Necromancer PvE | Dungeon Axe/Focus | Damage Vampiric Shroud
Table of Contents
Summary
Berzerker necro PvE, burst damage with Axe/DS and good AoE from wells and Life Transfer.
You can reach 22k from Ghastly Claws and 8k from Life Blasts.
Gameplay video soon.
I. Weapons and Skills
- 
- 0Protection: 3 s
 - 0Protection: 3 s
 
 - 
- 0Protection: 3 s
 - 0Protection: 3 s
 
 - 
- 0Protection: 3 s
 - 0Protection: 3 s
 
 - 
- 0Protection: 3 s
 - 0Protection: 3 s
 
 - 
- 0Protection: 3 s
 - 0Protection: 3 s
 
 
- 
- 0Protection: 3 s
 
 
- 
- 0Protection: 3 s
 
 - 
- 0Protection: 3 s
 
 - 
- 0Protection: 3 s
 
 - 
- 0Protection: 3 s
 
 
Weapon and Skill Details
-Ghastly Claws hit hard, 22k so far I tested.
-Good stack of vulnerability from Reaper's Touch, Life Blast and Well of Suffering.
-Blood is Power for Might to us and our party (8s, use only if not caped under 25 from allies might)
-Life Blasts hit 6~8k
Traits
Spite
- Reaper’s MightShroud skill 1 grants 1 stack of might for 15 seconds.
 - Spiteful TalismanReduces focus skill recharges by 20%. Increase damage to foes with no boons by 5%.
 - Spiteful RenewalStriking a foe below 25% health consumes a condition from you and heals you when the condition is removed. (ICD 5s)
 - Bitter ChillInflicting chill on a foe also inflicts 3 stacks of vulnerability for 8 seconds.
 
- Death’s EmbraceIncreases damage while downed by 25%. Striking foes below 33% health inflicts 1 stack of vulnerability for 5 seconds.
 - Chill of DeathCast the focus skill Spinal Shivers when attacking a foe below 50% health. This trait now benefits from the recharge bonus of Spiteful Talisman.
 - Rending ShroudWhile in shroud apply 3 stacks of vulnerability for 10 seconds to foes around you.
 - Unholy FervorReduces recharge of axe skills by 20% and deal 10% more damage to vulnerable foes.
 
- Siphoned PowerStriking a foe below 50% health grants 2 stacks for might for 10 seconds. (1s ICD)
 - Signets of SufferingReduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions.
 - Close to DeathIncreases 20% damage to enemies below the health threshold (50%).
 - Spiteful SpiritEntering shroud casts the axe skill Unholy Feast. This trait benefits from the recharge bonus of Unholy Fervor.
 
Soul Reaping
- GluttonyIncrease life force gain from skills by 10%.
 - Unyielding BlastShroud skill 1 pierces an inflicts 2 stacks of vulnerability for 10 seconds to targets it hits. Increased number of targets pierced to 5 from 4.
 - Soul MarksMark skills are now unblockable and generate 3% life force when triggered.
 - Speed of ShadowsIncreases movement speed while in shroud by 25% and decreases recharge of shroud by 30%.
 
- Last GaspGain Spectral Armor when your health falls below the threshold (50%).
 - Spectral MasteryReduces recharge of spectral skills by 20% and increases duration by 50%. Additionally, when you activate a spectral skill you gain 5% life force.
 - Vital PersistenceLife force drains 50% slower while in shroud and the recharge of shroud skills is reduced by 15%.
 - Fear of DeathFear duration is 50% longer. When you are downed, fear foes around you for 1s.
 
- Strength of UndeathIncreases maximum life force pool by 15%. While above 50% lifeforce you deal 5% additional damage.
 - Foot in the GraveWhen you enter shroud gain 1 stack of stability for 3 seconds and break out of stun.
 - Death PerceptionWhile you are in shroud you have an additional 50% chance to critical hit.
 - DhuumfireShroud skill 1 inflicts 1 stack of burning for 3 seconds when it hits.
 
Blood Magic
- Mark of EvasionCast Mark of Blood when you dodge roll. (8s ICD)
 - Ritual of LifeRevive allies 10% faster. When you start reviving an ally cast Well of Blood. This trait benefits from the recharge bonus of Vampiric Wells.
 - Quickening ThirstReduces recharge of dagger skills by 33% if used while you are over 75% health. Move 25% faster while wielding at least one dagger.
 - Blood BondWhen you inflict at least 4 stacks of bleeding to a single target cast Lesser Signet of Vampirism on them. This trait benefits from the recharge bonus of Signets of Suffering.
 
