Necromancer WvW | Large Group Staff, Axe/Warhorn | Support "Nécromant - Death Burst"
Table of Contents
Summary
Nécromant rais McM
I. Weapons and Skills
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- 0Protection: 3 s
- 0Protection: 3 s
- 0Protection: 3 s
- 0Protection: 3 s
- 0Protection: 3 s
Weapon and Skill Details
Armes :
* Bâton
* Hache/cor ou dague/focus
Compétences :
Soin : Absorption d'altération
Puits : Souffrance et Corruption
Autres : Puits ténèbres ou Mur Spectral
Élite : Calamité
Traits
Spite
- Reaper’s MightShroud skill 1 grants 1 stack of might for 15 seconds.
- Spiteful TalismanReduces focus skill recharges by 20%. Increase damage to foes with no boons by 5%.
- Spiteful RenewalStriking a foe below 25% health consumes a condition from you and heals you when the condition is removed. (ICD 5s)
- Bitter ChillInflicting chill on a foe also inflicts 3 stacks of vulnerability for 8 seconds.
- Death’s EmbraceIncreases damage while downed by 25%. Striking foes below 33% health inflicts 1 stack of vulnerability for 5 seconds.
- Chill of DeathCast the focus skill Spinal Shivers when attacking a foe below 50% health. This trait now benefits from the recharge bonus of Spiteful Talisman.
- Rending ShroudWhile in shroud apply 3 stacks of vulnerability for 10 seconds to foes around you.
- Unholy FervorReduces recharge of axe skills by 20% and deal 10% more damage to vulnerable foes.
- Siphoned PowerStriking a foe below 50% health grants 2 stacks for might for 10 seconds. (1s ICD)
- Signets of SufferingReduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions.
- Close to DeathIncreases 20% damage to enemies below the health threshold (50%).
- Spiteful SpiritEntering shroud casts the axe skill Unholy Feast. This trait benefits from the recharge bonus of Unholy Fervor.
Blood Magic
- Mark of EvasionCast Mark of Blood when you dodge roll. (8s ICD)
- Ritual of LifeRevive allies 10% faster. When you start reviving an ally cast Well of Blood. This trait benefits from the recharge bonus of Vampiric Wells.
- Quickening ThirstReduces recharge of dagger skills by 33% if used while you are over 75% health. Move 25% faster while wielding at least one dagger.
- Blood BondWhen you inflict at least 4 stacks of bleeding to a single target cast Lesser Signet of Vampirism on them. This trait benefits from the recharge bonus of Signets of Suffering.
- VampiricYou siphon health with your attacks. Your minions siphon health and give it to you.
- Life from DeathWhen you exit shroud you heal and partially revive allies around you.
- Banshee’s WailReduces recharge of warhorn skills by 20% and increases effect durations for warhorn skills by 50%.
- Vampiric PresenceYou and allies near you siphon health with attacks (combat only). This effect stacks with the siphoning granted by Vampiric.
- Last RitesGain increasing healing power based on how low your health is. Other allies near you do not bleed out while downed (combat only).
- Vampiric RitualsReduces recharge of well skills by 20%. Wells siphon health for you every pulse and grant protection to allies when cast.
- Unholy MartyrDraws conditions from allies when you enter shroud and every few seconds while you remain in shroud. Gain life force each time a condition is transferred.
- TransfusionShroud skill 4 heals and partially revives nearby allies. Additionally you teleport up to 5 nearby downed allies to your location while channeling this skill.
Soul Reaping
- GluttonyIncrease life force gain from skills by 10%.
- Unyielding BlastShroud skill 1 pierces an inflicts 2 stacks of vulnerability for 10 seconds to targets it hits. Increased number of targets pierced to 5 from 4.
- Soul MarksMark skills are now unblockable and generate 3% life force when triggered.
- Speed of ShadowsIncreases movement speed while in shroud by 25% and decreases recharge of shroud by 30%.
- Last GaspGain Spectral Armor when your health falls below the threshold (50%).
- Spectral MasteryReduces recharge of spectral skills by 20% and increases duration by 50%. Additionally, when you activate a spectral skill you gain 5% life force.
- Vital PersistenceLife force drains 50% slower while in shroud and the recharge of shroud skills is reduced by 15%.
- Fear of DeathFear duration is 50% longer. When you are downed, fear foes around you for 1s.
- Strength of UndeathIncreases maximum life force pool by 15%. While above 50% lifeforce you deal 5% additional damage.
- Foot in the GraveWhen you enter shroud gain 1 stack of stability for 3 seconds and break out of stun.
- Death PerceptionWhile you are in shroud you have an additional 50% chance to critical hit.
- DhuumfireShroud skill 1 inflicts 1 stack of burning for 3 seconds when it hits.
