Elementalist PvE | Dungeon Staff | Damage Elementaliste bâton orienté dégâts

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Summary

Build élémentaliste bâton se focalisant sur des dégâts de zone élevés tout en permettant une bonne survivabilité.

 

Utilisable pour tout type de contenu PvE.


I. Weapons and Skills

Berserker's Staff
  • Weapon Strength: 985-1111
  • Power: 239
  • Precision: 171
  • Ferocity: 171
  • Weapon Strength: -
Berserker's Trident
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
  • Fire Attunement10
    Attunement. Attune to fire, gaining heavy damage and burning abilities.
  • Water Attunement10
    Attunement. Attune to water, gaining superior support and healing abilities.
  • Air Attunement10
    Attunement. Attune to air, gaining heavy damage and control abilities.
  • Earth Attunement10
    Attunement. Attune to earth, gaining superior damage-over-time and defensive abilities.
  • Fireball1
    Cast a fireball that explodes on impact and hits multiple foes.
    Damage: 314Area of effect: 180Range: 1,200
    • 0
    • 0
  • Lava Font¼ 4
    Make lava erupt from the target area.
    Damage: 296Duration: 4Radius: 180Combo Field: FireRange: 1,200
    • 0
    • 0
  • Flame Burst½
    Burn foes at the target location.
    x2Burning: 6 s (1640 damage)Radius: 240Range: 1,200
    • 0
    • 0
  • Burning Retreat20
    Quickly roll backward, leaving behind a line of fire that burns.
    Damage: 37Duration: 6Burning: 1 s (328 damage)Combo Field: Fire
    • 0
    • 0
  • Meteor Shower20
    Call down a meteor shower onto the target area.
    Damage: 481Storm radius: 360Damage radius: 180Range: 1,200
    • 0
    • 0
  • Ether Renewal 18
    Cantrip. Heal yourself and cure a condition with every pulse.
    Healing: 418Duration: 4
    • 0
  • Arcane Shield75
    Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes.
    Duration: 5Damage: 365Radius: 360
    • 0
  • Conjure Frost Bow ¼ 60
    Conjure. Manifest a frost bow in your hands and at the target location. Wields of this weapon gain increased condition duration and healing power.
    Conjure Frost Attributes: 20% Condition Duration, 180 HealingDuration: 60Range: 1,200
    • 0
  • Signet of Fire¾ 20
    Signet Passive: Improves critical chance.
    Signet Active: Burn your foe.
    x2Burning: 10 s (2952 damage)Damage: 61Range: 1,200
    • 0
  • Glyph of Elementals 90
    Glyph. Summon an elemental based on your attunement.

    Fire Elemental: Deals damage.
    Ice Elemental: Deals damage and heals.
    Air Elemental: Deals damage and stuns.
    Earth Elemental: Deals damage and is hard to kill.
    Duration: 60Range: 1,200
    • 0

Weapon and Skill Details

Par défaut, je choisis le renouvellement de l'éther comme soin qui permet de retirer très efficacement les conditions et reste un très bon heal malgré l'augmentation de son temps de rechargement.

 

Le bouclier des arcanes permet d'encaisser quelques coups, par exemple pour tanker un boss quelques instants le temps d'utiliser le 5 de l'arc de glace.

 

L'arc de glace a deux avantages : le 5 permet de freeze un ennemi quelques secondes et le 4 est le plus gros burst du build. Son utilisation sera décrite plus en détail ci-dessous

 

Le signe de feu permet d'augmenter significativement votre pourcentage de coups critiques.

 

Enfin je prend toujours le glyphe des élémentaires comme élite. L'élémentaire de feu permet de booster vos dégâts et on sous-estime souvent la résistance de l'élémentaire de terre qui s'avère être un très bon tank, même dans les fractales de haut niveau.

 

Si vous avez besoin d'un autre utilitaire (par exemple, défensif comme l'apparence nébuleuse), remplacez de préférence le signe de feu. Pour les combats où le bouclier des arcanes n'est pas utile, vous pouvez le remplacer par la vague des arcanes ou l'explosion des arcanes.


