Thief WvW | Large Group Shortbow, Dagger/Pistol | Support Venomshare
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Table of Contents
Summary
Thief venomshare build for zergs.
I. Weapons and Skills
- Surprise Shot¼Stealth. Shoot an arrow that immobilizes your foe.Damage: 202Immobilized: 2 sCombo Finisher: ProjectileRange: 900
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- Detonate Cluster1Detonate your cluster bomb in midair.
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Weapon and Skill Details
Mainly will be using the bow, only on some occasions will you change to dagger pistol E.G. Small scale fights.
Traits
Shadow Arts
- Merciful AmbushStealth yourself and your target for 3 seconds when reviving an ally. You revive allies 10% faster.
- Last RefugeUse Blinding Powder when you are struck while below 25% health.
- Concealed DefeatCreate a Smoke Screen when downed. Deception abilities recharge 20% faster.
- Shadow’s EmbraceRemove 1 condition every 3 seconds while in stealth.
- Meld with ShadowsStealth from your abilities last 1 second longer.
- Shadow ProtectorWhen you grant stealth to an ally, they gain 3 seconds of regeneration.
- Hidden ThiefGain stealth for 2 seconds when stealing from an enemy (automatically affected by Meld with Shadows).
- Leeching VenomsSiphon life from your foes when triggering a venom. This can only occur once per strike. Gain 2 stacks of might for 20 seconds when activating a venom.
- Resilience of ShadowsStealth effects that you apply reduce incoming attack damage by 25%.
- Cloaked in ShadowGaining stealth blinds nearby foes for 5 seconds. Release a blinding powder when take falling damage. You take 50% less damage from falling.
- Shadow’s RejuvenationRegenerate health and initiative while in stealth
- Venomous AuraWhen you use a venom skill, you apply the effect to all nearby allies as well. Venom recharges are reduced by 20%.
Acrobatics
- Expeditious DodgerGain 4 seconds of swiftness upon dodging.
- Fleet ShadowMove 50% faster while in stealth
- Vigorous RecoveryGain vigor for 7 seconds when using a healing skill.
- Pain ResponseGain regeneration for 10 seconds and remove damaging conditions when struck while below 75% health.
- Feline GraceGain 4 seconds of vigor upon successfully evading an attack. This effect has a 1 second internal cooldown.
- Guarded InitiationRemove vulnerability, weakness and slow from yourself when striking an enemy while above the 90% health threshold.
- Swindler’s EquilibriumSuccessfully evading an attack while wielding a sword recharges steal by 1 second. This effect has a 1 second internal cooldown.
- Hard to CatchBreak stun and refill endurance when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch)
- Endless StaminaThe effects of vigor on you are enhanced by 50%.
- Assassin’s RewardHeal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
- Upper HandGain one initiative when you evade an attack. This effect has a 3 second internal cooldown.
- Don’t StopThe effects of cripple and chill on you are reduced by 50%, meaning your movement is decreased by 25% and 33% respectively, rather than 50% and 66%. If you would become immobilized, you are instead crippled for 4 seconds. This effect can only occur once ev
Trickery
- KleptomaniacStealing gives you 2 initiative.
- UncatchableLeave behind Caltrops when you dodge.
- Flanking StrikesGain haste when attacking a foe from behind or the side.
- Thrill of the CrimeWhen you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
- PreparednessIncrease maximum initiative by 3
- Bountiful TheftStealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
- TricksterReduce recharge on tricks. Tricks remove 1 condition when used.
- Pressure StrikingEnemies you interrupt are inflicted with 3 stacks of torment for 5 seconds.
- Lead AttacksIncreases 1% damage per initiative. Steal recharges 15% faster.
- Quick PocketsGain 3 initiative when swapping weapons while in combat.
- Sleight of HandDaze enemies for 1 second when stealing. Steal’s recharge is reduced by 20%.
