Necromancer WvW | Large Group Staff, Dagger/Dagger | Support ☠ 咒血魂法杖死灵【基地內供】
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Table of Contents
Summary
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I. Weapons and Skills
Apothecary's Staff
- Weapon Strength: 985-1111
- Healing Power: 239
- Toughness: 171
- Condition Damage: 171
- Weapon Strength: -
Apothecary's Dagger
- Weapon Strength: 924-981
- Healing Power: 120
- Toughness: 85
- Condition Damage: 85
Apothecary's Dagger
- Weapon Strength: 924-981
- Healing Power: 120
- Toughness: 85
- Condition Damage: 85
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- Spectral RecallSpectral. Return to the point where Spectral Walk began.
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Weapon and Skill Details
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Traits
Curses
- Barbed PrecisionCritical hits have a 33% chance to inflict bleeding. The duration of your applied bleeding stacks is increased by 20%.
- Plague SendingWhen you have 3 or more conditions on you your next critical hit casts Plague Signet on your target. This trait benefits from the recharge bonus of Signets of Suffering.
- Chilling DarknessBlinding a foe inflicts chill on them for 2 seconds. 5-second internal cooldown
- Furious DemiseWhen you enter shroud, gain fury for 5 seconds.
- Master of CorruptionReduces recharge of corruption skills by 33% but causes corruption skills to apply additional conditions to you when cast. (Condition applied varies per skill.)
- Path of CorruptionShroud skill 2 converts boons on struck foes to conditions.
- TerrorCauses fear to deal damage per second scaling with your condition damage stat. Damage is increased vs foes that have at least one other condition on them.
- Target the WeakYour critical hit chance is increased by 2% for each condition on your target. Additionally you gain condition damage equal to 13% of your precision.
- Weakening ShroudCritical hits inflict weakness for 5 seconds (10s ICD). When you enter shroud cast Enfeeble on nearby foes (Enfeeble is functionally identical to the dagger skill Enfeebling Blood.)
- Parasitic ContagionYou are healed for 10% of your outgoing condition damage.
- Lingering CurseGain 150 condition damage while wielding a scepter. The base duration of all scepter conditions is increased by 50%.
Blood Magic
- Mark of EvasionCast Mark of Blood when you dodge roll. (8s ICD)
- Ritual of LifeRevive allies 10% faster. When you start reviving an ally cast Well of Blood. This trait benefits from the recharge bonus of Vampiric Wells.
- Quickening ThirstReduces recharge of dagger skills by 33% if used while you are over 75% health. Move 25% faster while wielding at least one dagger.
- Blood BondWhen you inflict at least 4 stacks of bleeding to a single target cast Lesser Signet of Vampirism on them. This trait benefits from the recharge bonus of Signets of Suffering.
- VampiricYou siphon health with your attacks. Your minions siphon health and give it to you.
- Life from DeathWhen you exit shroud you heal and partially revive allies around you.
- Banshee’s WailReduces recharge of warhorn skills by 20% and increases effect durations for warhorn skills by 50%.
- Vampiric PresenceYou and allies near you siphon health with attacks (combat only). This effect stacks with the siphoning granted by Vampiric.
- Last RitesGain increasing healing power based on how low your health is. Other allies near you do not bleed out while downed (combat only).
- Vampiric RitualsReduces recharge of well skills by 20%. Wells siphon health for you every pulse and grant protection to allies when cast.
- Unholy MartyrDraws conditions from allies when you enter shroud and every few seconds while you remain in shroud. Gain life force each time a condition is transferred.
- TransfusionShroud skill 4 heals and partially revives nearby allies. Additionally you teleport up to 5 nearby downed allies to your location while channeling this skill.
Soul Reaping
- GluttonyIncrease life force gain from skills by 10%.
- Unyielding BlastShroud skill 1 pierces an inflicts 2 stacks of vulnerability for 10 seconds to targets it hits. Increased number of targets pierced to 5 from 4.
- Soul MarksMark skills are now unblockable and generate 3% life force when triggered.
- Speed of ShadowsIncreases movement speed while in shroud by 25% and decreases recharge of shroud by 30%.
- Last GaspGain Spectral Armor when your health falls below the threshold (50%).
- Spectral MasteryReduces recharge of spectral skills by 20% and increases duration by 50%. Additionally, when you activate a spectral skill you gain 5% life force.
- Vital PersistenceLife force drains 50% slower while in shroud and the recharge of shroud skills is reduced by 15%.
- Fear of DeathFear duration is 50% longer. When you are downed, fear foes around you for 1s.
- Strength of UndeathIncreases maximum life force pool by 15%. While above 50% lifeforce you deal 5% additional damage.