Traits

Fire Magic

  • Empowering Flame
    Gain 150 power while in fire attunement.
    • Burning Precision
      Critical hits have a 33% chance to cause 2 seconds of burning. Burning duration is increased by 20%.
    • Conjurer
      Gain fire aura for 5 seconds when an ally picks up a conjured weapon; Conjured weapons have 10 more charges.
    • Burning Fire
      Use cleansing fire automatically when you have 3 conditions on you.
  • Sunspot
    Inflict damage at your location when you attune to fire, and gain 3 seconds of fire aura.
    • Pyromancer’s Training
      Deal 10% more damage while attuned to fire. Fire abilities have a 33% reduced recharge.
    • One with Fire
      Fire auras you apply last 33% longer and grant 2 stacks of might for 10 second when applied.
    • Power Overwhelming
      Gain condition damage based on 10% of your total power attribute.
  • Burning Rage
    Deal 10% more damage to burning foes.
    • Persisting Flames
      Executing blast finishers on fire fields grant 10 seconds of fury. Fire fields last 2 seconds longer. Create a lava font on your position when you go down.
    • Pyromancer’s Puissance
      Each skill you use while attuned to fire grant you 15 seconds of might. This effect works in combat only.
    • Blinding Ashes
      Blind foes for 4 seconds when you burn them. 8 second internal cooldown.

Air Magic

  • Zephyr's Speed
    Move 25% faster when attuned to air.
    • Zephyr’s Boon
      Auras grant fury and swiftness for 5s when applied.
    • One with Air
      Gain 3 seconds of superspeed when attuning to air.
    • Ferocious Winds
      Gain ferocity based on 7% of your precision.
  • Electric Discharge
    Strike your target with a bolt of lightning when attuning to air.
    • Inscription
      Grant a boon associated with your current attunement when you cast a glyph. Glyph ability recharges are reduced by 20%.
    • Aeromancer’s Training
      Gain 190 precision while attuned to air. Recharge of air weapon abilities are reduced by 33%.
    • Tempest Defense
      Surround yourself with a shocking aura for 4 seconds when disabled. Deal 20% increased damage to stunned or knocked down foes.
  • Weak Spot
    You have a 60% chance to cause 5 seconds of vulnerability to enemies when you critically hit them.
    • Bolt to the Heart
      Deal 20% more damage to enemies whose health is below 50%.
    • Fresh Air
      Recharge air attunement when you critically hit an enemy.
    • Lightning Rod
      Disabling an enemy causes them to be struck by a lightning bolt.

Water Magic

  • Soothing Mist
    You and nearby allies regenerate health while you are attuned to water. Radius 300.
    • Soothing Ice
      Gain regeneration and frost aura for 4 seconds when critically hit. 20 second internal cooldown.
    • Piercing Shards
      While attuned to water, your spells deal 20% more damage to vulnerable foes. Vulnerability lasts 33% longer.
    • Stop, Drop and Roll
      Dodge-rolling removes burning and chilled from you and nearby allies.
  • Healing Ripple
    Heal nearby allies when attuning to water
    • Soothing Disruption
      Cantrips grant you regeneration and vigor for 6 seconds. Cantrips have 20% reduced recharge.
    • Cleansing Wave
      Remove a condition from you and allies when attuning to water.
    • Aquamancer’s Training
      Deal 10% extra damage when your health is above 90%. All water weapon skills have their recharge reduced by 33%.
  • Aquatic Benevolence
    Healing done to allies is increased by 15%
    • Cleansing Water
      Remove a condition when granting regeneration to yourself or an ally.
    • Powerful Aura
      When you apply an aura to yourself, grant that aura to all nearby allies as well.
    • Soothing Power
      The healing effect of soothing mist is increased by 200%.

Trait Details

Le choix des différents traits vise essentiellement à optimiser les dégâts. Néanmoins, le nouveau système aptitude permet également de choisir "gratuitement" d'autres traits orientés vers votre survie et celle de votre groupe.

 

Quelques détails ci-dessous sur les différents traits importants du build.

 

Feu

 

Traits mineurs : +150 de pouvoir en affinité avec le feu, +10% de dégâts contre les ennemis victimes de brûlure.

 

Traits majeurs :
- Burning Precision - Choisi par défaut. Permet d'augmenter vos dégâts en stackant la brûlure de manière continue et passive.
- Pyromancer's Training - Réduit le temps de recharge et augmente les dégâts des sorts de feu.
- Persisting Flames - Votre fontaine de lave (2 du bâton) dure deux secondes de plus, et inflige donc 2 ticks de dégâts supplémentaires. A titre de comparaison, cette compétence inflige autant de dégâts qu'un cent lames, en vous permettant de continuer à lancer d'autres sorts.

