Mesmer WvW | Fun Greatsword, Sword/Focus | Assaulter Shatter mesmer
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Table of Contents
Summary
High damage shatter mesmer.
I. Weapons and Skills
Traits
Domination
- Illusion of VulnerabilityInterrupting a foe inflicts 3 stacks of vulnerability for 5 seconds.
 - Confounding SuggestionsIncreases daze and stun duration on foes by 25%. When you would daze a foe, you stun them instead (5s ICD).
 - Empowered IllusionsYour illusions deal 15% more damage.
 - Rendering ShatterShatter skills inflict 1 stack of vulnerability for 8 seconds on foes they hit.
 
- DazzlingDazing a foe inflicts 5 stacks of vulnerability for 8 seconds.
 - Shattered ConcentrationShatter skills remove 1 boon from foes they hit.
 - Furious InterruptionGain quickness for 3 seconds whenever you interrupt a foe (5s ICD).
 
- FragilityDeal 0.5% more damage to foes for each stack of vulnerability on them.
 - Imagined BurdenReduces recharge of Greatsword skills by 20%. Gain 2 stacks of might for 5 seconds whenever you or an illusion uses Spacial Surge. All of your other greatsword skills inflict cripple for 2s when they hit.
 - Mental AnguishShatter skills deal 15% more damage. This bonus damage is doubled on foes that are not activating skills.
 - Power BlockInterrupting a foe inflicts damage and causes weakness for 5s. Additionally if the interrupted skill has a recharge time greater than 0 it is put on a 15 second recharge.
 
Dueling
- Critical InfusionGain vigor for 5s when you critical hit.
 - Phantasmal FuryYour phantasms gain 10 seconds of fury every 10 seconds.
 - Desperate DecoyCast Decoy when you are struck while below 50% health. This trait benefits from the recharge bonus provided by Master of Manipulation.
 - Duelist DisciplinePistol skills recharge 25% of their full recharge when you interrupt a foe. Pistol attacks from you and your illusions have a 33% chance to inflict 1 stacks of bleeding for 5 seconds.
 
- Sharper ImagesYour illusions inflict 1 stack of bleeding for 5s when they critical hit.
 - Blinding DissipationWhenever you use a shatter skill you blind foes around you for 3 seconds.
 - Evasive MirrorWhenever you successfully evade an attack, gain a projectile reflecting barrier for 1.5 seconds (1.5s ICD).
 - Fencer’s FinesseReduces recharge of sword skills by 20%. Whenever you or an illusion hits with a sword attack you gain a stack of Fencer’s Finesse that gives 15 ferocity for 6 seconds (maximum 10 stacks).
 
- Confusing CombatantsYou and your illusions inflict 1 stack of confusion for 3 seconds on critical hit (33% chance).
 - Harmonious MantrasMantra skills can be activated 3 times before needing to be channeled again. Whenever you use a mantra skill gain a stack of Harmonious Mantras for 10 seconds which increases your damage by 4% per stack (maximum 5 stacks).
 - MistrustWhenever you interrupt a foe inflict 2 stacks of confusion for 6 seconds to foes in a radius around your target.
 - Deceptive EvasionWhenever you use a dodge roll you create a clone.
 
Illusions
- Illusionary RetributionAll shatter skills inflict 1 stack of confusion for 3 seconds when they hit.
 - Compounding PowerDeal 3% increased damage and gain 50 condition damage for each illusion you control.
 - Persistence of MemoryWhen a phantasm shatters all phantasm skills have their recharge reduced by 2 seconds.
 - The PledgeTorch skills remove 1 condition from you when activated. While you are stealthed torch skills recharge 1.5% of their maximum recharge every second.
 
- Illusionist’s CelerityReduce recharge on illusion-summoning skills by 20%
 - Shattered StrengthGain 1 stack of might for 10 seconds per illusion when you use a shatter skill.
 - Phantasmal HastePhantasms attack skill recharge is reduced by 20%, causing them to attack more often.
 - Maim the DisillusionedShatter skills inflict 1 stack of torment for 6 seconds on foes they hit.
 
- Master of MisdirectionConfusion you inflict lasts 33% longer. Reduces recharge on shatter skills by 15%.
 - IneptitudeInflict 1 stack of confusion for 4 seconds whenever you blind a foe. Whenever you successfully block or evade an attack your attacker is blinded for 3 seconds (10s ICD per foe).
 - Master of FragmentationEnhances the effect of shatter skills. Mind Wrack has a 10% increased critical hit chance. Cry of Frustration inflicts cripple for 3 seconds on struck foes. Diversion hits up to 5 targets. Distortion reflects projectiles.
 - Malicious SorceryReduces recharge of scepter skills by 20%. Increases attack speed by 15% while wielding a scepter.
 
