Necromancer sPvP | Hot Join Dagger/Warhorn, Staff | Bunker Minion Mancer
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Table of Contents
Summary
Concept build, new Minion Mancer faceroll build.
I. Weapons and Skills
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- Necrotic StabStrike your foe again.Damage: 235Life force: 2%Range: 130
 - Necrotic BiteStrike your foe and gain life force.Damage: 403Life force: 6%Range: 130
 
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- 0
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- 0
 - 0
 
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- 0
 - 0
 
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- 0
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- Taste of Death¾Sacrifice your blood fiend to heal yourself.Healing: 6520
 
 
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- Putrid Explosion1Explode a bone minion.Damage: 1,529Radius: 240Combo Finisher: Blast
 
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- Rigor Mortis50Immobilize your bone fiend, and it will immobilize foes.Damage (2x): 716Immobilized: 2 s
 
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- Necrotic TraversalSacrifice your flesh wurm, teleport to it, and poison foes.x3Posion: 6 s (240 damage)Radius: 180Life force: 10%Breaks stunCombo finisher: BlastRange: 1,200
 
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- Charge 40Command your flesh golem to charge a foe.Damage: 1,444Range: 1,200
 
 
Traits
Death Magic
- Armored ShroudGain 180 toughness while in death shroud.
 - Flesh of the MasterMinions have 50% increased health. Gain 20 bonus toughness for each minion you control.
 - Shrouded RemovalRemove a condition when you enter shroud and every 3 seconds that you remain in shroud.
 - Putrid DefensePoisoned foes deal 10% less damage to you.
 
- Soul ComprehensionYour passive life-force generation from nearby deaths is increased by 20%
 - Necromantic CorruptionIncreases minion damage by 25%. Every 10 seconds your minions will take one condition from you. Minions transfer conditions when they hit with attacks (this can only occur once every 10 seconds per minion).
 - Reaper’s ProtectionIf you are inflicted by a crowd control effect you inflict fear for 2 seconds on nearby foes (60s ICD).
 - Deadly StrengthGain power equal to 7% of your toughness. If you are in shroud this value is doubled.
 
- Beyond the VeilWhen you exit shroud you and all your minions gain protection for 3 seconds.
 - Death NovaMinions explode when they die in a cloud of poison. This effect also occurs if you are downed. When you kill a foe summon a jagged horror (this effect can only occur once every 15 seconds).
 - Corrupter’s FervorWhenever you apply a condition to a foe gain a stack of Corrupter’s Fervor for 8 seconds which grants 30 toughness and 2% reduced incoming condition damage per stack (maximum 10 stacks).
 - Unholy SanctuaryHeal every second while you are in shroud. If you would take fatal damage and you have at least 10% lifeforce you enter shroud instead (30s ICD).
 
Blood Magic
- Mark of EvasionCast Mark of Blood when you dodge roll. (8s ICD)
 - Ritual of LifeRevive allies 10% faster. When you start reviving an ally cast Well of Blood. This trait benefits from the recharge bonus of Vampiric Wells.
 - Quickening ThirstReduces recharge of dagger skills by 33% if used while you are over 75% health. Move 25% faster while wielding at least one dagger.
 - Blood BondWhen you inflict at least 4 stacks of bleeding to a single target cast Lesser Signet of Vampirism on them. This trait benefits from the recharge bonus of Signets of Suffering.
 
- VampiricYou siphon health with your attacks. Your minions siphon health and give it to you.
 - Life from DeathWhen you exit shroud you heal and partially revive allies around you.
 - Banshee’s WailReduces recharge of warhorn skills by 20% and increases effect durations for warhorn skills by 50%.
 - Vampiric PresenceYou and allies near you siphon health with attacks (combat only). This effect stacks with the siphoning granted by Vampiric.
 
- Last RitesGain increasing healing power based on how low your health is. Other allies near you do not bleed out while downed (combat only).
 - Vampiric RitualsReduces recharge of well skills by 20%. Wells siphon health for you every pulse and grant protection to allies when cast.
 - Unholy MartyrDraws conditions from allies when you enter shroud and every few seconds while you remain in shroud. Gain life force each time a condition is transferred.
 - TransfusionShroud skill 4 heals and partially revives nearby allies. Additionally you teleport up to 5 nearby downed allies to your location while channeling this skill.
 
