Warrior sPvP | Tournament Greatsword, Mace/Warhorn | Roamer Caughdraps GS/MaceWarhorn highrisk/highreward counterplay
Table of Contents
Summary
“Are you bored of Flavor of the Year HAM/BOW? Are you tired of spamming F1 on your axe/shield cuz... Fuck Axe. Yeah, that's right. If that's you it's time to throw away your pre-teen deodorant and get on your big boy pants with fucking Old Swag Spice AKA YOUNG GS/MACEWARHORN.
TLDR; 2 brain cell warrior spec (instead of 1) sustained damage & setting up burst with situational utility and big outplay potential.”
I. Weapons and Skills
- Greatsword Slice½Slice your foe.Damage: 259Vulnerability: 8 sRange: 130
- Brutal Strike½Hit your foe with a final brutal strike.Damage: 333Range: 130
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Weapon and Skill Details
Weapon Skills:
The focus of this spec centers around GS for big burst and Mace/Warhorn for setting up for GS opportunities and providing you with the survivability/outplay potential during the downtime. Hundred blades is your big burst followed by Whirlwind after getting a solid 3 sec Mace stun or Bolas. If used correctly, you should have plenty of opportunities. Survivability is primarily provided to you by Weakness uptime (Mace auto and Warhorn 5), well timed dodge rolls (Signet of Stamina & Vigor from war horn 5), and your high health (Condi survival). Mace 3 is a daze and can be used to interrupt heals and resurrections if you are set on going ESPORTS. Mace 2 With traits is a reflect which you can use against lich necro/Pindown/Magnet pulls/etc (bcuz again, esports).
Utility choices:
Obviously, as you are zerker you won't be as tanky as Ham/Bow or Axe/Shield and you have no endure pain (because its a boring play style and your presumably a hipster or 'fuck the meta' rebel). However, you have a good amount of condi removal and survivability. Stability will be provided in traits although you can get rid of Signet of Stamina for Dolyak. You can also go signet of Power (if you're feeling really manly and want to see engi's/guardians shit themselves). Bola’s to set up damage. Berserker Stance because its too good to lose. 8 Seconds of condi immunity will really free you up when setting up your burst.
General PlayStyle:
Generally in all fights you want to hold onto your cool downs and wait for the enemy to use their random dodge rolls because no one knows how to play against mace and they are probably expecting you to whip out your hammer or do some random burst. Just stroll up with your mace autos, try to apply weakness use war horn 5 if they decide to fight you. Save Signet of Rage until after your pack runes are proc'ed as this will help you with generating adrenaline and you aren't going to burst yet. Pack runes will also bait out any boon strip or boon removal.
Weaknesses:
- Lack of Range but you should be fine with GS mobility, Swiftness uptime and Bolas.
- Hambow warrior will shit on you. However, you make up for this with your high mobility and roaming potential with GS.
Strengths:
- Cuz Fuck D/D Cele Ele meta
- Cuz Fuck Cele Rifle Engi meta
- Cuz Fuck double endure pain
- Cuz ESPORTS
II. Traits
Strength
Arms
Defense
Tactics
Discipline
Trait Details
Reckless Dodge: Dodge roll damages
Great Fortitude: High Health pool to counter condi
Building Momentum: Not really important
Slashing Power: More Burst Damage
Thick Skin: Extra Toughness because.
Missile Deflection: Mace 2 outplay potential. Can switch this for Dogged March which I find underwhelming
Adrenal Health: Sustain
Last Stand: To make up for lack of Stability. Cleansing Ire also usable though I find that you don’t make the most of it in this build.
Determined Revival: Can help with reviving
Empowered: Generally you will get a 3-4% Damage increase with Signet of Rage & Pack Runes. Tactics Tree Skills are somewhat underwhelming but the raw stats are what make it worth it as Vital is great in this build.
Versatile Rage: More adren when switch back from GS to Mace/Warhorn
Warrior’s Sprint: Invaluable Movement Speed
Fast Hands: Core Trait skill for Warrior PVP in general. Lack of class abilities made up for with frequent weapon swaps. Can set up GS burst much more frequently
Destruction of the Empowered: Raw damage - you will generally be doing 9-12% Extra damage. Against Ele’s and Engi’s you will be doing close to 20% extra damage on top of the 3-4% on Empowered and Slashing Power’s 10% extra damage and your 3.4k flat attack power.
III. Stat Specifics & Effects
Primary Stats
- Health 21952 (+2740)
- Vitality 1190 (+274)
- Armor 2327 (+200)
- Toughness 1116 (+200)
- Attack 3701 (+1685)
- Power 2491 (+1575)
- Critical Hit 49% (+49%)
- Precision 1941 (+1025)
Secondary Stats
- Boon Duration 10% (+10%)
- Burst Recharge 20% (+20%)
- Condition Duration 20% (+20%)
- Critical Damage 73% (+73%)
- Damage 1210 (+10%)
- Defense 1211 (+0)
- Ferocity 1100 (+1100)
- Healing Power 200 (+200)
- Movement Speed 25% (+25%)
- Swiftness Duration 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Strengths
~25k hp
~34k Power without might
~Good Crit/Crit Damage
Weaknesses
~Low Toughness; Make up for this with weapon skills and well timed dodge rolls
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Rune Stat Totals
- Power 175
- Swiftness Duration 30%
- Precision 125
Rune Bonuses
PvP Rune of the Pack- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Accessories & Jewels
Accessory Totals
- Power:1200
- Precision:900
- Ferocity:900
Weapon Set Sigils
- Weapon Strength: 1095-1210
- Weapon Strength: -