
  • Precision 1916 (+1000)

Secondary Stats

  • Condition Damage 100 (+100)
  • Condition Duration 30% (+30%)
  • Critical Damage 80% (+80%)
  • Damage 1111 (+0%)
  • Defense 920 (+0)
  • Ferocity 1200 (+1200)
  • Life Force Pool 30% (+30%)
  • Might Duration 45% (+45%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Runes, Sigils, Accessories & Jewels

Armor & Runes

PvP Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
PvP Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
PvP Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
PvP Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
PvP Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
PvP Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.

Rune Stat Totals

  • Power 175
  • Might Duration 45%

Rune Bonuses

PvP Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.

Accessories & Jewels

Berserker's Amulet
  • Power: 1200
  • Precision: 900
  • Ferocity: 900
delete
  • Power: 0
  • Precision: 0
  • Ferocity: 0
  • Vitality: 0

Accessory Totals

  • Power:1200
  • Precision:900
  • Ferocity:900
  • Vitality:0

Weapon Set Sigils

PvP Staff
  • Weapon Strength: 985-1111
PvP
  • Weapon Strength: -
Sigil of Superior Strength
60% chance to apply might for 10s on critical. (Cooldown 1 second)
Sigil of Superior Battle
You gain 2 stacks of might for 20s when you swap to this weapon while in combat.

Weapon Set I

Sigil of Superior Strength

60% chance to apply might for 10s on critical. (Cooldown 1 second)

PvP Dagger
  • Weapon Strength: 924-981
PvP Focus
  • Weapon Strength: 832-883
Sigil of Superior Air
50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

Weapon Set II

Sigil of Superior Air

50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)

Sigil of Superior Fire

50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

PvP
  • Weapon Strength: -
PvP
  • Weapon Strength: -

Water Weapon I

Water Weapon II


V. Basic Gameplay

AoE Blasts:

 

Putrid Mark, which is staff skill 4, is a Powermancer's only Blast Finisher.

 

You can apply Area Weakness with Chill Blains (staff 3) by placing that mark, and then placing Putrid Mark (staff 4) directly over the top of it.

 

You may also do the same with Area Blindness by putting down your Well of Suffering and then Putrid Mark (staff 4) on top of it.

 

Useful Tips:

 

- Using Dark Path (death shroud skill 2) just before casting another skill, either in or after leaving Death Shroud, will ensure a hit. It acts as a teleport and is great for laying down an AoE Burst.

 

- Life Siphon is great for proccing Chill of Death, the fire/air sigils, and Reaper's Precision (Curses Trait I).

 

- Entering Death Shroud after dropping your Well of Suffering gives you a +50% critical hit chance on the pulses.

 

- Using Dark Path just before casting Life Blast (death shroud auto attack) will help guarantee more hits, more quickly, especially when followed up by Doom.

 

- You can cast Spectral Walk before Death Shroud, very quickly, and enter Spectral Shroud, and also Lich Form to become a Spectral Lich.

 

- Entering Death Shroud immediately after casting Reaper's Touch will give the bounces a +50% critical hit chance.

 

- You can use Spectral Grasp to pull a target onto any of your Staff Skill 2-5 marks.


