Necromancer PvE | Dungeon Scepter/Dagger, Staff | Damage Sinister Conditionmancer
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Table of Contents
Summary
Sinister Conditionmancer
I. Weapons and Skills
- Rending CurseBleed your foe.Damage: 118Bleeding: 4.5 s (170 damage)Range: 900
- Putrid CursePoison your foe.Damage: 168Bleeding: 4.5 s (170 damage)Poison: 6 s (336 damage)Range: 900
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- Charge 40Command your flesh golem to charge a foe.Damage: 1,444Range: 1,200
Traits
Spite
- Reaper’s MightShroud skill 1 grants 1 stack of might for 15 seconds.
- Spiteful TalismanReduces focus skill recharges by 20%. Increase damage to foes with no boons by 5%.
- Spiteful RenewalStriking a foe below 25% health consumes a condition from you and heals you when the condition is removed. (ICD 5s)
- Bitter ChillInflicting chill on a foe also inflicts 3 stacks of vulnerability for 8 seconds.
- Death’s EmbraceIncreases damage while downed by 25%. Striking foes below 33% health inflicts 1 stack of vulnerability for 5 seconds.
- Chill of DeathCast the focus skill Spinal Shivers when attacking a foe below 50% health. This trait now benefits from the recharge bonus of Spiteful Talisman.
- Rending ShroudWhile in shroud apply 3 stacks of vulnerability for 10 seconds to foes around you.
- Unholy FervorReduces recharge of axe skills by 20% and deal 10% more damage to vulnerable foes.
- Siphoned PowerStriking a foe below 50% health grants 2 stacks for might for 10 seconds. (1s ICD)
- Signets of SufferingReduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions.
- Close to DeathIncreases 20% damage to enemies below the health threshold (50%).
- Spiteful SpiritEntering shroud casts the axe skill Unholy Feast. This trait benefits from the recharge bonus of Unholy Fervor.
Curses
- Barbed PrecisionCritical hits have a 33% chance to inflict bleeding. The duration of your applied bleeding stacks is increased by 20%.
- Plague SendingWhen you have 3 or more conditions on you your next critical hit casts Plague Signet on your target. This trait benefits from the recharge bonus of Signets of Suffering.
- Chilling DarknessBlinding a foe inflicts chill on them for 2 seconds. 5-second internal cooldown
- Furious DemiseWhen you enter shroud, gain fury for 5 seconds.
- Master of CorruptionReduces recharge of corruption skills by 33% but causes corruption skills to apply additional conditions to you when cast. (Condition applied varies per skill.)
- Path of CorruptionShroud skill 2 converts boons on struck foes to conditions.
- TerrorCauses fear to deal damage per second scaling with your condition damage stat. Damage is increased vs foes that have at least one other condition on them.
- Target the WeakYour critical hit chance is increased by 2% for each condition on your target. Additionally you gain condition damage equal to 13% of your precision.
- Weakening ShroudCritical hits inflict weakness for 5 seconds (10s ICD). When you enter shroud cast Enfeeble on nearby foes (Enfeeble is functionally identical to the dagger skill Enfeebling Blood.)
- Parasitic ContagionYou are healed for 10% of your outgoing condition damage.
- Lingering CurseGain 150 condition damage while wielding a scepter. The base duration of all scepter conditions is increased by 50%.
Death Magic
- Armored ShroudGain 180 toughness while in death shroud.
- Flesh of the MasterMinions have 50% increased health. Gain 20 bonus toughness for each minion you control.
- Shrouded RemovalRemove a condition when you enter shroud and every 3 seconds that you remain in shroud.
- Putrid DefensePoisoned foes deal 10% less damage to you.
- Soul ComprehensionYour passive life-force generation from nearby deaths is increased by 20%
- Necromantic CorruptionIncreases minion damage by 25%. Every 10 seconds your minions will take one condition from you. Minions transfer conditions when they hit with attacks (this can only occur once every 10 seconds per minion).
- Reaper’s ProtectionIf you are inflicted by a crowd control effect you inflict fear for 2 seconds on nearby foes (60s ICD).