III. Stat Specifics & Effects
Primary Stats
- Health 16102 (+180)
 - Vitality 1018 (+18)
 
- Armor 2002 (+35)
 - Toughness 1035 (+35)
 
- Attack 3950 (+1795)
 - Power 2795 (+1795)
 
- Critical Hit 49% (+49%)
 - Precision 1942 (+942)
 
Secondary Stats
- Critical Damage 68% (+68%)
 - DMG Taken from Guards and Lords -7% (+-7%)
 - DMG to Guards and Lords 7% (+7%)
 - Damage 1155 (+0%)
 
- Defense 967 (+0)
 - Experience from Kills 20% (+20%)
 - Ferocity 1030 (+1030)
 - Might Duration 45% (+45%)
 
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Bowl of Sweet and Spicy Butternut Squash Soup
Duration: 1hr
Power: 100
Ferocity: 70
Experience from Kills: 10%
Power: 100
Ferocity: 70
Experience from Kills: 10%
- (1hr)
 - Power: 100
 - Ferocity: 70
 - Experience from Kills: 10%
 
Utility Nourishment
Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
 - Gain power equal to 6% of your toughness
 - Gain power equal to 4% of your vitality
 - Experience from Kills: 10%
 
Armor & Runes
Zojja's Masque
- Defense: 77
 - Power: 63
 - Precision: 45
 - Ferocity: 45
 
Superior Rune of Strength
- Power: 25
 - Might Duration: 10%
 - Power: 50
 - +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
 - Power: 100
 - +20% Might Duration; +5% damage while under the effects of might.
 
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
 - DMG Taken from Guards and Lords: -1%
 
Zojja's Epaulets
- Defense: 77
 - Power: 47
 - Precision: 34
 - Ferocity: 34
 
Superior Rune of Strength
- Power: 25
 - Might Duration: 10%
 - Power: 50
 - +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
 - Power: 100
 - +20% Might Duration; +5% damage while under the effects of might.
 
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
 - DMG Taken from Guards and Lords: -1%
 
Zojja's Doublet
- Defense: 330
 - Power: 141
 - Precision: 101
 - Ferocity: 101
 
Superior Rune of Strength
- Power: 25
 - Might Duration: 10%
 - Power: 50
 - +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
 - Power: 100
 - +20% Might Duration; +5% damage while under the effects of might.
 
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
 - DMG Taken from Guards and Lords: -1%
 
Zojja's Wristguards
- Defense: 140
 - Power: 47
 - Precision: 34
 - Ferocity: 34
 
Superior Rune of Strength
- Power: 25
 - Might Duration: 10%
 - Power: 50
 - +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
 - Power: 100
 - +20% Might Duration; +5% damage while under the effects of might.
 
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
 - DMG Taken from Guards and Lords: -1%
 
Zojja's Breeches
- Defense: 203
 - Power: 94
 - Precision: 67
 - Ferocity: 67
 
Superior Rune of Strength
- Power: 25
 - Might Duration: 10%
 - Power: 50
 - +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
 - Power: 100
 - +20% Might Duration; +5% damage while under the effects of might.
 
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
 - DMG Taken from Guards and Lords: -1%
 
Zojja's Footwear
- Defense: 140
 - Power: 47
 - Precision: 34
 - Ferocity: 34
 
Superior Rune of Strength
- Power: 25
 - Might Duration: 10%
 - Power: 50
 - +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
 - Power: 100
 - +20% Might Duration; +5% damage while under the effects of might.
 
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
 - DMG Taken from Guards and Lords: -1%
 
Armor Stat Totals
- Defense 967
 - Power 614
 - Might Duration 45%
 - Precision 315
 - Ferocity 315
 - Toughness 30
 - DMG Taken from Guards and Lords -6%
 
Rune Bonuses
Superior Rune of Strength- Power: 25
 - Might Duration: 10%
 - Power: 50
 - +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
 - Power: 100
 - +20% Might Duration; +5% damage while under the effects of might.
 
Accessories & Jewels
Mighty WvW InfusionOffensive Infusion
- Power: 5
 - DMG to Guards and Lords: 1%
 
(Infused)
Mighty WvW InfusionOffensive Infusion
- Power: 5
 - DMG to Guards and Lords: 1%
 
(Infused)
Mighty WvW InfusionOffensive Infusion
- Power: 5
 - DMG to Guards and Lords: 1%
 
(Infused)
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
 - DMG Taken from Guards and Lords: -1%
 
Mighty WvW InfusionOffensive Infusion
- Power: 5
 - DMG to Guards and Lords: 1%
 
Mighty WvW InfusionOffensive Infusion
- Power: 5
 - DMG to Guards and Lords: 1%
 
Accessory Totals
- Power:717
 - Precision:448
 - Ferocity:466
 - Vitality:18
 - DMG to Guards and Lords:5%
 - Toughness:5
 - DMG Taken from Guards and Lords:-1%
 
Weapon Set Sigils
Zojja's Claymore
- Weapon Strength: 1045-1155
 - Power: 251
 - Precision: 179
 - Ferocity: 179
 
- Weapon Strength: -
 
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Mighty WvW InfusionOffensive Infusion
- Power: 5
 - DMG to Guards and Lords: 1%
 
Mighty WvW InfusionOffensive Infusion
- Power: 5
 - DMG to Guards and Lords: 1%
 
Sigil of Superior Air
50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Weapon Set I
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Zojja's Blade
- Weapon Strength: 950-1050
 - Power: 125
 - Precision: 90
 - Ferocity: 90
 
Zojja's Artifact
- Weapon Strength: 873-927
 - Power: 125
 - Precision: 90
 - Ferocity: 90
 
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Mighty WvW InfusionOffensive Infusion
- Power: 5
 - DMG to Guards and Lords: 1%
 
Sigil of Superior Air
50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Mighty WvW InfusionOffensive Infusion
- Power: 5
 - DMG to Guards and Lords: 1%
 
Weapon Set II
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Sigil of Superior Air50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Mighty WvW InfusionOffensive Infusion
- Power: 5
 - DMG to Guards and Lords: 1%
 
Mighty WvW InfusionOffensive Infusion
- Power: 5
 - DMG to Guards and Lords: 1%
 
Water Weapon I
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Water Weapon II
V. Basic Gameplay
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