Thief WvW | Small Group Dagger/Pistol, Shortbow | Roamer Backstabbing for days

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Summary

Good old backstabbing thief v2.0


I. Weapons and Skills

Berserker's Dagger
  • Weapon Strength: 924-981
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Pistol
  • Weapon Strength: 876-1029
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Shortbow
  • Weapon Strength: 905-1000
  • Power: 239
  • Precision: 171
  • Ferocity: 171
  • Weapon Strength: -
Berserker's Harpoon Gun
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
  • Hook Strike¾
    Attack your foes with stealth, knocking enemies down.
    Damage: 163Knockdown: 2sRange: 130
  • Double Strike
    Strike your foe twice.
    Damage (2x): 188Range: 130
    • Wild Strike
      Strike your foe again. Gain endurance with a successful strike.
      Damage: 286Endurance gain: 10Range: 130
    • Lotus Strike¼
      Strike your foe and inflict poison.
      Damage: 286Poison: 4 s (336 damage)Range: 130
  • Heartseeker¾ 3
    Leap and strike your foe. The less health your target has, the more damage you cause.
    Above 50%: 420Below 50%: 504Below 25%: 672Combo Finisher: LeapRange: 450
    • 0
    • 0
  • Shadow Shot4
    Dual wield. Fire a blinding shot at your foe, then shadowstep to them for a dagger strike.
    Blind: 5 sDamage: 420Combo Finisher: ProjectileUnblockableRange: 900
    • 0
    • 0
  • Headshot4
    Daze your foe with a head shot.
    Damage: 84Daze: ¼ sCombo Finisher: ProjectileRange: 900
    • 0
    • 0
  • Black Powder½ 6
    Fire a black powder shot, blinding nearby foes with the smoke cloud.
    Damage: 84Duration: 4Combo Field: SmokeCombo Finisher: ProjectileRange: 900
    • 0
    • 0
  • Hide in Shadows1 30
    Deception. Vanish in stealth and gain regeneration. Cures burning, poison, and bleeding.
    Healing: 5,240Regeneration: 4 s (520 health)Stealth: 3 s
    • 0
  • Shadow Refuge ¼ 60
    Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
    Stealth: 3 sHealing: 1,420Combo Field: DarkRange: 600
    • 0
  • Shadowstep50
    Deception. Shadowstep to the target location. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
    Breaks stunRange: 1,200
    • Shadow Return
      Return to your starting location and cure three conditions.
      Break stunRange: 1,200
  • Blinding Powder 40
    Deception. Blind foes in the target area and grant stealth to nearby allies.
    Blind: 5 sStealth: 3 sRadius: 240
    • 0
  • Basilisk Venom1 45
    Venom. Your next attack turns your foe to stone.
    Stone duration: 1½ sVenom duration: 30
    • 0

Traits

Deadly Arts

  • Serpent’s Touch
    Stealing inflicts 2 stacks of poison for 10 seconds. Your attacks while in the downed state apply 2 seconds of poison.
    • Dagger Training
      Dagger attacks have a 33% chance to poison enemies for 2 seconds.
    • Mug
      Deal damage and gain life when stealing. This attack cannot critically hit enemies.
    • Trappers Respite
      Drop a needle trap when you use a healing skill. 30 second icd
  • Lotus Poison
    Weaken targets for 4 seconds when you poison them.
    • Deadly Trapper
      Traps apply vulnerability to enemies and grant you might. Trap recharges are reduced.
    • Panic Strike
      Striking a foe that is below the health threshold immobilizes them for 2.5 seconds. This trait has a 20 second internal cooldown.
    • Revealed Training
      Gain up to 200 extra power while you are revealed, based on current level.
  • Exposed Weakness
    Deal 10% more damage if your target has a condition.
    • Potent Poison
      Poison you apply has a 33% increased duration and deals 33% more damage.
    • Improvisation
      One random skill category is immediate recharged when you steal. You can use stolen items twice.
    • Executioner
      Deal 20% extra damage when your target is below the health threshold.

