Mesmer sPvP | Fun Scepter/Focus, Greatsword | Roamer Shatter/Signet Condimancer-WIP
Table of Contents
Summary
This is a Condition/Shatter build that I'm looking for some feedback on. I wanted to try something with long strike, lockdown (escape) functions.
Each Shatter puts out the normal effect, Blind, Torment and between 3-7 stacks of Vulnerability.
I. Weapons and Skills
- Ether Blast½Shoot a second bolt of energy at your target.Damage: 168Range: 900
- Ether Clone1Clone. Shoot out a third bolt of energy that confuses your target. Summon a clone that casts Ether Bolt.Damage: 252Range: 900
- Counterspell½Shoot out a bolt that blinds foes in a line.Blind: 5 sDamage: 34Range: 900
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- Into the VoidDestroy your Temporal Curtain, pulling your target into it.
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Weapon and Skill Details
With Imagined Burden, Spatial Surge Grants (2) Might, all other skills Cripple(2s).
Signets grant Distortion and remove a Cond. This coupled with Ineptitude (evading blinds and Confuses) allows me to blind and confuse opponents between Shatters. Also the Signets allow several escape (Stun/Moa) options.
Traits
Domination
- Illusion of VulnerabilityInterrupting a foe inflicts 3 stacks of vulnerability for 5 seconds.
- Confounding SuggestionsIncreases daze and stun duration on foes by 25%. When you would daze a foe, you stun them instead (5s ICD).
- Empowered IllusionsYour illusions deal 15% more damage.
- Rendering ShatterShatter skills inflict 1 stack of vulnerability for 8 seconds on foes they hit.
- DazzlingDazing a foe inflicts 5 stacks of vulnerability for 8 seconds.
- Shattered ConcentrationShatter skills remove 1 boon from foes they hit.
- Furious InterruptionGain quickness for 3 seconds whenever you interrupt a foe (5s ICD).
- FragilityDeal 0.5% more damage to foes for each stack of vulnerability on them.
- Imagined BurdenReduces recharge of Greatsword skills by 20%. Gain 2 stacks of might for 5 seconds whenever you or an illusion uses Spacial Surge. All of your other greatsword skills inflict cripple for 2s when they hit.
- Mental AnguishShatter skills deal 15% more damage. This bonus damage is doubled on foes that are not activating skills.
- Power BlockInterrupting a foe inflicts damage and causes weakness for 5s. Additionally if the interrupted skill has a recharge time greater than 0 it is put on a 15 second recharge.
Illusions
- Illusionary RetributionAll shatter skills inflict 1 stack of confusion for 3 seconds when they hit.
- Compounding PowerDeal 3% increased damage and gain 50 condition damage for each illusion you control.
- Persistence of MemoryWhen a phantasm shatters all phantasm skills have their recharge reduced by 2 seconds.
- The PledgeTorch skills remove 1 condition from you when activated. While you are stealthed torch skills recharge 1.5% of their maximum recharge every second.
- Illusionist’s CelerityReduce recharge on illusion-summoning skills by 20%
- Shattered StrengthGain 1 stack of might for 10 seconds per illusion when you use a shatter skill.
- Phantasmal HastePhantasms attack skill recharge is reduced by 20%, causing them to attack more often.
- Maim the DisillusionedShatter skills inflict 1 stack of torment for 6 seconds on foes they hit.
- Master of MisdirectionConfusion you inflict lasts 33% longer. Reduces recharge on shatter skills by 15%.
- IneptitudeInflict 1 stack of confusion for 4 seconds whenever you blind a foe. Whenever you successfully block or evade an attack your attacker is blinded for 3 seconds (10s ICD per foe).
- Master of FragmentationEnhances the effect of shatter skills. Mind Wrack has a 10% increased critical hit chance. Cry of Frustration inflicts cripple for 3 seconds on struck foes. Diversion hits up to 5 targets. Distortion reflects projectiles.
- Malicious SorceryReduces recharge of scepter skills by 20%. Increases attack speed by 15% while wielding a scepter.
Dueling
- Critical InfusionGain vigor for 5s when you critical hit.
- Phantasmal FuryYour phantasms gain 10 seconds of fury every 10 seconds.
- Desperate DecoyCast Decoy when you are struck while below 50% health. This trait benefits from the recharge bonus provided by Master of Manipulation.
- Duelist DisciplinePistol skills recharge 25% of their full recharge when you interrupt a foe. Pistol attacks from you and your illusions have a 33% chance to inflict 1 stacks of bleeding for 5 seconds.
- Sharper ImagesYour illusions inflict 1 stack of bleeding for 5s when they critical hit.
- Blinding DissipationWhenever you use a shatter skill you blind foes around you for 3 seconds.
- Evasive MirrorWhenever you successfully evade an attack, gain a projectile reflecting barrier for 1.5 seconds (1.5s ICD).
- Fencer’s FinesseReduces recharge of sword skills by 20%. Whenever you or an illusion hits with a sword attack you gain a stack of Fencer’s Finesse that gives 15 ferocity for 6 seconds (maximum 10 stacks).
