Ranger sPvP | Tournament Sword/Warhorn, Longbow | Backpoint defender My Ranger Beastmaster close holder.
Table of Contents
Summary
Sorry i'am too bad in english but i will try to explain you my guide like i can whit my poor vocabulary.
What a Beastmaster spe ?
A beastmaster is a ranger who bet on its effectiveness pets. But whit the good build and a minimum of skill it's works fine.
Where i've to go at the begening ?
You must go to the close point and hold it at begening, after it's will change, if you're not invade, you can help mid, keep on mind you have to roam between close and mid point. You don't have to reach far point as a close holder.
I. Weapons and Skills
- Kick¼Kick your foe, crippling them for a short time.Damage: 202Crippled: 2 sRange: 400Range: 130
- Pounce¾Leap at your foe, striking them. Your pet gains might.Damage: 235Might: 5 sRange: 430
- Monarch's Leap¾Leap back into the fight, crippling your foe.Damage: 336Crippled: 3 sCombo Finisher: LeapRange: 600
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Weapon and Skill Details
I decide to choose longbow, because, vulnerability patch upgrade on rapid fire and stealth on hunter's shot make a good choice, because your pets gonna make more damage when you hit whit rapid fire, and you have Shot for control whit knocback ennemy away from you.
In my other hand, i choose sword and warhorn, sword for the evasive roll, and horn for the bonus. ( Bonus works on pet ).
In utility i put healing spring on 6, 2 passive for my pets whit signet of stone to increase toughness at me and pet, and signet of wild for the active signet dealing dealing more damage and gain stability during 8 secs for my pet !.
Sick Em imba buff for your pets, and my ulti rampage as one, because it's give stability during 20 sec and fury and swiftness, imba buff !
II. Traits
Marksmanship
Skirmishing
Wilderness Survival
Nature Magic
Beastmastery
Trait Details
Don't have to say anithing, i think it's basic traits for a beasmaster !
III. Stat Specifics & Effects
Primary Stats
- Health 26922 (+11000)
- Vitality 2016 (+1100)
- Armor 3360 (+1380)
- Toughness 2296 (+1380)
- Attack 3279 (+1413)
- Power 2291 (+1375)
- Precision 916 (+0)
Secondary Stats
- Boon Duration 20% (+20%)
- Condition Damage 300 (+300)
- Cripple Duration 20% (+20%)
- Critical Damage 2% (+2%)
- Damage 988 (+4%)
- Defense 1064 (+0)
- Endurance Regeneration 25% (+25%)
- Ferocity 35 (+35)
- Healing Power 200 (+200)
- Pet Attribute Bonus 20 (+20)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
All in on your pets, u don't have many condition ( that's why i don't focus on condition damage rune or jewel ).
You have imba buff, and a very good survivability, keep that on your mind, you can win all your 1v1 easy and faster, and handle the 2v1 during the time an ally is coming to help you.
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
Rune Stat Totals
- Power 175
- Ferocity 35
- Damage 4%
Rune Bonuses
PvP Rune of the Ogre- Power: 25
- Ferocity: 35
- Power: 50
- 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
- Power: 100
- Damage: 4%
Accessories & Jewels
- Power: 0
- Vitality: 0
- Toughness: 0
Accessory Totals
- Power:1200
- Toughness:900
- Vitality:900
Weapon Set Sigils
- Weapon Strength: 905-1000
- Weapon Strength: 814-900
Weapon Set I
Sigil of Superior HobblingWhen you apply cripple it lasts 20% longer.
Sigil of Superior HydromancyYou freeze nearby foes for 2s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
- Weapon Strength: 920-1080
- Weapon Strength: -
Weapon Set II
Sigil of Superior PerilWhen you apply vulnerability it lasts 20% longer.
V. Basic Gameplay
Keep close point and when it's safe help mid if necessary !
Depends of map, but you can help your team as mid point or taking bonus.