Warrior PvE | Dungeon Greatsword, Hammer | Damage Mighty Swap Build - The Unwelcome
Table of Contents
Summary
Having enough defense and regen to hold most of the damage, you can became a powerfull destroying train, knocking and smashing everything that stands before you.
I. Weapons and Skills
- Greatsword Slice½Slice your foe.Damage: 259Vulnerability: 8 sRange: 130
- Brutal Strike½Hit your foe with a final brutal strike.Damage: 333Range: 130
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Weapon and Skill Details
The Mobility and fast damage from the Greatsword.
The Crowd Control and High hits from the Hammer.
Defensive - [Dolyak Signet] and [Endure Pain] giving you Stability and Damage Immunity combo with [Spiked Armor] trait giving you an amazing comeback.
Offensive - [For great Justice!] and [Signet of Rage] to give you those stacks of Might and the Fury you want so much!
Traits
Discipline
- Versatile RageGain 5 adrenaline when you swap weapons.
- Crack ShotReduces recharge of rifle and harpoon gun weapon skills by 20%. Rifle and harpoon gun shots pierce.
- Warrior’s SprintMove 25% faster while wielding melee weapons. Using a movement skill removes the immobilize condition.
- Vengeful ReturnThe Vengeance downed skill has a 100% chance to rally you if you kill a foe while it is active. When you rally you regain 25% additional health and 100 endurance.
- Fast HandsReduces recharge of weapon swap by 5 seconds.
- Inspiring Battle StandardBanners apply regeneration for 3 seconds every 3 seconds to allies in their radius while they are active.
- Destruction of the EmpoweredDeal 3% additional damage to foes for each boon they have on them.
- Brawler’s RecoveryRemove 1 condition whenever you swap weapons (combat only).
- Versatile PowerGain 2 stacks of might for 10 seconds whenever you swap weapons (combat only). Burst skill recharge is reduced by 15%.
- Merciless HammerReduces recharge of hammer weapon skills by 20%. Hammer skills deal 20% more damage to stunned, dazed, knocked down, or launched foes.
- Heightened FocusStriking a foe below 50% health grants quickness for 4 seconds (15s ICD).
- Burst MasteryBurst skills deal 7% more damage. Regain 3/7/10 adrenaline when using a burst skill based on the amount of adrenaline spent.
Defense
- Thick SkinGain 120 toughness while you are above 90% health.
- Shield MasterReduces recharge on shield skills by 20%. Blocking an attack grants 1 stack of might for 8 seconds. If you block a missile attack you reflect it instead.
- Dogged MarchChill, cripple and immobilize have their duration reduced by 33% when applied to you. Gain regeneration for 3 seconds whenever one of these conditions is applied to you (10s ICD).
- Cull the WeakDeal 5% more damage to weakened foes. Striking a foe without weakness that is below 25% health inflicts weakness on them for 3 seconds.
- Adrenal HealthHeal every 3 seconds based on your current adrenaline level.
- Defy PainCast Endure Pain if you take damage while below 25% health. This trait benefits from the duration bonus provided by Last Stand
- Armored AttackGain power equal to 10% of your toughness.
- Sundering MaceReduces recharge on mace weapon skills by 20%. Mace skills apply 1 stack of vulnerability for 10 seconds whenever they hit a foe that is dazed, launched, knocked down or stunned.
- Spiked ArmorGain 150 toughness while you have retaliation. Suffering a critical hit grants you retaliation for 5 seconds (15s ICD)
- Last StandGain vigor for 6 seconds whenever you activate a stance. Stance durations last 25% longer. If you are affected by a crowd control skill cast Balanced Stance. 45s internal cooldown.
- Cleansing IreGain 1 adrenaline whenever you are hit. Remove 1 condition per bar of adrenaline spent when activating a burst skill.
- Rousing ResilienceGain 1000 toughness for 8 seconds and heal yourself whenever you break out of a stun.
Strength
- Reckless DodgeDeal damage to foes at the end of your dodge roll.
- Death from AboveFalling damage reduced by 50%. When you take falling damage launch foes away from your point of impact.
- Restorative StrengthGain 5 stacks of might for 6 seconds when you use a healing skill.
- Peak PerformanceReduces the recharge of Physical skills by 20%. Physical skills deal 10% more damage for each bar of adrenaline you have accrued.
- Building MomentumBurst skills restore 15 endurance if they hit.
- Body BlowStuns, dazes, knockbacks and knockdowns inflict weakness for 3 seconds and 2 stacks of bleeding for 6 seconds.
- Forceful GreatswordReduces the recharge of Greatsword and spear skills by 20% and increases damage of greatsword and spear skills by 10%. Additionally when you land a critical hit with these weapons you gain 1 stack of might for 5 seconds.