Shadow Arts

  • Merciful Ambush
    Stealth yourself and your target for 3 seconds when reviving an ally. You revive allies 10% faster.
    • Last Refuge
      Use Blinding Powder when you are struck while below 25% health.
    • Concealed Defeat
      Create a Smoke Screen when downed. Deception abilities recharge 20% faster.
    • Shadow’s Embrace
      Remove 1 condition every 3 seconds while in stealth.
  • Meld with Shadows
    Stealth from your abilities last 1 second longer.
    • Shadow Protector
      When you grant stealth to an ally, they gain 3 seconds of regeneration.
    • Hidden Thief
      Gain stealth for 2 seconds when stealing from an enemy (automatically affected by Meld with Shadows).
    • Leeching Venoms
      Siphon life from your foes when triggering a venom. This can only occur once per strike. Gain 2 stacks of might for 20 seconds when activating a venom.
  • Resilience of Shadows
    Stealth effects that you apply reduce incoming attack damage by 25%.
    • Cloaked in Shadow
      Gaining stealth blinds nearby foes for 5 seconds. Release a blinding powder when take falling damage. You take 50% less damage from falling.
    • Shadow’s Rejuvenation
      Regenerate health and initiative while in stealth
    • Venomous Aura
      When you use a venom skill, you apply the effect to all nearby allies as well. Venom recharges are reduced by 20%.

Critical Strikes

  • Keen Observer
    Critical-hit chance is increased by 5% while your health is above the 90% threshold.
    • Side Strike
      Gain 7% bonus critical-hit chance when hitting a foe from behind or the side.
    • Signet of Power
      Activating a signet grants 5 stacks of might for 10 seconds. Signet recharges are reduced by 20%.
    • Flawless Strike
      Critical damage is increased by 7% when your health is above the 90% threshold.
  • Unrelenting Strikes
    Gain fury for 4 seconds when striking a foe whose health is below 50% health. This effect has a 10 second internal cooldown.
    • Sundering Strikes
      Critical hits have a chance to cause 6 seconds of vulnerability.
    • Practiced Tolerance
      Gain ferocity based on your precision at a rate of 10%.
    • Ankle Shots
      Critical hits with pistols and harpoon guns have a 60% chance to cripple foes, with an 8 second cooldown. Pistol and harpoon gun attacks deal 10% increased damage to crippled foes.
  • Ferocious Strikes
    Critical damage is increased by 10% to foes above the 50% health threshold.
    • No Quarter
      Landing a critical hit while under the effect of fury extends the duration of fury by 2 seconds (this effect has a 2 second internal cooldown). Gain up to 250 ferocity (based on level) while under the effects of fury.
    • Hidden Killer
      Gain 100% bonus critical-hit chance while in stealth
    • Invigorating Precision
      You are healed for 15% of outgoing critical hit damage.

Trait Details

Deadly Arts
- Running "Mug" for the damage and healing.
- "Panic Strike" For the immobilize
- "Executioner" for the extra damage

 

Shadow Arts
- This trait line is for all the condition clears and passive healing when invisible.
- "Hidden Thief" works in combination with the stealing, but watch out for the revealed buff right after.

 

Critical Strikes
- This trait line is all about the increased critical chance in and out of stealth
- With the new trait "Practiced Tolerance" you will have even more ferocity, meaning that your critical damage will be even higher


III. Stat Specifics & Effects

Primary Stats

  • Health 13985 (+2340)
  • Vitality 1234 (+234)
  • Armor 2064 (+0)
  • Toughness 1000 (+0)
  • Attack 3718 (+1713)
  • Power 2673 (+1673)
  • Critical Hit 36% (+36%)
  • Precision 1665 (+665)

Secondary Stats

  • Critical Damage 78% (+78%)
  • Damage 1045 (+4%)
  • Defense 1064 (+0)
  • Experience from Kills 20% (+20%)
  • Ferocity 1171 (+1171)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Bowl of Sweet and Spicy Butternut Squash Soup
Duration: 1hr
Power: 100
Ferocity: 70
Experience from Kills: 10%
  • (1hr)
  • Power: 100
  • Ferocity: 70
  • Experience from Kills: 10%

Utility Nourishment

Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain power equal to 6% of your toughness
  • Gain power equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Berserker's Emblazoned Helm
  • Defense: 97
  • Power: 60
  • Precision: 43
  • Ferocity: 43
Superior Rune of the Ogre
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
  5. Power: 100
  6. Damage: 4%
Berserker's Emblazoned Shoulders
  • Defense: 97
  • Power: 45
  • Precision: 32
  • Ferocity: 32
Superior Rune of the Ogre
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
  5. Power: 100
  6. Damage: 4%
Berserker's Emblazoned Coat
  • Defense: 338
  • Power: 134
  • Precision: 96
  • Ferocity: 96
Superior Rune of the Ogre
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
  5. Power: 100
  6. Damage: 4%
Berserker's Emblazoned Gloves
  • Defense: 157
  • Power: 45
  • Precision: 32
  • Ferocity: 32
Superior Rune of the Ogre
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
  5. Power: 100
  6. Damage: 4%
Berserker's Emblazoned Pants
  • Defense: 218
  • Power: 90
  • Precision: 64
  • Ferocity: 64
Superior Rune of the Ogre
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
  5. Power: 100
  6. Damage: 4%
Berserker's Emblazoned Boots
  • Defense: 157
  • Power: 45
  • Precision: 32
  • Ferocity: 32
Superior Rune of the Ogre
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
  5. Power: 100
  6. Damage: 4%