Soul Reaping
- GluttonyIncrease life force gain from skills by 10%.
 - Unyielding BlastShroud skill 1 pierces an inflicts 2 stacks of vulnerability for 10 seconds to targets it hits. Increased number of targets pierced to 5 from 4.
 - Soul MarksMark skills are now unblockable and generate 3% life force when triggered.
 - Speed of ShadowsIncreases movement speed while in shroud by 25% and decreases recharge of shroud by 30%.
 
- Last GaspGain Spectral Armor when your health falls below the threshold (50%).
 - Spectral MasteryReduces recharge of spectral skills by 20% and increases duration by 50%. Additionally, when you activate a spectral skill you gain 5% life force.
 - Vital PersistenceLife force drains 50% slower while in shroud and the recharge of shroud skills is reduced by 15%.
 - Fear of DeathFear duration is 50% longer. When you are downed, fear foes around you for 1s.
 
- Strength of UndeathIncreases maximum life force pool by 15%. While above 50% lifeforce you deal 5% additional damage.
 - Foot in the GraveWhen you enter shroud gain 1 stack of stability for 3 seconds and break out of stun.
 - Death PerceptionWhile you are in shroud you have an additional 50% chance to critical hit.
 - DhuumfireShroud skill 1 inflicts 1 stack of burning for 3 seconds when it hits.
 
III. Stat Specifics & Effects
Primary Stats
- Health 28562 (+9350)
 - Vitality 1935 (+935)
 
- Armor 2995 (+1075)
 - Toughness 2075 (+1075)
 
- Attack 3141 (+1200)
 - Power 2200 (+1200)
 
- Critical Hit 4% (+4%)
 - Precision 1000 (+0)
 
Secondary Stats
- Condition Duration (self) -25% (+-25%)
 - Damage 941 (+0%)
 
- Defense 920 (+0)
 - Stun Duration (self) -25% (+-25%)
 
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
PvP Rune of Melandru
- Toughness: 25
 - Vitality: 35
 - Toughness: 50
 - -10% Incoming Condition Duration; -10% Incoming Stun Duration
 - Toughness: 100
 - -15% Incoming Condition Duration; -15% Incoming Stun Duration
 
PvP Rune of Melandru
- Toughness: 25
 - Vitality: 35
 - Toughness: 50
 - -10% Incoming Condition Duration; -10% Incoming Stun Duration
 - Toughness: 100
 - -15% Incoming Condition Duration; -15% Incoming Stun Duration
 
PvP Rune of Melandru
- Toughness: 25
 - Vitality: 35
 - Toughness: 50
 - -10% Incoming Condition Duration; -10% Incoming Stun Duration
 - Toughness: 100
 - -15% Incoming Condition Duration; -15% Incoming Stun Duration
 
PvP Rune of Melandru
- Toughness: 25
 - Vitality: 35
 - Toughness: 50
 - -10% Incoming Condition Duration; -10% Incoming Stun Duration
 - Toughness: 100
 - -15% Incoming Condition Duration; -15% Incoming Stun Duration
 
PvP Rune of Melandru
- Toughness: 25
 - Vitality: 35
 - Toughness: 50
 - -10% Incoming Condition Duration; -10% Incoming Stun Duration
 - Toughness: 100
 - -15% Incoming Condition Duration; -15% Incoming Stun Duration
 
PvP Rune of Melandru
- Toughness: 25
 - Vitality: 35
 - Toughness: 50
 - -10% Incoming Condition Duration; -10% Incoming Stun Duration
 - Toughness: 100
 - -15% Incoming Condition Duration; -15% Incoming Stun Duration
 
Rune Stat Totals
- Toughness 175
 - Vitality 35
 - Condition Duration (self) -25%
 - Stun Duration (self) -25%
 
Rune Bonuses
PvP Rune of Melandru- Toughness: 25
 - Vitality: 35
 - Toughness: 50
 - -10% Incoming Condition Duration; -10% Incoming Stun Duration
 - Toughness: 100
 - -15% Incoming Condition Duration; -15% Incoming Stun Duration
 
Accessories & Jewels
Accessory Totals
- Power:1200
 - Toughness:900
 - Vitality:900
 
Weapon Set Sigils
PvP Dagger
- Weapon Strength: 924-981
 
PvP Warhorn
- Weapon Strength: 814-900