- Foot in the GraveWhen you enter shroud gain 1 stack of stability for 3 seconds and break out of stun.
- Death PerceptionWhile you are in shroud you have an additional 50% chance to critical hit.
- DhuumfireShroud skill 1 inflicts 1 stack of burning for 3 seconds when it hits.
Trait Details
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III. Stat Specifics & Effects
Primary Stats
- Health 19912 (+700)
- Vitality 1070 (+70)
- Armor 2852 (+932)
- Toughness 1932 (+932)
- Attack 2111 (+0)
- Power 1000 (+0)
- Critical Hit 4% (+4%)
- Precision 1000 (+0)
Secondary Stats
- Agony Resistance 10 (+10)
- Bleeding Duration 20% (+20%)
- Condition Damage 1403 (+1403)
- Condition Duration 15% (+15%)
- Condition Duration (self) -40% (+-40%)
- DMG Taken from Guards and Lords -5% (+-5%)
- Damage 1111 (+0%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Healing Power 1357 (+1357)
- Poison Duration 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
Combo
Stat and Effect Details
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IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Bowl of Lemongrass Poultry Soup
Duration: 30min
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
- (30min)
- Condition Duration (self): -40%
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Master Tuning Crystal
Duration: 30min
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Apothecary's Exalted Masque
- Defense: 73
- Healing Power: 60
- Toughness: 43
- Condition Damage: 43
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Apothecary's Exalted Mantle
- Defense: 73
- Healing Power: 45
- Toughness: 32
- Condition Damage: 32
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Apothecary's Exalted Coat
- Defense: 314
- Healing Power: 134
- Toughness: 96
- Condition Damage: 96
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Apothecary's Exalted Gloves
- Defense: 133
- Healing Power: 45
- Toughness: 32
- Condition Damage: 32
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Apothecary's Exalted Pants
- Defense: 194
- Healing Power: 90
- Toughness: 64
- Condition Damage: 64
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Apothecary's Exalted Boots
- Defense: 133
- Healing Power: 45
- Toughness: 32
- Condition Damage: 32
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Armor Stat Totals
- Defense 920
- Condition Damage 474
- Condition Duration 15%
- Healing Power 419
- Toughness 299
Rune Bonuses
Superior Rune of the Nightmare- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Accessories & Jewels
Healing WvW InfusionDefensive Infusion
- Healing Power: 5
- DMG Taken from Guards and Lords: -1%
(Infused)
Apothecary's Jewel
- Healing Power: 25
- Condition Damage: 15
- Toughness: 15
(Infused)
Healing WvW InfusionDefensive Infusion
- Healing Power: 5
- DMG Taken from Guards and Lords: -1%
(Infused)
Malign WvW InfusionOffensive Infusion
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
Healing WvW InfusionDefensive Infusion
- Healing Power: 5
- DMG Taken from Guards and Lords: -1%
Malign WvW InfusionOffensive Infusion
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
Accessory Totals
- Toughness:462
- Condition Damage:472
- Healing Power:699
- Agony Resistance:10
- DMG Taken from Guards and Lords:-5%
Weapon Set Sigils
Apothecary's Staff
- Weapon Strength: 985-1111
- Healing Power: 239
- Toughness: 171
- Condition Damage: 171
- Weapon Strength: -
Sigil of Superior Agony
Bleeds you apply last 20% longer.
Sigil of Superior Venom
When you apply poison it lasts 20% longer.
Weapon Set I
Sigil of Superior AgonyBleeds you apply last 20% longer.
Apothecary's Dagger
- Weapon Strength: 924-981
- Healing Power: 120
- Toughness: 85
- Condition Damage: 85
Apothecary's Dagger
- Weapon Strength: 924-981
- Healing Power: 120
- Toughness: 85
- Condition Damage: 85
Sigil of Rage
10% chance on critical hit to apply quickness for 3 seconds. (This effect cannot trigger more than once every 30s)
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Weapon Set II
Sigil of Rage10% chance on critical hit to apply quickness for 3 seconds. (This effect cannot trigger more than once every 30s)
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Apothecary's Spear
- Weapon Strength: 905-1000
- Healing Power: 120
- Toughness: 85
- Condition Damage: 85
Apothecary's Trident
- Weapon Strength: 905-1000
- Healing Power: 120
- Toughness: 85
- Condition Damage: 85
Sigil of Rage
10% chance on critical hit to apply quickness for 3 seconds. (This effect cannot trigger more than once every 30s)
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Water Weapon I
Sigil of Rage10% chance on critical hit to apply quickness for 3 seconds. (This effect cannot trigger more than once every 30s)
Water Weapon II
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Upgrade Item Details
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V. Basic Gameplay
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Main Skill Rotation
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