Thief WvW | Fun Pistol/Dagger, Shortbow | Assaulter Venom thief
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Table of Contents
Summary
Venom thief
I. Weapons and Skills
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- Shadow ReturnReturn to your starting location and cure three conditions.Break stunRange: 1,200
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Traits
Shadow Arts
- Merciful AmbushStealth yourself and your target for 3 seconds when reviving an ally. You revive allies 10% faster.
- Last RefugeUse Blinding Powder when you are struck while below 25% health.
- Concealed DefeatCreate a Smoke Screen when downed. Deception abilities recharge 20% faster.
- Shadow’s EmbraceRemove 1 condition every 3 seconds while in stealth.
- Meld with ShadowsStealth from your abilities last 1 second longer.
- Shadow ProtectorWhen you grant stealth to an ally, they gain 3 seconds of regeneration.
- Hidden ThiefGain stealth for 2 seconds when stealing from an enemy (automatically affected by Meld with Shadows).
- Leeching VenomsSiphon life from your foes when triggering a venom. This can only occur once per strike. Gain 2 stacks of might for 20 seconds when activating a venom.
- Resilience of ShadowsStealth effects that you apply reduce incoming attack damage by 25%.
- Cloaked in ShadowGaining stealth blinds nearby foes for 5 seconds. Release a blinding powder when take falling damage. You take 50% less damage from falling.
- Shadow’s RejuvenationRegenerate health and initiative while in stealth
- Venomous AuraWhen you use a venom skill, you apply the effect to all nearby allies as well. Venom recharges are reduced by 20%.
Deadly Arts
- Serpent’s TouchStealing inflicts 2 stacks of poison for 10 seconds. Your attacks while in the downed state apply 2 seconds of poison.
- Dagger TrainingDagger attacks have a 33% chance to poison enemies for 2 seconds.
- MugDeal damage and gain life when stealing. This attack cannot critically hit enemies.
- Trappers RespiteDrop a needle trap when you use a healing skill. 30 second icd
- Lotus PoisonWeaken targets for 4 seconds when you poison them.
- Deadly TrapperTraps apply vulnerability to enemies and grant you might. Trap recharges are reduced.
- Panic StrikeStriking a foe that is below the health threshold immobilizes them for 2.5 seconds. This trait has a 20 second internal cooldown.
- Revealed TrainingGain up to 200 extra power while you are revealed, based on current level.
- Exposed WeaknessDeal 10% more damage if your target has a condition.
- Potent PoisonPoison you apply has a 33% increased duration and deals 33% more damage.
- ImprovisationOne random skill category is immediate recharged when you steal. You can use stolen items twice.
- ExecutionerDeal 20% extra damage when your target is below the health threshold.
Acrobatics
- Expeditious DodgerGain 4 seconds of swiftness upon dodging.
- Fleet ShadowMove 50% faster while in stealth
- Vigorous RecoveryGain vigor for 7 seconds when using a healing skill.
- Pain ResponseGain regeneration for 10 seconds and remove damaging conditions when struck while below 75% health.
- Feline GraceGain 4 seconds of vigor upon successfully evading an attack. This effect has a 1 second internal cooldown.
- Guarded InitiationRemove vulnerability, weakness and slow from yourself when striking an enemy while above the 90% health threshold.
- Swindler’s EquilibriumSuccessfully evading an attack while wielding a sword recharges steal by 1 second. This effect has a 1 second internal cooldown.
- Hard to CatchBreak stun and refill endurance when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch)
- Endless StaminaThe effects of vigor on you are enhanced by 50%.
- Assassin’s RewardHeal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
- Upper HandGain one initiative when you evade an attack. This effect has a 3 second internal cooldown.
