Elementalist WvW | Large Group Staff | Assaulter Earth, Wind & Fire
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Table of Contents
Summary
Following Water and Arcana nerfs and Fire buff, here comes a WvW build for sustained free-casting against focus groups. Stone Heart, Lightning Rod and Persisting Flames are its core traits. Which makes the build revolve around two rotations. The first is a strong sustain, heavy damage channeled one. The second an AoE fury Stacking one.
I. Weapons and Skills
Traits
Fire Magic
- Empowering FlameGain 150 power while in fire attunement.
- Burning PrecisionCritical hits have a 33% chance to cause 2 seconds of burning. Burning duration is increased by 20%.
- ConjurerGain fire aura for 5 seconds when an ally picks up a conjured weapon; Conjured weapons have 10 more charges.
- Burning FireUse cleansing fire automatically when you have 3 conditions on you.
- SunspotInflict damage at your location when you attune to fire, and gain 3 seconds of fire aura.
- Pyromancer’s TrainingDeal 10% more damage while attuned to fire. Fire abilities have a 33% reduced recharge.
- One with FireFire auras you apply last 33% longer and grant 2 stacks of might for 10 second when applied.
- Power OverwhelmingGain condition damage based on 10% of your total power attribute.
- Burning RageDeal 10% more damage to burning foes.
- Persisting FlamesExecuting blast finishers on fire fields grant 10 seconds of fury. Fire fields last 2 seconds longer. Create a lava font on your position when you go down.
- Pyromancer’s PuissanceEach skill you use while attuned to fire grant you 15 seconds of might. This effect works in combat only.
- Blinding AshesBlind foes for 4 seconds when you burn them. 8 second internal cooldown.
Air Magic
- Zephyr's SpeedMove 25% faster when attuned to air.
- Zephyr’s BoonAuras grant fury and swiftness for 5s when applied.
- One with AirGain 3 seconds of superspeed when attuning to air.
- Ferocious WindsGain ferocity based on 7% of your precision.
- Electric DischargeStrike your target with a bolt of lightning when attuning to air.
- InscriptionGrant a boon associated with your current attunement when you cast a glyph. Glyph ability recharges are reduced by 20%.
- Aeromancer’s TrainingGain 190 precision while attuned to air. Recharge of air weapon abilities are reduced by 33%.
- Tempest DefenseSurround yourself with a shocking aura for 4 seconds when disabled. Deal 20% increased damage to stunned or knocked down foes.
- Weak SpotYou have a 60% chance to cause 5 seconds of vulnerability to enemies when you critically hit them.
- Bolt to the HeartDeal 20% more damage to enemies whose health is below 50%.
- Fresh AirRecharge air attunement when you critically hit an enemy.
- Lightning RodDisabling an enemy causes them to be struck by a lightning bolt.
Earth Magic
- Stone FleshGain 150 toughness while attuned to earth.
- Earth’s EmbraceGain armor of earth when struck while below 50% health.
- Serrated StonesBleeds you apply last 20% longer; deal 5% more damage to bleeding foes.
- Elemental ShieldingGrant 3 seconds of protection when applying an aura to yourself or an ally.
- Earthen BlastDamage foes and cripple them for 3s when attuning to earth.
- Strength of StoneGain condition damage based on 10% of your toughness attribute.
- Rock SolidGrant 2 seconds of stability to nearby allies when attuning to earth.
- Geomancer’s TrainingYou recover 33% more quickly from chilled, cripple and immobilize. Earth abilities recharge 33% faster.
- Geomancer’s DefenseYou take 10% less damage from foes within 360 range of you.
- Diamond SkinConditions cannot be applied to you when your health is above the threshold (90%)
- Written in StoneMaintain the passive effects of signets when you activate then. Reduces recharge of signets by 20%.
- Stone HeartYou cannot be critically hit while attuned to earth.
Trait Details
Stone Heart makes sitting in earth a hard counter to Focus Build based on crits (Thieves, Mesmer,...)
Lightning Rod helps you deal more damage while in earth.
Persisting Flames increases your crit chances, thus increasing your burning chance and your damage.
Everuthing else is self-explanatory.
III. Stat Specifics & Effects
Primary Stats
- Health 17195 (+5550)
- Vitality 1555 (+555)
- Armor 2623 (+656)
- Toughness 1656 (+656)
- Attack 3302 (+1191)
- Power 2191 (+1191)
- Critical Hit 50% (+50%)
- Precision 1824 (+824)
Secondary Stats
- Burning Duration 20% (+20%)
- Condition Damage 553 (+553)
- Critical Damage 35% (+35%)
- Damage 1111 (+0%)
- Defense 967 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 528 (+528)
- Healing Power 314 (+314)
- Magic find 20% (+20%)
- Swiftness Duration 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Loaf of Omnomberry Bread
Duration: 30min
Vitality: 100
Toughness: 70
Experience from Kills: 10%
Vitality: 100
Toughness: 70
Experience from Kills: 10%
- (30min)
- Vitality: 100
- Toughness: 70
- Experience from Kills: 10%
Utility Nourishment
Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Zojja's Masque
- Defense: 77
- Power: 63
- Precision: 45
- Ferocity: 45
Superior Rune of the Pack
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Zojja's Epaulets
- Defense: 77
- Power: 47
- Precision: 34
- Ferocity: 34
Superior Rune of the Pack
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Wei Qi's Doublet
- Defense: 330
- Vitality: 141
- Power: 101
- Toughness: 101
Superior Rune of the Pack
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Zojja's Wristguards
- Defense: 140
- Power: 47
- Precision: 34
- Ferocity: 34
Superior Rune of the Pack
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Zojja's Breeches
- Defense: 203
- Power: 94
- Precision: 67
- Ferocity: 67
Superior Rune of the Pack
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Zojja's Footwear
- Defense: 140
- Power: 47
- Precision: 34
- Ferocity: 34
Superior Rune of the Pack
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Armor Stat Totals
- Defense 967
- Power 574
- Swiftness Duration 30%
- Precision 339
- Ferocity 214
- Vitality 141
- Toughness 101
Rune Bonuses
Superior Rune of the Pack- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Accessories & Jewels
Magical InfusionUtility Infusion
- Magic find: 20%
(Infused)
Magical InfusionUtility Infusion
- Magic find: 20%
(Infused)
Magical InfusionUtility Infusion
- Magic find: 20%
(Infused)
Magical InfusionUtility Infusion
- Magic find: 20%
Magical InfusionUtility Infusion
- Magic find: 20%
Magical InfusionUtility Infusion
- Magic find: 20%
Accessory Totals
- Power:314
- Precision:314
- Toughness:314
- Vitality:314
- Condition Damage:314
- Healing Power:314
- Ferocity:314
- Magic find:20%
Weapon Set Sigils
Rabid Staff
- Weapon Strength: 985-1111
- Condition Damage: 239
- Precision: 171
- Toughness: 171
- Weapon Strength: -