- Deadly StrengthGain power equal to 7% of your toughness. If you are in shroud this value is doubled.
- Beyond the VeilWhen you exit shroud you and all your minions gain protection for 3 seconds.
- Death NovaMinions explode when they die in a cloud of poison. This effect also occurs if you are downed. When you kill a foe summon a jagged horror (this effect can only occur once every 15 seconds).
- Corrupter’s FervorWhenever you apply a condition to a foe gain a stack of Corrupter’s Fervor for 8 seconds which grants 30 toughness and 2% reduced incoming condition damage per stack (maximum 10 stacks).
- Unholy SanctuaryHeal every second while you are in shroud. If you would take fatal damage and you have at least 10% lifeforce you enter shroud instead (30s ICD).
III. Stat Specifics & Effects
Primary Stats
- Health 19212 (+0)
- Vitality 1000 (+0)
- Armor 2007 (+40)
- Toughness 1040 (+40)
- Attack 2966 (+921)
- Power 1921 (+921)
- Critical Hit 50% (+50%)
- Precision 1961 (+961)
Secondary Stats
- Agony Resistance 45 (+45)
- Condition Damage 1991 (+1991)
- Condition Duration 15% (+15%)
- Damage 1045 (+0%)
- Defense 967 (+0)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Duration:
Utility Nourishment
Duration:
Armor & Runes
Verata's Masque
- Defense: 77
- Condition Damage: 63
- Power: 45
- Precision: 45
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Verata's Epaulets
- Defense: 77
- Condition Damage: 47
- Power: 34
- Precision: 34
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Verata's Doublet
- Defense: 330
- Condition Damage: 141
- Power: 101
- Precision: 101
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Verata's Wristguards
- Defense: 140
- Condition Damage: 47
- Power: 34
- Precision: 34
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Verata's Breeches
- Defense: 203
- Condition Damage: 94
- Power: 67
- Precision: 67
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Verata's Footwear
- Defense: 140
- Condition Damage: 47
- Power: 34
- Precision: 34
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Armor Stat Totals
- Defense 967
- Condition Damage 614
- Condition Duration 15%
- Power 315
- Precision 315
Rune Bonuses
Superior Rune of the Nightmare- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Accessories & Jewels
Malign InfusionOffensive Infusion
- Condition Damage: 5
- Agony Resistance: 5
(Infused)
Malign InfusionOffensive Infusion
- Condition Damage: 5
- Agony Resistance: 5
(Infused)
Malign InfusionOffensive Infusion
- Condition Damage: 5
- Agony Resistance: 5
(Infused)
Versatile Malign InfusionOmni Infusion
- Condition Damage: 5
- Agony Resistance: 5
Malign InfusionOffensive Infusion
- Condition Damage: 5
- Agony Resistance: 5
Versatile Malign InfusionOmni Infusion
- Condition Damage: 5
- Agony Resistance: 5
Accessory Totals
- Power:426
- Precision:466
- Condition Damage:722
- Toughness:40
- Agony Resistance:45
Weapon Set Sigils
Verata's Wand
- Weapon Strength: 940-1060
- Condition Damage: 125
- Power: 90
- Precision: 90
Verata's Razor
- Weapon Strength: 970-1030
- Condition Damage: 125
- Power: 90
- Precision: 90
Sigil of Superior Earth
60% chance to do a 5s bleed on critical.
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Weapon Set I
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Verata's Spire
- Weapon Strength: 1034-1166
- Condition Damage: 251
- Power: 179
- Precision: 179
- Weapon Strength: -
Superior Sigil of Bursting
+6% Condition Damage
Superior Sigil of Malice
+10% Condition Duration
Weapon Set II
Superior Sigil of Bursting+6% Condition Damage
Verata's Trident
- Weapon Strength: 950-1050
- Condition Damage: 125
- Power: 90
- Precision: 90
Verata's Impaler
- Weapon Strength: 950-1050
- Condition Damage: 125
- Power: 90
- Precision: 90
Sigil of Superior Earth
60% chance to do a 5s bleed on critical.
Sigil of Superior Force
+5% damage.
Water Weapon I
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
Water Weapon II
Sigil of Superior Force+5% damage.