Main Skill Rotation

Spectral Grasp¾ 30
Spectral. Pull your foe to you and chill them.
Chilled: 4 sLife force: 15%Range: 1,200
Dark Pact1 25
Immobilize your foe.
Damage: 252Immobilized: 3 sRange: 600
Well of Suffering¼ 35
Well. Target area pulses, damaging foes and inflicting vulnerability.
Damage (5x): 1,220Duration: 5x2Vulnerability: 5 sRadius: 240Pulse: 1 sCombo Field: Dark
Reaper's Touch¾ 18
Send out a scythe that bounces between foes and allies. Causes vulnerability on foes and regeneration on allies.
Damage: 227Regeneration: 3 s (390 health)x4Vulnerability: 10 sNumber of bounces: 4Life force: 3%Range: 1,200
Death Shroud10
Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
Doom20
Death Shroud. Make your foe flee in fear.
Fear: 1 sFear (within 600 units): 1.5 sRange: 1,200
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Might: 15 sVulnerability: 10 s
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Might: 15 sVulnerability: 10 s
Tainted Shackles¼ 40
Death Shroud. Bind nearby enemies with your life force, conditioning them repeatedly. If enemies move out of range of this ability, the bind will break. If the bind is allowed to expire, it immobilizes and damages them.
Damage: 292x3Torment: 10 s (960 damage)Range: 600
Necrotic Slash¼
Slash your foe twice.
Damage (2x): 302Range: 130
Necrotic Stab
Strike your foe again.
Damage: 235Life force: 2%Range: 130
Necrotic Bite
Strike your foe and gain life force.
Damage: 403Life force: 6%Range: 130
Dark Pact1 25
Immobilize your foe.
Damage: 252Immobilized: 3 sRange: 600
Spectral Grasp¾ 30
Spectral. Pull your foe to you and chill them.
Chilled: 4 sLife force: 15%Range: 1,200
Well of Suffering¼ 35
Well. Target area pulses, damaging foes and inflicting vulnerability.
Damage (5x): 1,220Duration: 5x2Vulnerability: 5 sRadius: 240Pulse: 1 sCombo Field: Dark
Reaper's Touch¾ 18
Send out a scythe that bounces between foes and allies. Causes vulnerability on foes and regeneration on allies.
Damage: 227Regeneration: 3 s (390 health)x4Vulnerability: 10 sNumber of bounces: 4Life force: 3%Range: 1,200
Necrotic Slash¼
Slash your foe twice.
Damage (2x): 302Range: 130
Necrotic Stab
Strike your foe again.
Damage: 235Life force: 2%Range: 130
Necrotic Bite
Strike your foe and gain life force.
Damage: 403Life force: 6%Range: 130
Death Shroud10
Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
Doom20
Death Shroud. Make your foe flee in fear.
Fear: 1 sFear (within 600 units): 1.5 sRange: 1,200
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Might: 15 sVulnerability: 10 s
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Might: 15 sVulnerability: 10 s
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Might: 15 sVulnerability: 10 s
Tainted Shackles¼ 40
Death Shroud. Bind nearby enemies with your life force, conditioning them repeatedly. If enemies move out of range of this ability, the bind will break. If the bind is allowed to expire, it immobilizes and damages them.
Damage: 292x3Torment: 10 s (960 damage)Range: 600

Single Target Combo 1: This is probably one of the most effective out of the Deathly Shroud rotations. I focuses on a single target, but delivers a brutal string of damage and CC's that's nearly guaranteed to down any opponent.

 

Start with Dagger/Focus:
8 - 3 - 7 - 4 - F1 - 3 - 1 - 5 + F1 - 1

 

A Variation of the Combo
(noted after the two dodge rolls; must allow for cooldowns)
Starting in Dagger/Focus
3 - 8 - 7 - 4 - 1, 1, 1 - F1 - 3 - 1, 1, 1 - 5 - F1


Reaper's Mark¾ 32
Mark. Inscribe a mark that causes fear when foes trigger it.
Damage: 92Fear: 1 sRadius: 240Range: 1,200
Spectral Grasp¾ 30
Spectral. Pull your foe to you and chill them.
Chilled: 4 sLife force: 15%Range: 1,200
Death Shroud10
Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
Doom20
Death Shroud. Make your foe flee in fear.
Fear: 1 sFear (within 600 units): 1.5 sRange: 1,200
Dark Path¾ 15
Death Shroud. Send out a claw. If this attack hits a foe, you teleport to that foe and chill nearby foes.
Damage: 84Chilled: 5 sx3Bleeding: 5 s (638 damage)UnblockableRange: 900
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Might: 15 sVulnerability: 10 s
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Might: 15 sVulnerability: 10 s
Dark Pact1 25
Immobilize your foe.
Damage: 252Immobilized: 3 sRange: 600
Well of Suffering¼ 35
Well. Target area pulses, damaging foes and inflicting vulnerability.
Damage (5x): 1,220Duration: 5x2Vulnerability: 5 sRadius: 240Pulse: 1 sCombo Field: Dark
Reaper's Touch¾ 18
Send out a scythe that bounces between foes and allies. Causes vulnerability on foes and regeneration on allies.
Damage: 227Regeneration: 3 s (390 health)x4Vulnerability: 10 sNumber of bounces: 4Life force: 3%Range: 1,200
Necrotic Slash¼
Slash your foe twice.
Damage (2x): 302Range: 130
Necrotic Stab
Strike your foe again.
Damage: 235Life force: 2%Range: 130
Necrotic Bite
Strike your foe and gain life force.
Damage: 403Life force: 6%Range: 130
Reaper's Mark¾ 32
Mark. Inscribe a mark that causes fear when foes trigger it.
Damage: 92Fear: 1 sRadius: 240Range: 1,200
Spectral Grasp¾ 30
Spectral. Pull your foe to you and chill them.
Chilled: 4 sLife force: 15%Range: 1,200
Death Shroud10
Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
Doom20
Death Shroud. Make your foe flee in fear.
Fear: 1 sFear (within 600 units): 1.5 sRange: 1,200
Dark Path¾ 15
Death Shroud. Send out a claw. If this attack hits a foe, you teleport to that foe and chill nearby foes.
Damage: 84Chilled: 5 sx3Bleeding: 5 s (638 damage)UnblockableRange: 900
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Might: 15 sVulnerability: 10 s