- Confusing CombatantsYou and your illusions inflict 1 stack of confusion for 3 seconds on critical hit (33% chance).
- Harmonious MantrasMantra skills can be activated 3 times before needing to be channeled again. Whenever you use a mantra skill gain a stack of Harmonious Mantras for 10 seconds which increases your damage by 4% per stack (maximum 5 stacks).
- MistrustWhenever you interrupt a foe inflict 2 stacks of confusion for 6 seconds to foes in a radius around your target.
- Deceptive EvasionWhenever you use a dodge roll you create a clone.
Trait Details
Contemplating switching out Rendering Shatter for Confounding Suggestions, this means that Diversion stuns foes.
III. Stat Specifics & Effects
Primary Stats
- Health 15922 (+0)
- Vitality 1000 (+0)
- Armor 1920 (+0)
- Toughness 1000 (+0)
- Attack 2846 (+899)
- Power 1899 (+899)
- Critical Hit 49% (+49%)
- Precision 1951 (+951)
Secondary Stats
- Boon Duration 10% (+10%)
- Condition Damage 1688 (+1688)
- Damage 947 (+0%)
- Defense 920 (+0)
- Torment Duration 45% (+45%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
This editor doesn't really reflect that while in combat I'm averaging 12-20 stacks of Might by my self(s). Also, with Blinding Dissipation/Ineptitude/Maim the Dissillusion, I apply Torment(6s), Blind (3s), Confusion (4) each time I shatter (every 3-5 seconds).
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Utility Nourishment
Armor & Runes
- Defense: 73
- Condition Damage: 60
- Power: 43
- Precision: 43
- Condition Damage: 25
- Torment Duration: 10%
- Condition Damage: 50
- Torment Duration: 15%
- Condition Damage: 100
- +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
- Defense: 73
- Condition Damage: 45
- Power: 32
- Precision: 32
- Condition Damage: 25
- Torment Duration: 10%
- Condition Damage: 50
- Torment Duration: 15%
- Condition Damage: 100
- +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
- Defense: 314
- Condition Damage: 134
- Power: 96
- Precision: 96
- Condition Damage: 25
- Torment Duration: 10%
- Condition Damage: 50
- Torment Duration: 15%
- Condition Damage: 100
- +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
- Defense: 133
- Condition Damage: 45
- Power: 32
- Precision: 32
- Condition Damage: 25
- Torment Duration: 10%
- Condition Damage: 50
- Torment Duration: 15%
- Condition Damage: 100
- +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
- Defense: 194
- Condition Damage: 90
- Power: 64
- Precision: 64
- Condition Damage: 25
- Torment Duration: 10%
- Condition Damage: 50
- Torment Duration: 15%
- Condition Damage: 100
- +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
- Defense: 133
- Condition Damage: 45
- Power: 32
- Precision: 32
- Condition Damage: 25
- Torment Duration: 10%
- Condition Damage: 50
- Torment Duration: 15%
- Condition Damage: 100
- +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
Armor Stat Totals
- Defense 920
- Condition Damage 594
- Torment Duration 45%
- Power 299
- Precision 299
Rune Bonuses
Superior Rune of Tormenting- Condition Damage: 25
- Torment Duration: 10%
- Condition Damage: 50
- Torment Duration: 15%
- Condition Damage: 100
- +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
Accessories & Jewels
- Condition Damage: 25
- Power: 15
- Precision: 15
- Condition Damage: 25
- Power: 15
- Precision: 15
- Condition Damage: 25
- Power: 15
- Precision: 15
- Condition Damage: 25
- Power: 15
- Precision: 15
- Condition Damage: 25
- Power: 15
- Precision: 15
- Condition Damage: 25
- Power: 15
- Precision: 15
Accessory Totals
- Power:430
- Precision:482
- Condition Damage:578
Weapon Set Sigils
- Weapon Strength: 895-1010
- Condition Damage: 120
- Power: 85
- Precision: 85
- Weapon Strength: 832-883
- Condition Damage: 120
- Power: 85
- Precision: 85
Weapon Set I
Sigil of IntelligenceYour next 3 attacks after swapping to this weapon while in combat have a 100% chance to critical.
Superior Sigil of Bursting+6% Condition Damage
- Weapon Strength: 995-1100
- Precision: 239
- Power: 171
- Condition Damage: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior Frailty50% chance to cause vulnerability for 10s on hit.
- Weapon Strength: 905-1000
- Precision: 120
- Power: 85
- Condition Damage: 85
- Weapon Strength: 905-1000
- Precision: 120
- Power: 85
- Condition Damage: 85
Water Weapon I
Sigil of Superior Accuracy+7% crit chance.
Water Weapon II
Sigil of Superior HobblingWhen you apply cripple it lasts 20% longer.
V. Basic Gameplay
Main Skill Rotation
This is really a work in progress, I mirror blade and dodge (usually back) to keep up illusions for the shatters, skills 2-5 cripple, so I only use Ill wave, if they have cleared.
I really haven't needed it so far but I have the weapon swap for counter/curtain to move away.