Warrior sPvP | Tournament Greatsword, Hammer | Team fighter Insanity Warrior [GS/Hammer]
Table of Contents
Summary
Hey Guys,
There is just one thing I want to start with. This build has one simple function: Killing people...very very quickly...
I am calling it the 'Insanity Warrior' because its damage is so high. I kill people so quickly with this build. Since the new patch I have been experimenting with a few build setups but this one is just through the roof! You practically play the role of the thief as a warrior in PvP. Note that to have succes with this build, you are going to need skill. You must have mastered the profession warrior. You must have very high reacting time. If your skills are not good I would suggest to switch to some sort of longbow build first.
I hope you guys are going to enjoy this build as much as I do. If you guys have any questions, feel free to ask!
I. Weapons and Skills
- Greatsword Slice½Slice your foe.Damage: 259Vulnerability: 8 sRange: 130
- Brutal Strike½Hit your foe with a final brutal strike.Damage: 333Range: 130
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Weapon and Skill Details
As you can see, for this build we use GS/hammer as our weapons. Many people say a warrior without a bow is weak in PvP. Those people are right, when you do not have enough skill this build will not bring you succes. But if you have mastered warrior, you are going to wipe the floor with literally everyone.
Why did I choose GS/hammer. It's simple... the damage and mobility. You are moving so fast across the map and also in combat. You can get away from sticky situations if you want to. Also people can't catch you in combat. You move so fast. And the hammer provides stuns and knockdowns for days! You can have 2k health left, then lock someone down with the hammer, do the rotation and almost kill them without them doing damage to you!
UTILITY SKILLS:
6: healing signet. Still the best choice because of regen. It also brings resistance to condition damage. If you have too many conditions on you just pop healing signet.
7: Since a lot of people are using condition builds we are going to need condi clear and condi prevention. So berserker stance is our condi prevention. Some sort of condition endure pain variant . It also gives us adrenaline which is very useful because we use our adrenaline stills quite a lot.
8: balanced stance: If you get locked down you will be dead in seconds. You will need the stability.
9: 5 seconds of no damage is huge. Even after the patch everyone is squishier. These 5 seconds are going to make a hell of a difference.
0: RAMPAGE: No explanation needed I suppose . This skill is mad. Killing people in seconds. Even 1v3 people sometimes.
Traits
Strength
- Reckless DodgeDeal damage to foes at the end of your dodge roll.
- Death from AboveFalling damage reduced by 50%. When you take falling damage launch foes away from your point of impact.
- Restorative StrengthGain 5 stacks of might for 6 seconds when you use a healing skill.
- Peak PerformanceReduces the recharge of Physical skills by 20%. Physical skills deal 10% more damage for each bar of adrenaline you have accrued.
- Building MomentumBurst skills restore 15 endurance if they hit.
- Body BlowStuns, dazes, knockbacks and knockdowns inflict weakness for 3 seconds and 2 stacks of bleeding for 6 seconds.
- Forceful GreatswordReduces the recharge of Greatsword and spear skills by 20% and increases damage of greatsword and spear skills by 10%. Additionally when you land a critical hit with these weapons you gain 1 stack of might for 5 seconds.
- Great FortitudeGain vitality equal to 10% of your power.
- Stick and MoveDeal 10% more damage while your endurance is not full. Adept
- Berserker’s PowerGain a 10/15/20% damage boost for 8 seconds after using a burst skill based on how much adrenaline was spent.
- Distracting StrikesInterrupts inflict 4 stacks of confusion for 8 seconds.
- Axe MasteryRecharge on axe skills is reduced by 20% and gain 150 ferocity for each axe you are wielding. When you critical hit with an axe you gain 2 additional adrenaline.
Defense
- Thick SkinGain 120 toughness while you are above 90% health.
- Shield MasterReduces recharge on shield skills by 20%. Blocking an attack grants 1 stack of might for 8 seconds. If you block a missile attack you reflect it instead.
- Dogged MarchChill, cripple and immobilize have their duration reduced by 33% when applied to you. Gain regeneration for 3 seconds whenever one of these conditions is applied to you (10s ICD).
- Cull the WeakDeal 5% more damage to weakened foes. Striking a foe without weakness that is below 25% health inflicts weakness on them for 3 seconds.
- Adrenal HealthHeal every 3 seconds based on your current adrenaline level.