- Great FortitudeGain vitality equal to 10% of your power.
- Stick and MoveDeal 10% more damage while your endurance is not full. Adept
- Berserker’s PowerGain a 10/15/20% damage boost for 8 seconds after using a burst skill based on how much adrenaline was spent.
- Distracting StrikesInterrupts inflict 4 stacks of confusion for 8 seconds.
- Axe MasteryRecharge on axe skills is reduced by 20% and gain 150 ferocity for each axe you are wielding. When you critical hit with an axe you gain 2 additional adrenaline.
Trait Details
Discipline - Each time you swap your weapon you get Adrenaline, Might and removes conditions. And depending to which weapon you swaping to, you can Chill plus Lifesteal (Greatsword) or Stack more Mighty (Hammer)!
More Mobility and more Hammer Empowerment.
Defense - Regen and more Toughtness and more Toughtness comboing with [Armored Attack][V] giving you extra Power.
Each time you Breakout of Stun Using [Endure Pain] and [Dolyak Signet] you get Regen and 1000 Toughness that will give you 100 Power from the [Armored Attack][V] Trait.
Strength - Using [Signet of Rage] and [For Great Justice!] will make [Forcefull Greatword][V] stack loads of Might due to Fury.
Feel free to use your Burst Skill everytime you can so you'll get the Extra damage from [Beserker's Power][VII] Trait.
III. Stat Specifics & Effects
Primary Stats
- Health 19912 (+700)
- Vitality 1070 (+70)
- Armor 2451 (+180)
- Toughness 1180 (+180)
- Attack 3830 (+1675)
- Power 2675 (+1675)
- Critical Hit 58% (+58%)
- Precision 2141 (+1141)
Secondary Stats
- Agony Resistance 70 (+70)
- Critical Damage 64% (+64%)
- Damage 1155 (+0%)
- Defense 1271 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 960 (+960)
- Might Duration 45% (+45%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
If you want Unstopable Might and Toughness This is it!
Mobility, Crowd Control, Might Stacking, Toughness and Regen.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Gain 85 health every second
Vitality: 70
Experience from Kills: 10%
- (30min)
- Gain 85 health every second
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain precision equal to 6% of your toughness
- Gain precision equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 127
- Power: 63
- Precision: 45
- Ferocity: 45
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Precision: 5
- Agony Resistance: 5
- Defense: 127
- Power: 47
- Precision: 34
- Ferocity: 34
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Precision: 5
- Agony Resistance: 5
- Defense: 381
- Power: 141
- Precision: 101
- Ferocity: 101
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Precision: 5
- Agony Resistance: 5
- Defense: 191
- Power: 47
- Precision: 34
- Ferocity: 34
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Precision: 5
- Agony Resistance: 5
- Defense: 254
- Power: 94
- Precision: 67
- Ferocity: 67
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Precision: 5
- Agony Resistance: 5
- Defense: 191
- Power: 47
- Precision: 34
- Ferocity: 34
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Precision: 5
- Agony Resistance: 5
Armor Stat Totals
- Defense 1271
- Power 614
- Might Duration 45%
- Precision 345
- Ferocity 315
- Agony Resistance 30
Rune Bonuses
Superior Rune of Strength- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Accessories & Jewels
- Precision: 5
- Agony Resistance: 5
- Precision: 5
- Agony Resistance: 5
- Precision: 5
- Agony Resistance: 5
- Precision: 5
- Agony Resistance: 5
- Precision: 5
- Agony Resistance: 5
- Precision: 5
- Agony Resistance: 5
Accessory Totals
- Power:692
- Precision:496
- Ferocity:466
- Agony Resistance:30
Weapon Set Sigils
- Weapon Strength: 1045-1155
- Power: 251
- Precision: 179
- Ferocity: 179
- Weapon Strength: -
- Precision: 5
- Agony Resistance: 5
- Precision: 5
- Agony Resistance: 5
Weapon Set I
Sigil of Superior LeechingYour next attack after swapping to this weapon while in combat steals some health.
- Weapon Strength: 1034-1166
- Power: 251
- Precision: 179
- Ferocity: 179
- Weapon Strength: -
- Precision: 5
- Agony Resistance: 5
- Precision: 5
- Agony Resistance: 5
Weapon Set II
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Water Weapon I
Water Weapon II
V. Basic Gameplay
Hope you guys like this build!!! hope you enjoy!!!
Give me some feedback in game!
Cheers, The Unwelcome.
Nnoitra.9357
Main Skill Rotation
Hope you guys like this build!!! hope you enjoy!!!
Give me some feedback in game!
Cheers, The Unwelcome.
Nnoitra.9357