- VampiricYou siphon health with your attacks. Your minions siphon health and give it to you.
 - Life from DeathWhen you exit shroud you heal and partially revive allies around you.
 - Banshee’s WailReduces recharge of warhorn skills by 20% and increases effect durations for warhorn skills by 50%.
 - Vampiric PresenceYou and allies near you siphon health with attacks (combat only). This effect stacks with the siphoning granted by Vampiric.
 
- Last RitesGain increasing healing power based on how low your health is. Other allies near you do not bleed out while downed (combat only).
 - Vampiric RitualsReduces recharge of well skills by 20%. Wells siphon health for you every pulse and grant protection to allies when cast.
 - Unholy MartyrDraws conditions from allies when you enter shroud and every few seconds while you remain in shroud. Gain life force each time a condition is transferred.
 - TransfusionShroud skill 4 heals and partially revives nearby allies. Additionally you teleport up to 5 nearby downed allies to your location while channeling this skill.
 
Trait Details
Spite:
-Life Blast grants might
-5% more damage agains foes without boons, additionally focus CD reduced
-Axe as main weapon, 20% less CD and 10% more damage agains foes with vulnerability
-2 Might when hit foes under 50% HP
-20% more damage agains foes with 50% or less HP
Soul Reaping:
-Life Blasts inflicts 2 vulnerability
-Vital presence allow us stay in DS more time and use it's skills more frequently
-5% more damage when LF  is above 50%
-50% crit. chance while in DS
Blood Magic:
-Our life leech spec, heals good amount of HP when used with wells
-To proc Blood Bond you have to dodge them use Dark Path
-We gave some party support with this, life leech (vampiric aura) and protection (Vampiric Rituals)
-Alternatively you can take Banshee's Wail over Vampiric Presense
-Transfusion is a good option to help your party, normally isn't necessary.
III. Stat Specifics & Effects
Primary Stats
- Health 19212 (+0)
 - Vitality 1000 (+0)
 
- Armor 1967 (+0)
 - Toughness 1000 (+0)
 
- Attack 3775 (+1756)
 - Power 2756 (+1756)
 
- Critical Hit 57% (+57%)
 - Precision 1961 (+961)
 
Secondary Stats
- Critical Damage 75% (+75%)
 - Damage 1019 (+0%)
 - Defense 967 (+0)
 
- Experience from Kills 20% (+20%)
 - Ferocity 1131 (+1131)
 
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
+250 Power from Sigil of Bloodlust
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Power: 100
Ferocity: 70
Experience from Kills: 10%
- (1hr)
 - Power: 100
 - Ferocity: 70
 - Experience from Kills: 10%
 
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
 - Gain power equal to 6% of your toughness
 - Gain power equal to 4% of your vitality
 - Experience from Kills: 10%
 
Armor & Runes
- Defense: 77
 - Power: 63
 - Precision: 45
 - Ferocity: 45
 
- Power: 25
 - Ferocity: 35
 - Power: 50
 - Ferocity: 65
 - Power: 100
 - +10% damage while health is above 90%.
 
- Defense: 77
 - Power: 47
 - Precision: 34
 - Ferocity: 34
 
- Power: 25
 - Ferocity: 35
 - Power: 50
 - Ferocity: 65
 - Power: 100
 - +10% damage while health is above 90%.
 
- Defense: 330
 - Power: 141
 - Precision: 101
 - Ferocity: 101
 
- Power: 25
 - Ferocity: 35
 - Power: 50
 - Ferocity: 65
 - Power: 100
 - +10% damage while health is above 90%.
 
- Defense: 140
 - Power: 47
 - Precision: 34
 - Ferocity: 34
 
- Power: 25
 - Ferocity: 35
 - Power: 50
 - Ferocity: 65
 - Power: 100
 - +10% damage while health is above 90%.
 
- Defense: 203
 - Power: 94
 - Precision: 67
 - Ferocity: 67
 
- Power: 25
 - Ferocity: 35
 - Power: 50
 - Ferocity: 65
 - Power: 100
 - +10% damage while health is above 90%.
 
- Defense: 140
 - Power: 47
 - Precision: 34
 - Ferocity: 34
 
- Power: 25
 - Ferocity: 35
 - Power: 50
 - Ferocity: 65
 - Power: 100
 - +10% damage while health is above 90%.
 
Armor Stat Totals
- Defense 967
 - Power 614
 - Ferocity 415
 - Precision 315
 
Rune Bonuses
Superior Rune of the Scholar- Power: 25
 - Ferocity: 35
 - Power: 50
 - Ferocity: 65
 - Power: 100
 - +10% damage while health is above 90%.
 
Accessories & Jewels
Accessory Totals
- Power:692
 - Precision:466
 - Ferocity:466
 
Weapon Set Sigils
- Weapon Strength: 900-1110
 - Power: 125
 - Precision: 90
 - Ferocity: 90
 
- Weapon Strength: 873-927
 - Power: 125
 - Precision: 90
 - Ferocity: 90