- Defy PainCast Endure Pain if you take damage while below 25% health. This trait benefits from the duration bonus provided by Last Stand
- Armored AttackGain power equal to 10% of your toughness.
- Sundering MaceReduces recharge on mace weapon skills by 20%. Mace skills apply 1 stack of vulnerability for 10 seconds whenever they hit a foe that is dazed, launched, knocked down or stunned.
- Spiked ArmorGain 150 toughness while you have retaliation. Suffering a critical hit grants you retaliation for 5 seconds (15s ICD)
- Last StandGain vigor for 6 seconds whenever you activate a stance. Stance durations last 25% longer. If you are affected by a crowd control skill cast Balanced Stance. 45s internal cooldown.
- Cleansing IreGain 1 adrenaline whenever you are hit. Remove 1 condition per bar of adrenaline spent when activating a burst skill.
- Rousing ResilienceGain 1000 toughness for 8 seconds and heal yourself whenever you break out of a stun.
Discipline
- Versatile RageGain 5 adrenaline when you swap weapons.
- Crack ShotReduces recharge of rifle and harpoon gun weapon skills by 20%. Rifle and harpoon gun shots pierce.
- Warrior’s SprintMove 25% faster while wielding melee weapons. Using a movement skill removes the immobilize condition.
- Vengeful ReturnThe Vengeance downed skill has a 100% chance to rally you if you kill a foe while it is active. When you rally you regain 25% additional health and 100 endurance.
- Fast HandsReduces recharge of weapon swap by 5 seconds.
- Inspiring Battle StandardBanners apply regeneration for 3 seconds every 3 seconds to allies in their radius while they are active.
- Destruction of the EmpoweredDeal 3% additional damage to foes for each boon they have on them.
- Brawler’s RecoveryRemove 1 condition whenever you swap weapons (combat only).
- Versatile PowerGain 2 stacks of might for 10 seconds whenever you swap weapons (combat only). Burst skill recharge is reduced by 15%.
- Merciless HammerReduces recharge of hammer weapon skills by 20%. Hammer skills deal 20% more damage to stunned, dazed, knocked down, or launched foes.
- Heightened FocusStriking a foe below 50% health grants quickness for 4 seconds (15s ICD).
- Burst MasteryBurst skills deal 7% more damage. Regain 3/7/10 adrenaline when using a burst skill based on the amount of adrenaline spent.
Trait Details
Strength:
Peak performance: Best choice out of three. 20% recharge reduction and 10% more damage of physical skills. A nice buff isn't it .
Forcefull greatsword: Another damage buff for our GS love it.
Berserker's power: We are a damage dealer, let arcing slice crit for 8k damage. This trait will make that come true.
Defence: I looooove this line
Dogged march: We cannot be locked down because then we are dead. Therefore the reduction of 'lock down' is reduced. The regen is also nice
Armored attack: 10% of our toughness will be converted to power. Isn't that insane? That'll give us like +130 power . LOL
Cleansing ire: Adrenaline, I love it.... And it also clears conditions when you use your adrenaline. Every bar is one condition removed . I like the sound of that!
Discipline:
Warrior's sprint:
All the movement skills reach further and you run faster. Mobility is key to this build and so is this trait.
Brawler's recovery:
Let us add some more condi clear! You can also use destruction of the empowered if you'd like. That's no problem.
Merciless hammer:
I wanna marry this trait. 20% damage increase and recharge reduction of hammer attacks! Insane!
All these traits combined will make the gameplay of this build perfect. Everything fits in my opinion.
III. Stat Specifics & Effects
Primary Stats
- Health 24812 (+5600)
- Vitality 1560 (+560)
- Armor 2211 (+0)
- Toughness 1000 (+0)
- Attack 3425 (+1325)
- Power 2325 (+1325)
- Critical Hit 54% (+54%)
- Precision 2050 (+1050)
Secondary Stats
- Condition Duration (self) -20% (+-20%)
- Critical Damage 37% (+37%)
- Damage 1100 (+0%)
- Defense 1211 (+0)
- Ferocity 560 (+560)
- Might Duration 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
Rune Stat Totals
- Power 175
- Might Duration 30%
- Condition Duration (self) -20%
Rune Bonuses
PvP Rune of Hoelbrak- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
Accessories & Jewels
Accessory Totals
- Power:1050
- Precision:1050
- Vitality:560
- Ferocity:560
Weapon Set Sigils
- Weapon Strength: 995-1100
- Weapon Strength: -