Single Target Combo 2:
Starting with Staff:
5 (on target) - 8 + F1 - 3 - 2 + 1 (F1)- Weapon Swap - 3 - 7 - 4 - 1, 1, 1
Reaper's Mark (on the target) - Spectral Grasp + Death Shroud - Doom - Dark Path + Life Blasts (exit Death Shroud) - Weapon Swap - Dark Pact - Well of Suffering - Reaper's Touch - Dagger Auto Attack/s

 

A Variation of the Combo
(noted after the two dodge rolls; must allow for cooldowns)
Starting with Staff
5 (on self) + weapon swap - 8 + F1 - 3 - 2 + 1 (F1)
Reaper's Mark (on self) + weapon swap - Spectral Grasp + Death Shroud - Doom - Dark Path + Life Blast (exit Death Shroud)


Death Shroud10
Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
Dark Path¾ 15
Death Shroud. Send out a claw. If this attack hits a foe, you teleport to that foe and chill nearby foes.
Damage: 84Chilled: 5 sx3Bleeding: 5 s (638 damage)UnblockableRange: 900
Doom20
Death Shroud. Make your foe flee in fear.
Fear: 1 sFear (within 600 units): 1.5 sRange: 1,200
Well of Suffering¼ 35
Well. Target area pulses, damaging foes and inflicting vulnerability.
Damage (5x): 1,220Duration: 5x2Vulnerability: 5 sRadius: 240Pulse: 1 sCombo Field: Dark
Reaper's Touch¾ 18
Send out a scythe that bounces between foes and allies. Causes vulnerability on foes and regeneration on allies.
Damage: 227Regeneration: 3 s (390 health)x4Vulnerability: 10 sNumber of bounces: 4Life force: 3%Range: 1,200
Necrotic Slash¼
Slash your foe twice.
Damage (2x): 302Range: 130
Necrotic Stab
Strike your foe again.
Damage: 235Life force: 2%Range: 130
Necrotic Bite
Strike your foe and gain life force.
Damage: 403Life force: 6%Range: 130

Single Target Damage Combo 3: This is the easiest combo of the group, but also requires good timing.

 

Starting in Dagger/Focus: For this you will be starting the combo with Death Shroud, but want to make sure your Dagger/Focus is equipped when you come out.
F1 - 2 + 3 - F1 - 7 - 4 - 1, 1, 1
Death Shroud - Doom + Dark Path (just before impact) - Exit Death Shroud - Well of Suffering - Reaper's Touch - Dagger Auto Attack/s


Death Shroud10
Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
Dark Path¾ 15
Death Shroud. Send out a claw. If this attack hits a foe, you teleport to that foe and chill nearby foes.
Damage: 84Chilled: 5 sx3Bleeding: 5 s (638 damage)UnblockableRange: 900
Well of Suffering¼ 35
Well. Target area pulses, damaging foes and inflicting vulnerability.
Damage (5x): 1,220Duration: 5x2Vulnerability: 5 sRadius: 240Pulse: 1 sCombo Field: Dark
Necrotic Slash¼
Slash your foe twice.
Damage (2x): 302Range: 130
Reaper's Touch¾ 18
Send out a scythe that bounces between foes and allies. Causes vulnerability on foes and regeneration on allies.
Damage: 227Regeneration: 3 s (390 health)x4Vulnerability: 10 sNumber of bounces: 4Life force: 3%Range: 1,200
Necrotic Slash¼
Slash your foe twice.
Damage (2x): 302Range: 130
Necrotic Stab
Strike your foe again.
Damage: 235Life force: 2%Range: 130