 

Air

 

Traits mineurs : 60% de chance de poser vulnérabilité sur vos coups critiques.

 

Traits majeurs :
- Ferocious Winds - Augmente la férocité en fonction de votre précision.
- Tempest Defense - Augmente les dégâts de 20% contre les ennemis étourdis ou assommés. Ce trait étant déclenché par surgélation (#5 de l'arc de glace), elle permet d'augmenter de 20% les dégâts de votre tempête de glace (#4 de l'arc de glace) si vous utilisez surgélation juste avant.
- Bolt to the Heart - Augmente les dégâts de 20% contre les ennemis dont la santé est inférieure à 50%.

 

Eau

 

Traits mineurs : soin de zone quand vous passez en affinité avec l'eau, soin de zone continue quand vous êtes en affinité avec l'eau (Brouillard apaisant).

 

Traits majeurs :
- Piercing Shards - Augmente les dégâts de 20% contre les ennemis victimes de vulnérabilité quand vous êtes affinité avec l'eau. Ce trait va également permettre d'augmenter les dégâts de votre tempête de glace (#4 de l'arc de glace).
- Aquamancer's Training - Augmente les dégâts de 10% si votre vie est au-dessus des 90%.
- Soothing Power - Double le soin généré par le brouillard apaisant (160 points de vie par seconde).


III. Stat Specifics & Effects

Primary Stats

  • Health 15155 (+3510)
  • Vitality 1351 (+351)
  • Armor 1967 (+0)
  • Toughness 1000 (+0)
  • Attack 3806 (+1695)
  • Power 2695 (+1695)
  • Critical Hit 47% (+47%)
  • Precision 1906 (+906)

Secondary Stats

  • Burning Duration 20% (+20%)
  • Critical Damage 81% (+81%)
  • Damage 1111 (+0%)
  • Defense 967 (+0)
  • Ferocity 1218 (+1218)
  • Swiftness Duration 30% (+30%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Duration:

Utility Nourishment

Duration:

Armor & Runes

Gobrech's Masque
  • Defense: 77
  • Power: 63
  • Vitality: 45
  • Ferocity: 45
Superior Rune of the Pack
  1. Power: 25
  2. Swiftness Duration: 10%
  3. Power: 50
  4. 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
  5. Power: 100
  6. +20% Swiftness Duration; +125 Precision
Gobrech's Epaulets
  • Defense: 77
  • Power: 47
  • Vitality: 34
  • Ferocity: 34
Superior Rune of the Pack
  1. Power: 25
  2. Swiftness Duration: 10%
  3. Power: 50
  4. 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
  5. Power: 100
  6. +20% Swiftness Duration; +125 Precision
Gobrech's Doublet
  • Defense: 330
  • Power: 141
  • Vitality: 101
  • Ferocity: 101
Superior Rune of the Pack
  1. Power: 25
  2. Swiftness Duration: 10%
  3. Power: 50
  4. 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
  5. Power: 100
  6. +20% Swiftness Duration; +125 Precision
Gobrech's Wristguards
  • Defense: 140
  • Power: 47
  • Vitality: 34
  • Ferocity: 34
Superior Rune of the Pack
  1. Power: 25
  2. Swiftness Duration: 10%
  3. Power: 50
  4. 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
  5. Power: 100
  6. +20% Swiftness Duration; +125 Precision
Gobrech's Breeches
  • Defense: 203
  • Power: 94
  • Vitality: 67
  • Ferocity: 67
Superior Rune of the Pack
  1. Power: 25
  2. Swiftness Duration: 10%
  3. Power: 50
  4. 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
  5. Power: 100
  6. +20% Swiftness Duration; +125 Precision
Gobrech's Footwear
  • Defense: 140
  • Power: 47
  • Vitality: 34
  • Ferocity: 34
Superior Rune of the Pack
  1. Power: 25
  2. Swiftness Duration: 10%
  3. Power: 50
  4. 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
  5. Power: 100
  6. +20% Swiftness Duration; +125 Precision

Armor Stat Totals

  • Defense 967
  • Power 614
  • Swiftness Duration 30%
  • Precision 125
  • Vitality 315
  • Ferocity 315

Rune Bonuses

Superior Rune of the Pack
  1. Power: 25
  2. Swiftness Duration: 10%
  3. Power: 50
  4. 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
  5. Power: 100
  6. +20% Swiftness Duration; +125 Precision