Armor Stat Totals

  • Defense 1064
  • Power 594
  • Ferocity 334
  • Damage 4%
  • Precision 299

Rune Bonuses

Superior Rune of the Ogre
  1. Power: 25
  2. Ferocity: 35
  3. Power: 50
  4. 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
  5. Power: 100
  6. Damage: 4%

Accessories & Jewels

Berserker's Amulet
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Berserker's Back
  • Power: 30
  • Precision: 21
  • Ferocity: 21
(Infused)
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Valkyrie Ring
  • Power: 90
  • Vitality: 64
  • Ferocity: 64
(Infused)
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Valkyrie Ring
  • Power: 90
  • Vitality: 64
  • Ferocity: 64
(Infused)
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Valkyrie Earring
  • Power: 75
  • Vitality: 53
  • Ferocity: 53
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15
Valkyrie Earring
  • Power: 75
  • Vitality: 53
  • Ferocity: 53
Berserker's Jewel
  • Power: 25
  • Precision: 15
  • Ferocity: 15

Accessory Totals

  • Power:630
  • Precision:196
  • Ferocity:430
  • Vitality:234

Weapon Set Sigils

Berserker's Dagger
  • Weapon Strength: 924-981
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Pistol
  • Weapon Strength: 876-1029
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Sigil of Superior Air
50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)

Weapon Set I

Sigil of Superior Fire

50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)

Sigil of Superior Air

50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)

Berserker's Shortbow
  • Weapon Strength: 905-1000
  • Power: 239
  • Precision: 171
  • Ferocity: 171
  • Weapon Strength: -
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Sigil of Superior Force
+5% damage.

Weapon Set II

Sigil of Superior Bloodlust

You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

Berserker's Harpoon Gun
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85

Water Weapon I

Water Weapon II

Upgrade Item Details

Using the setup of full berzerker armor and Valkyrie traits, you are maximizing the chances of staying alive and high burst damage.


V. Basic Gameplay


Main Skill Rotation

Basilisk Venom1 45
Venom. Your next attack turns your foe to stone.
Stone duration: 1½ sVenom duration: 30
Blinding Powder 40
Deception. Blind foes in the target area and grant stealth to nearby allies.
Blind: 5 sStealth: 3 sRadius: 240
Shadow Shot4
Dual wield. Fire a blinding shot at your foe, then shadowstep to them for a dagger strike.
Blind: 5 sDamage: 420Combo Finisher: ProjectileUnblockableRange: 900
Double Strike
Strike your foe twice.
Damage (2x): 188Range: 130
Wild Strike
Strike your foe again. Gain endurance with a successful strike.
Damage: 286Endurance gain: 10Range: 130
Lotus Strike¼
Strike your foe and inflict poison.
Damage: 286Poison: 4 s (336 damage)Range: 130
Steal30
Steal. Shadowstep to your foe and steal from them.
Range: 1,200
Double Strike
Strike your foe twice.
Damage (2x): 188Range: 130
Wild Strike
Strike your foe again. Gain endurance with a successful strike.
Damage: 286Endurance gain: 10Range: 130
Lotus Strike¼
Strike your foe and inflict poison.
Damage: 286Poison: 4 s (336 damage)Range: 130

Basilisk Venom1 45
Venom. Your next attack turns your foe to stone.
Stone duration: 1½ sVenom duration: 30
Steal30
Steal. Shadowstep to your foe and steal from them.
Range: 1,200
Double Strike
Strike your foe twice.
Damage (2x): 188Range: 130
Wild Strike
Strike your foe again. Gain endurance with a successful strike.
Damage: 286Endurance gain: 10Range: 130
Lotus Strike¼
Strike your foe and inflict poison.
Damage: 286Poison: 4 s (336 damage)Range: 130
Blinding Powder 40
Deception. Blind foes in the target area and grant stealth to nearby allies.
Blind: 5 sStealth: 3 sRadius: 240
Backstab¼
Stealth. Attack your foe from the shadows, striking for double damage if you hit from behind.
Front damage: 403Back damage: 806Range: 130
Shadow Shot4
Dual wield. Fire a blinding shot at your foe, then shadowstep to them for a dagger strike.
Blind: 5 sDamage: 420Combo Finisher: ProjectileUnblockableRange: 900
Double Strike
Strike your foe twice.
Damage (2x): 188Range: 130

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