- Don’t StopThe effects of cripple and chill on you are reduced by 50%, meaning your movement is decreased by 25% and 33% respectively, rather than 50% and 66%. If you would become immobilized, you are instead crippled for 4 seconds. This effect can only occur once ev
III. Stat Specifics & Effects
Primary Stats
- Health 20175 (+8530)
- Vitality 1853 (+853)
- Armor 3209 (+1091)
- Toughness 2091 (+1091)
- Attack 2055 (+0)
- Power 1000 (+0)
- Critical Hit 9% (+9%)
- Precision 1108 (+108)
Secondary Stats
- Agony Resistance 30 (+30)
- Condition Damage 2088 (+2088)
- Condition Duration 50% (+50%)
- DMG Taken from Guards and Lords -8% (+-8%)
- Damage 1055 (+0%)
- Defense 1118 (+0)
- Experience from Kills 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Rare Veggie Pizza
Duration: 30min
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Condition Duration: 40%
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Master Tuning Crystal
Duration: 30min
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Morbach's Visage
- Defense: 102
- Condition Damage: 63
- Toughness: 45
- Vitality: 45
Superior Rune of the Undead
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Morbach's Shoulderguard
- Defense: 102
- Condition Damage: 47
- Toughness: 34
- Vitality: 34
Superior Rune of the Undead
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Morbach's Guise
- Defense: 355
- Condition Damage: 141
- Toughness: 101
- Vitality: 101
Superior Rune of the Undead
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Morbach's Grips
- Defense: 165
- Condition Damage: 47
- Toughness: 34
- Vitality: 34
Superior Rune of the Undead
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Morbach's Leggings
- Defense: 229
- Condition Damage: 94
- Toughness: 67
- Vitality: 67
Superior Rune of the Undead
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Morbach's Striders
- Defense: 165
- Condition Damage: 47
- Toughness: 34
- Vitality: 34
Superior Rune of the Undead
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Resilient WvW InfusionDefensive Infusion
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Armor Stat Totals
- Defense 1118
- Condition Damage 614
- Toughness 445
- Vitality 315
- DMG Taken from Guards and Lords -6%
Rune Bonuses
Superior Rune of the Undead- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Accessories & Jewels
Versatile Malign InfusionOmni Infusion
- Condition Damage: 5
- Agony Resistance: 5
(Infused)
Versatile Malign InfusionOmni Infusion
- Condition Damage: 5
- Agony Resistance: 5
(Infused)
Versatile Malign InfusionOmni Infusion
- Condition Damage: 5
- Agony Resistance: 5
(Infused)
Versatile Malign InfusionOmni Infusion
- Condition Damage: 5
- Agony Resistance: 5
Versatile Malign InfusionOmni Infusion
- Condition Damage: 5
- Agony Resistance: 5
Versatile Malign InfusionOmni Infusion
- Condition Damage: 5
- Agony Resistance: 5
Accessory Totals
- Precision:108
- Toughness:466
- Vitality:358
- Condition Damage:722
- Agony Resistance:30
Weapon Set Sigils
Mathilde's Revolver
- Weapon Strength: 920-1080
- Condition Damage: 125
- Toughness: 90
- Vitality: 90
Mathilde's Razor
- Weapon Strength: 970-1030
- Condition Damage: 125
- Toughness: 90
- Vitality: 90
Superior Sigil of Malice
+10% Condition Duration
Malign WvW InfusionOffensive Infusion
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
Superior Sigil of Bursting
+6% Condition Damage
Malign WvW InfusionOffensive Infusion
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
Weapon Set I
Superior Sigil of Malice+10% Condition Duration
Superior Sigil of Bursting+6% Condition Damage
Mathilde's Short Bow
- Weapon Strength: 950-1050
- Condition Damage: 251
- Toughness: 179
- Vitality: 179
- Weapon Strength: -
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Malign WvW InfusionOffensive Infusion
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
Malign WvW InfusionOffensive Infusion
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
Sigil of Superior Hydromancy
You freeze nearby foes for 2s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Weapon Set II
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Mathilde's Impaler
- Weapon Strength: 950-1050
- Condition Damage: 125
- Toughness: 90
- Vitality: 90
- Weapon Strength: -
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Malign WvW InfusionOffensive Infusion
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
Malign WvW InfusionOffensive Infusion
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
Water Weapon I
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)