Accessories & Jewels

Mark of the Tethyos HousesOffensive Slot
  • Power: 157
  • Precision: 108
  • Ferocity: 108
Berserker's BackOffensive Slot
  • Power: 63
  • Precision: 40
  • Ferocity: 40
(Infused)
Vine of the Pale TreeDefensive Slot
  • Power: 126
  • Precision: 67
  • Vitality: 18
  • Ferocity: 85
(Infused)
Bagh NakhOffensive Slot
  • Power: 126
  • Precision: 67
  • Vitality: 18
  • Ferocity: 85
(Infused)
Magister's Field JournalDefensive Slot
  • Power: 110
  • Precision: 74
  • Ferocity: 74
Althea's AshesOffensive Slot
  • Power: 110
  • Precision: 74
  • Ferocity: 74

Accessory Totals

  • Power:692
  • Precision:430
  • Ferocity:466
  • Vitality:36

Weapon Set Sigils

Berserker's Staff
  • Weapon Strength: 985-1111
  • Power: 239
  • Precision: 171
  • Ferocity: 171
  • Weapon Strength: -

Weapon Set I

Berserker's Trident
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85

Water Weapon I

Upgrade Item Details

Le cachet d'exactitude et le cachet de perception permettent d'augmenter significativement votre taux de coups critiques et donc vos dégâts sur des combats de courte durée.


V. Basic Gameplay


Main Skill Rotation

Lava Font¼ 4
Make lava erupt from the target area.
Damage: 296Duration: 4Radius: 180Combo Field: FireRange: 1,200
Meteor Shower20
Call down a meteor shower onto the target area.
Damage: 481Storm radius: 360Damage radius: 180Range: 1,200
Fireball1
Cast a fireball that explodes on impact and hits multiple foes.
Damage: 314Area of effect: 180Range: 1,200
Lava Font¼ 4
Make lava erupt from the target area.
Damage: 296Duration: 4Radius: 180Combo Field: FireRange: 1,200
Fireball1
Cast a fireball that explodes on impact and hits multiple foes.
Damage: 314Area of effect: 180Range: 1,200

La rotation basique au bâton est très simple. Lancez, par ordre de priorité,
- la fontaine de lave (votre plus grosse source de dégâts continus),
- la pluie de météores, systématiquement après une Fontaine de lave pour profiter des ticks de dégâts pendant le temps de lancement,
- la boule de feu quand les deux autres compétences se rechargent.


Burst à l'arc de glace

Lava Font¼ 4
Make lava erupt from the target area.
Damage: 296Duration: 4Radius: 180Combo Field: FireRange: 1,200
Conjure Frost Bow ¼ 60
Conjure. Manifest a frost bow in your hands and at the target location. Wields of this weapon gain increased condition duration and healing power.
Conjure Frost Attributes: 20% Condition Duration, 180 HealingDuration: 60Range: 1,200
Deep Freeze2 30
Encase your target in a block of solid ice.
Damage: 260Range: 900
Water Attunement10
Attunement. Attune to water, gaining superior support and healing abilities.
Conjure Frost Bow ¼ 60
Conjure. Manifest a frost bow in your hands and at the target location. Wields of this weapon gain increased condition duration and healing power.
Conjure Frost Attributes: 20% Condition Duration, 180 HealingDuration: 60Range: 1,200

Cette rotation correspond à votre burst généré par l'arc de glace.
- Votre fontaine de lave doit être active un maximum de temps pendant que vous utilisez l'arc.
- Dans l'idéal, il faut que la cible que vous attaquez soit sensible à surgélation, c'est-à-dire sans stack de défiance.
- Au début du lancement de la tempête de glace, passez en eau pour profiter des 20% de dégâts supplémentaires contre les ennemis victimes de vulnérabilité.
- Après la tempête, repassez en feu dès que possible. Vous pouvez lancer le 2 en eau qui fait de bons dégâts pour patienter.

 

Dans le meilleur des cas, votre tempête de glace sera boosté par les bonus suivants ce qui théoriquement double ses dégâts :
- +10% si l'ennemi brûle.
- +20% si l'ennemi est vulnérable.
- +20% si l'ennemi a moins de 50% de vie.
- +20% si l'ennemi est surgelé.
- +10% si votre vie est supérieure à 90%.

 

A noter que pendant ce burst, vous soignez accessoirement vos alliés via le changement d'affinité et le brouillard apaisant.


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