Well Bomb Combo:
Starting in Dagger/Focus: For this you will be starting the combo with Death Shroud, but want to make sure your Dagger/Focus is equipped when you come out.
F1 - 2 + F1 - 7 - 1 - 4 - 1, 1, 1
Death Shroud - Dark Path + Exit Death Shroud (just before impact) - Well of Suffering - Auto Attack - Reaper's Touch - Auto Attack/s


Spectral Walk60
Spectral. Create a shadowy tether and become spectral, gaining life force when struck. You may return to your initial position by using Spectral Recall.
Swiftness: 30 sBreaks stun
Death Shroud10
Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
Dark Path¾ 15
Death Shroud. Send out a claw. If this attack hits a foe, you teleport to that foe and chill nearby foes.
Damage: 84Chilled: 5 sx3Bleeding: 5 s (638 damage)UnblockableRange: 900
Well of Suffering¼ 35
Well. Target area pulses, damaging foes and inflicting vulnerability.
Damage (5x): 1,220Duration: 5x2Vulnerability: 5 sRadius: 240Pulse: 1 sCombo Field: Dark
Necrotic Slash¼
Slash your foe twice.
Damage (2x): 302Range: 130
Reaper's Touch¾ 18
Send out a scythe that bounces between foes and allies. Causes vulnerability on foes and regeneration on allies.
Damage: 227Regeneration: 3 s (390 health)x4Vulnerability: 10 sNumber of bounces: 4Life force: 3%Range: 1,200
Necrotic Slash¼
Slash your foe twice.
Damage (2x): 302Range: 130
Necrotic Stab
Strike your foe again.
Damage: 235Life force: 2%Range: 130
Necrotic Bite
Strike your foe and gain life force.
Damage: 403Life force: 6%Range: 130
Spectral Recall
Spectral. Return to the point where Spectral Walk began.

Well Bomb Combo 2:

 

A Variation of the Well Bomb
Starting with Dagger/Focus: This one utilizes Spectral Walk during the initiation of the Well Bomber so you may teleport back to your starting point And begin casting skills.
9 - F1 - 2 + F1 - 7 - 1 - 4 - 1, 1, 1 - 9 (return)
Spectral Walk - Death Shroud - Dark Path + Exit Death Shroud (just before impact) - Well of Suffering - Auto Attack - Reaper's Touch - Auto Attack/s - Spectral Recall


Chilblains¾ 16
Mark. Inscribe a mark that chills foes when they trigger it, and leaves a poisonous area.
Damage: 185Chilled: 4 sx3Poison: 5 s (504 damage)Radius: 240Combo Field: PoisonRange: 1,200
Mark of Blood¾ 5
Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
Damage: 111Regeneration: 5 s (650 health)x2Bleeding: 8 s (1020 damage)Radius: 240
Putrid Mark¾ 20
Mark. Inscribe a mark that transfers conditions from allies to foes when they trigger it.
Damage: 444Radius: 240Combo Finisher: BlastRange: 1,200
Well of Suffering¼ 35
Well. Target area pulses, damaging foes and inflicting vulnerability.
Damage (5x): 1,220Duration: 5x2Vulnerability: 5 sRadius: 240Pulse: 1 sCombo Field: Dark
Death Shroud10
Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
Tainted Shackles¼ 40
Death Shroud. Bind nearby enemies with your life force, conditioning them repeatedly. If enemies move out of range of this ability, the bind will break. If the bind is allowed to expire, it immobilizes and damages them.
Damage: 292x3Torment: 10 s (960 damage)Range: 600
Life Transfer40
Death Shroud. Damage nearby foes and steal their life force.
Damage (9x): 543Life force: 3%Duration: 3Range: 600
Reaper's Mark¾ 32
Mark. Inscribe a mark that causes fear when foes trigger it.
Damage: 92Fear: 1 sRadius: 240Range: 1,200

AoE Burst Combo 1: This can be used at range, but is more effective as a PBAoE burst.