Trait Details
Traits Hache/cor : Trait Dague/focus :
Méchanceté : 2 / 3 / 2 Méchanceté : 1 / 1 / 2
Magie du Sang : 3 / 2 / 1 Magie du Sang : 2 / 3 / 1
Moisson des âmes : 1 / 2 / 2 Moisson des âmes : 1 / 2 / 2
Magie du Sang : 1 nécromant par groupe avec "présence vampirique"
Moisson des âmes : 4 si mur spectral
7 si manque de stab
III. Stat Specifics & Effects
Primary Stats
- Health 19912 (+700)
- Vitality 1070 (+70)
- Armor 2641 (+674)
- Toughness 1674 (+674)
- Attack 3743 (+1577)
- Power 2519 (+1519)
- Critical Hit 35% (+35%)
- Precision 1659 (+659)
Secondary Stats
- Condition Duration (self) -40% (+-40%)
- Critical Damage 64% (+64%)
- DMG Taken from Guards and Lords -9% (+-9%)
- DMG to Guards and Lords 5% (+5%)
- Damage 1224 (+5%)
- Defense 967 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 960 (+960)
- Swiftness Duration 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Stats a atteindre :
Puissance : 2400
Coup critique : 35%
Santé : 19000
Armure : 2450
Dégat critique : 200%
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
- (30min)
- Condition Duration (self): -40%
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 77
- Power: 63
- Precision: 45
- Ferocity: 45
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Defense: 77
- Power: 47
- Precision: 34
- Ferocity: 34
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Defense: 330
- Power: 141
- Precision: 101
- Ferocity: 101
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Defense: 140
- Power: 47
- Precision: 34
- Ferocity: 34
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Defense: 203
- Power: 94
- Precision: 67
- Ferocity: 67
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Defense: 140
- Power: 47
- Precision: 34
- Ferocity: 34
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Armor Stat Totals
- Defense 967
- Power 614
- Swiftness Duration 30%
- Precision 440
- Ferocity 315
- Toughness 30
- DMG Taken from Guards and Lords -6%
Rune Bonuses
Superior Rune of the Pack- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Accessories & Jewels
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Power: 5
- DMG to Guards and Lords: 1%
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Power: 5
- DMG to Guards and Lords: 1%
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Power: 5
- DMG to Guards and Lords: 1%
Accessory Totals
- Power:504
- Toughness:644
- Ferocity:466
- Precision:40
- DMG Taken from Guards and Lords:-3%
- DMG to Guards and Lords:3%
Weapon Set Sigils
- Weapon Strength: 1034-1166
- Power: 251
- Precision: 179
- Ferocity: 179
- Weapon Strength: -
- Power: 5
- DMG to Guards and Lords: 1%
- Power: 5
- DMG to Guards and Lords: 1%
Weapon Set I
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
- Weapon Strength: 900-1110
- Power: 125
- Precision: 90
- Ferocity: 90
- Weapon Strength: 855-945
- Power: 125
- Precision: 90
- Ferocity: 90
- Power: 5
- DMG to Guards and Lords: 1%
- Power: 5
- DMG to Guards and Lords: 1%
Weapon Set II
Sigil of Superior Air50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Water Weapon I
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Water Weapon II
Upgrade Item Details
Armures : Berserker (Puis/Préci/Féro) Runes de le Meute
Armes : Bâton - Berserker (Puis/Préci/Féro) Cachet Feu et soif de sang
Switch - Berserker (Puis/Préci/Féro) Cachet Feu et d'air
Bijoux :
* Amulette : Cavalier (Robu/Puis/Féro)
* Dorsal : Berserker (Puis/Préci/Féro)
* Anneau : Cavalier (Robu/Puis/Féro)
* Accessoire : Cavalier (Robu/Puis/Féro)
Consommable :
Pierre à affûter et soupe volailles-citronnelle
V. Basic Gameplay
Main Skill Rotation
Impact
1. Poser la marque de sang pour enlever les égides, puis gelure pour ralentir les ennemies.
2. Si Mur Spectral : Poser le Mur spectral au dernier moment, là ou les cac se croisent.
2.1 Poser le puits de corruption sur la cellule ennemie qui a été ralenti.
Burst
1. Poser puits de souffrances sur le lead et ensuite passer en linceul pour faire proc le 50% coup critique.
2. Lancer chaînes souillées, puis transfert de vie (combo 5+4) pour immo et burst dans la bombe.
3. Ciblé les slain ou un ennemi avec peut de pv et spam l'explosion de vie.
Restack
1. Repack standard : Surtout ne pas être en linceul afin de pouvoir être soigner.
2. Repack sous pression : Poser les marques de régénération et d'explosion pour soigner les alliers.
Phase Bâton
On spam le 1 et on pose les différentes marques.
2 à poser régulièrement
3 permet de givre, soi pour impact, soi pendent une fuite.
3 et 4 pour faire une explosion de faiblesse, givre et de bon dégât (petite bombe).
5 pour fear les ennemies.
On peut l'utiliser pour :
- Décast des ranges qui burst en aoe (pluie de feu / transfère de vie / arc de glace)
- Empêcher une FP de slain un allier en fufu.
Phase Linceul
On spam le 1 pour faire de gros dégât.
Combo 5 et 4 pour immobiliser et Burst un pack d'ennemie.
Combo 2 et 3 pour ce téléporté sur un ennemie sans qu'il puisse esquiver.
3 pour fear un ennemie, utile si un voleur viens pour backstab.
2 pour impact un range avec peut de vie ou tenter de fuir vers une biche.
Phase Hache / Cor
On spam le 1 pour stack la vulné en mono-cible.
Le 5 permet de recharger le linceul au cac.
Phase multi-cible :
1. Avant impact speed avec le 5
2. Au début du contact stunt avec le 4
3. Dans le pack représailles et ralentissement avec le 3 et 5
Phase mono-cible :
1. Stunt pour décast des ranges qui burst en aoe avec le 4.
2. Burst mono-cible avec le 2
Phase Dague / Focus
Spam 1 sur les slain.
Combo 4 et 5 sur une target pour corrupt et faire de gros dégat.
3 Pour immo un ennemie dans la bombe ou un range mal placé.
2 Apporte un bon soin.