Engineer WvW | Small Group Pistol/Shield | Roamer Obi's High Condition Roamer (4/15 update)
Table of Contents
Summary
High condition damage/duration with high mobility make this engineer a great roamer in small groups and super fun to play once mastered!
Also, to give credit, everything I've learned on how to play Engineer came from studying Teldo and Kiroshi who both helped popularize this build, I suggest that you watch their Twitch channels.
Feel free to contact me in game if you have any questions!
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[Rx] Obi Nader ~ Sea of Sorrows
http://prescribedrx.com/
I. Weapons and Skills
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- Magnetic InversionRelease the magnetic field to push back nearby foes.Damage: 76Knockback: 300Combo Finisher: Blast
- 0Swiftness: 5 s
- Throw Shield¾Throw your charged shield. Dazes foes it hits on the way out and back.Daze: 1 sDamage: 151Combo Finisher: ProjectileRange: 900
- 0Swiftness: 5 s
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- Cleansing Burst15Overcharge your healing turret, supplying a burst of healing that cures 2 conditions.Healing: 2,520Regeneration: 5 sCombo Field: WaterRadius: 480
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- 0Swiftness: 5 s
- Overcharge Supply CrateOvercharge supply crate's turrets.
Weapon and Skill Details
Standard Variations that I normally run include:
- Roaming: Tool Kit, Bomb Kit and/or Grenade Kit, Rocket Boots or Elixir S (replacing either Bomb Kit or Grenade Kit)
- Zerg: Tool Kit, Bomb Kit, Grenade Kit
II. Traits
Explosives
Firearms
Inventions
Alchemy
Tools
Trait Details
Explosives
You will be switching up the traits in this line depending on Kit selection:
- Bomb Kit and Grenade Kit - III, IX, XI
- Bomb Kit only - III, IX, VII
- Grenade Kit only - II, IX, XI
- II - Shrapnel useful for extra bleeds
- III - Forceful Explosives will make your bombs explode with a larger radius (Glue Bomb is awesome with this)
- VII - Short Fuse reduces your cool-downs on your Bombkit skills by 20%
- IX - Incendiary Powder is an awesome trait for condition spec'd Engineer, burning is a very powerful condition.
- IX - Grenadier is a must have when running Grenade kit.
Alchemy
- I - Invigorating Speed combined with Speedy Kits allows you to keep Vigor up.
- IV - Protection Injection is a excellent trait for good protection upkeep (4s on 5s cd).
- IX - Backpack Regenerator gives you some added sustain (125 hp per sec)
- XII - Automated Response is an amazing defensive trait, making you virtually immune to conditions when your health is low, run this over Protection Injection depending on how you feel.
Tools
- VI - Speedy Kits allows you to keep permanent Swiftness up
III. Stat Specifics & Effects
Primary Stats
- Health 18922 (+3000)
- Vitality 1216 (+300)
- Armor 2631 (+651)
- Toughness 1567 (+651)
- Attack 2085 (+200)
- Power 1116 (+200)
- Critical Hit 27% (+27%)
- Precision 1491 (+575)
Secondary Stats
- Agony Resistance 15 (+15)
- Boon Duration 30% (+30%)
- Burning Duration 45% (+45%)
- Condition Damage 1349 (+1349)
- Condition Duration 60% (+60%)
- Critical Damage 6% (+6%)
- DMG Taken from Guards and Lords -6% (+-6%)
- Damage 969 (+0%)
- Defense 1064 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 100 (+100)
- Healing Power 247 (+247)
- Tool Belt Recharge Rate 10% (+10%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Lots of conditions, CC, and fields/finishers. Learn to use all of these to your advantage!
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Condition Duration: 40%
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
- Defense: 97
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
- Defense: 338
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
- Defense: 157
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
- Defense: 218
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
- Defense: 157
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
Armor Stat Totals
- Defense 1064
- Condition Damage 175
- Burning Duration 45%
Rune Bonuses
Superior Rune of Balthazar- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
Accessories & Jewels
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Accessory Totals
- Precision:390
- Toughness:481
- Condition Damage:656
- Healing Power:127
- Agony Resistance:15
- DMG Taken from Guards and Lords:-6%
Weapon Set Sigils
- Weapon Strength: 876-1029
- Healing Power: 120
- Toughness: 85
- Condition Damage: 85
- Weapon Strength: 806-909
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Weapon Defense: 61
Weapon Set I
Sigil of Superior DoomYou deal poison on your next attack for 8 seconds after you swap to this weapon while in combat.
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
- Weapon Strength: 905-1000
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Water Weapon I
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
Upgrade Item Details
I'm currently running Full Rabid Armor with Runes of Balthazar for insane Burn duration (Perplexity or Undead runes are also viable). I mixed in some Apothecary items to bump up my healing power a bit, which is useful for an increase in Backpack Regeneration and all of the blasts in water fields.
You can get the armor from karma vendors in Orr and the Undead runes are very cheap off of the TP to start out with. You can also get exotic Rabid trinkets from vendors in Orr and slot in Crest of the Rabid if you can't get the ascended trinkets yet. In my trinkets I have WvW Malign and Resilient Infusions for added Condition damage and Toughness.
Koi Cakes are cheaper than Veggie Pizzas at the moment and give you the same buff although only for 20m instead of 30m.
V. Basic Gameplay
In order to beat your enemy you must create pressure on them, if you are not able to pressure them with all of your conditions then you will not win the fight because they will be able to set up their attacks on you easily.
Also, you have ways to disengage through blocks, knockbacks, rocket boots, etc. Before you enter fights think about how you will get out of them when things aren't going as planned and learn to manage your cool-downs so that you don't just waste all of them.