- Bewildering AmbushStealing also applies 5 stacks of confusion for 5 seconds.
Trait Details
All the traits are focused on sharing venoms, clearing conditions, regenerating health and giving boons to the people around you.
III. Stat Specifics & Effects
Primary Stats
- Health 21115 (+9470)
- Vitality 1947 (+947)
- Armor 3034 (+970)
- Toughness 1970 (+970)
- Attack 3629 (+1629)
- Power 2629 (+1629)
- Critical Hit 4% (+4%)
- Precision 1000 (+0)
Secondary Stats
- Condition Duration 10% (+10%)
- Condition Duration (self) -20% (+-20%)
- Damage 1000 (+0%)
- Defense 1064 (+0)
- Experience from Kills 20% (+20%)
- Healing Power 75 (+75)
- Might Duration 10% (+10%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Loaf of Omnomberry Bread
Duration: 30min
Vitality: 100
Toughness: 70
Experience from Kills: 10%
Vitality: 100
Toughness: 70
Experience from Kills: 10%
- (30min)
- Vitality: 100
- Toughness: 70
- Experience from Kills: 10%
Utility Nourishment
Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Soldier's Emblazoned Helm
- Defense: 97
- Power: 60
- Toughness: 43
- Vitality: 43
Superior Rune of Hoelbrak
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
Soldier's Emblazoned Shoulders
- Defense: 97
- Power: 45
- Toughness: 32
- Vitality: 32
Superior Rune of Hoelbrak
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
Soldier's Emblazoned Coat
- Defense: 338
- Power: 134
- Toughness: 96
- Vitality: 96
Superior Rune of Hoelbrak
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
Soldier's Emblazoned Gloves
- Defense: 157
- Power: 45
- Toughness: 32
- Vitality: 32
Superior Rune of Hoelbrak
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
Soldier's Emblazoned Pants
- Defense: 218
- Power: 90
- Toughness: 64
- Vitality: 64
Superior Rune of Hoelbrak
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
Soldier's Emblazoned Boots
- Defense: 157
- Power: 45
- Toughness: 32
- Vitality: 32
Superior Rune of Hoelbrak
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
Armor Stat Totals
- Defense 1064
- Power 594
- Might Duration 10%
- Condition Duration (self) -20%
- Toughness 299
- Vitality 299
Rune Bonuses
Superior Rune of Hoelbrak- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
Accessories & Jewels
Soldier's Jewel
- Power: 25
- Toughness: 15
- Vitality: 15
(Infused)
Soldier's Jewel
- Power: 25
- Toughness: 15
- Vitality: 15
(Infused)
Soldier's Jewel
- Power: 25
- Toughness: 15
- Vitality: 15
(Infused)
Soldier's Jewel
- Power: 25
- Toughness: 15
- Vitality: 15
Soldier's Jewel
- Power: 25
- Toughness: 15
- Vitality: 15
Soldier's Jewel
- Power: 25
- Toughness: 15
- Vitality: 15
Accessory Totals
- Power:608
- Toughness:430
- Vitality:377
- Healing Power:75
Weapon Set Sigils
Soldier's Shortbow
- Weapon Strength: 905-1000
- Power: 239
- Toughness: 171
- Vitality: 171
- Weapon Strength: -
Superior Sigil of Malice
+10% Condition Duration
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Weapon Set I
Superior Sigil of Malice+10% Condition Duration
Soldier's Dagger
- Weapon Strength: 924-981
- Power: 120
- Toughness: 85
- Vitality: 85
Soldier's Pistol
- Weapon Strength: 876-1029
- Power: 120
- Toughness: 85
- Vitality: 85
Superior Sigil of Malice
+10% Condition Duration
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Weapon Set II
Superior Sigil of Malice+10% Condition Duration
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Upgrade Item Details
Runes that can be used:
- Rune of Strength
- Rune of the Traveler
- Rune of the Mad King
- Rune of Hoelbrak