 

Starting in Staff:
3 - 2 - 4 - 7 - F1 - 5 - 4 - F1 - 5
Chill Blains - Mark of Blood - Putrid Mark - Well of Suffering - Death Shroud - Tainted Shackles - Life Transfer - Exit Death Shroud


Well of Suffering¼ 35
Well. Target area pulses, damaging foes and inflicting vulnerability.
Damage (5x): 1,220Duration: 5x2Vulnerability: 5 sRadius: 240Pulse: 1 sCombo Field: Dark
Death Shroud10
Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
Tainted Shackles¼ 40
Death Shroud. Bind nearby enemies with your life force, conditioning them repeatedly. If enemies move out of range of this ability, the bind will break. If the bind is allowed to expire, it immobilizes and damages them.
Damage: 292x3Torment: 10 s (960 damage)Range: 600
Life Transfer40
Death Shroud. Damage nearby foes and steal their life force.
Damage (9x): 543Life force: 3%Duration: 3Range: 600
Chilblains¾ 16
Mark. Inscribe a mark that chills foes when they trigger it, and leaves a poisonous area.
Damage: 185Chilled: 4 sx3Poison: 5 s (504 damage)Radius: 240Combo Field: PoisonRange: 1,200
Mark of Blood¾ 5
Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
Damage: 111Regeneration: 5 s (650 health)x2Bleeding: 8 s (1020 damage)Radius: 240
Putrid Mark¾ 20
Mark. Inscribe a mark that transfers conditions from allies to foes when they trigger it.
Damage: 444Radius: 240Combo Finisher: BlastRange: 1,200
Reaper's Mark¾ 32
Mark. Inscribe a mark that causes fear when foes trigger it.
Damage: 92Fear: 1 sRadius: 240Range: 1,200

AoE Burst Combo 2: This can be used at ranged, but is more effective as a PBAoE burst.

 

Starting in Staff:
7 - F1 - 5 - 4 - F1 - 3 - 2 - 4 - 5
Well of Suffering - Death Shroud - Tainted Shackles - Life Transfer - Exit Death Shroud - Chill Blains - Mark of Blood - Putrid Mark - Reaper's Mark


Spinal Shivers20
Chill your foe and remove three boons. Deals extra damage based on the number of boons removed. 1 boon deals 50% extra, 2 boons 100% extra, and 3 boons removed deals 150% extra damage.
Damage: 151Chilled: 5 sRange: 1,200
Spectral Grasp¾ 30
Spectral. Pull your foe to you and chill them.
Chilled: 4 sLife force: 15%Range: 1,200
Death Shroud10
Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Might: 15 sVulnerability: 10 s
Dark Path¾ 15
Death Shroud. Send out a claw. If this attack hits a foe, you teleport to that foe and chill nearby foes.
Damage: 84Chilled: 5 sx3Bleeding: 5 s (638 damage)UnblockableRange: 900
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Might: 15 sVulnerability: 10 s
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Might: 15 sVulnerability: 10 s
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Might: 15 sVulnerability: 10 s

Chill Burst Combo: Chill is a condition designed by the devil. It alone will make people not want to engage you for the simple fact that it makes game play suck. You get a bonus chill from Chill of Death (Spite Trait X)

 

Starting in Dagger/Focus
5 - 8 - F1 - 3 - 1 - 2 - 1, 1, 1, - F1
Spinal Shivers - Spectral Grasp - Death Shroud - Doom - Life Blast - Dark Path - Life Blast x 3 - Exit Death Shroud


Comments

Post a Comment
@ 11:46 PM, Sat November 22 2014 Reply
I'm really not that good on Necro, especially in PvE. I think maybe I've just played straight up Melee classes too long that I've not really developed the type of kiting skill you might need to pull this set off. Regardless; This isn't my build. Someone tried to give me crap about posting it here and was trying to say I stole it.

I did no such thing. I actually just used this site as a point of reference so I could have visual queue's for the skills and their combos. I got the idea from a build I saw on Youtube, and if I could find the video I would post it. So, whoever actually, genuinely crafted this build, props to you my friend.

On another note: This is not a skill-less build. Beginners can use it, yeah, and spam some skills for an easy win, but with practice this is one of those set ups that's really, -really- difficult to beat head-to-head. Direct counter builds aside, I've witness this do some serious damage in sPvP and WvW alike. Right now I like using it mostly for PvE and WvW, and it's awesome! I can honestly say this is probably one of the most hard hitting builds that's also got a lot of survivability!

Have fun with it, and never forget, you can always change things up, this stuff is never written in stone!
@ 11:47 PM, Sat November 22 2014 Reply
especially in sPvP* (typo in the first line of my own comment, lol)