Guardian WvW | Large Group Greatsword, Staff | Support WvW Guard
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Table of Contents
Summary
anet pls nerf damage ty
I. Weapons and Skills
- Vengeful Strike½Strike your foe again.Damage: 296Range: 130
- Wrathful Strike½Attack with a final, powerful strike that applies might for each foe you strike.Damage: 443Might: 5 sRange: 130
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- Pull¾Pull your foes to you.Leash Range: 600Range: 900
- 0Retaliation: 5 s
-
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
Traits
Honor
- Vigorous PrecisionGain 5 seconds of vigor when you deliver a critical hit. This effect has a 10 second internal cooldown.
- Invigorated BulwarkGain increased healing power, each worth up to 50 attribute points (based on effective level) for a period of time each time you block an attack while wielding a mace. Stacks up to 10 times. Mace abilities have 20% reduced recharge.
- Protective ReviverActivate a shield of absorption when you begin reviving an ally (24 second internal cooldown). Upon successful revival, you and each ally gain aegis, protection , and regeneration for 10 seconds.
- Protector’s ImpactCreate a symbol of protection when you take falling damage. You take 50% less damage when falling.
- Selfless Daringhe end of your dodge roll heals nearby allies.
- Honorable StaffBoon duration is increased while wielding a staff. Staff abilities have 20% reduced recharge.
- Pure of HeartAegis heals when it blocks an attack.
- Empowering MightYou and nearby allies gain 5 seconds of might when you land a critical hit.
- Purity of BodyYour virtue of resolve passive effect also regenerates endurance by 15%.
- Pure of VoiceAllies affected by shouts have 1 condition converted into a boon. Shout abilities have their recharge reduced by 20%.
- Writ of PersistenceSymbol s last 2 seconds longer, are larger, and heal allies.
- Force of WillYour vitality is increased by up to 300 points, based on effective level. Healing effectiveness to other allies is increased on a percentage of your vitality. You gain 1% per 100 points of vitality (including base vitality).
Virtues
- Inspired VirtueVirtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
- Unscathed ContenderDeal 20% more damage while under the effects of aegis.
- Retaliatory SubconsciousGain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
- Master of ConsecrationsConsecrations last 20% longer and have 20% reduced recharge.
- Virtue of RetributionGain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
- Supreme JusticeVirtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
- Absolute ResolutionActivating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
- Glacial HeartCritical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
- Power of the VirtuousDeal 1% extra damage for each boon you have. Virtues recharge 15% faster.
- Permeating WrathVirtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
- Battle PresenceNearby allies gain virtue of resolve’s passive effect.
- Indomitable CourageActivating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.
Valor
- Valorous DefenseGain aegis for 5 seconds when you are struck while below 50% health.
- Strength of the FallenLose 1 condition every 10 seconds. Health degenerates 33% more slowly while downed.
- Smiter’s BoonSmite conditions when you use a healing ability.
- Focus MasteryGain 4 seconds of protection when using a focus ability. Focus abilities have a 20% reduced recharge.
- Courageous ReturnVirtue of courage is fully recharged when you revive an ally or when you rally. This effect has a 30 second internal cooldown.
- Stalwart DefenderGain 180 additional toughness while wielding a shield. Shield abilities have 20% reduced recharge.
- Strength in NumbersNearby allies gain up to 150 bonus toughness, based on your effective level. 600 radius.
- Communal DefensesGrant 5 seconds of aegis to allies when you block an attack.
- Might of the ProtectorGain 2 stacks of might for 15 seconds when you block an attack. This ability has a 1 second internal cooldown.
- Altruistic HealingApplying a boon to allies also heals you.
- Monk’s FocusUsing a meditation skill heals you and grants 4 seconds of fury to allies in a radius. Meditation skills have 20% reduced recharge.
- Retributive ArmorGain up to 250 bonus toughness (based on effective level) when blocking an attack. Gain ferocity based on 13% of your current toughness.
III. Stat Specifics & Effects
Primary Stats
- Health 22505 (+10860)
- Vitality 2086 (+1086)
- Armor 3475 (+1204)
- Toughness 2204 (+1204)
- Attack 2910 (+755)
- Power 1755 (+755)
- Critical Hit 25% (+25%)
- Precision 1437 (+437)
Secondary Stats
- Agony Resistance 15 (+15)
- Condition Damage 249 (+249)
- Condition Duration (self) -65% (+-65%)
- Critical Damage 40% (+40%)
- DMG to Guards and Lords 1% (+1%)
- Damage 1155 (+0%)
- Defense 1271 (+0)
- Endurance Regeneration 15% (+15%)
- Experience from Kills 20% (+20%)
- Ferocity 607 (+607)
- Healing Power 451 (+451)
- Stun Duration (self) -25% (+-25%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Bowl of Lemongrass Poultry Soup
Duration: 30min
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
- (30min)
- Condition Duration (self): -40%
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Furious Sharpening Stone
Duration: 30min
Toughness: 100
Ferocity: 10
Experience from Kills: 10%
Toughness: 100
Ferocity: 10
Experience from Kills: 10%
- (30min)
- Toughness: 100
- Ferocity: 10
- Experience from Kills: 10%
Armor & Runes
Wupwup Visor
- Defense: 127
- Power: 30
- Precision: 30
- Toughness: 30
- Vitality: 30
- Condition Damage: 30
- Healing Power: 30
- Ferocity: 30
Superior Rune of Melandru
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Wupwup Pauldrons
- Defense: 127
- Power: 22
- Precision: 22
- Toughness: 22
- Vitality: 22
- Condition Damage: 22
- Healing Power: 22
- Ferocity: 22
Superior Rune of Melandru
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Ventari's Breastplate
- Defense: 381
- Toughness: 141
- Vitality: 101
- Healing Power: 101
Superior Rune of Melandru
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Ventari's Warfists
- Defense: 191
- Toughness: 47
- Vitality: 34
- Healing Power: 34
Superior Rune of Melandru
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Ventari's Tassets
- Defense: 254
- Toughness: 94
- Vitality: 67
- Healing Power: 67
Superior Rune of Melandru
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Wupwup Greaves
- Defense: 191
- Power: 22
- Precision: 22
- Toughness: 22
- Vitality: 22
- Condition Damage: 22
- Healing Power: 22
- Ferocity: 22
Superior Rune of Melandru
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Armor Stat Totals
- Defense 1271
- Toughness 531
- Vitality 311
- Condition Duration (self) -25%
- Stun Duration (self) -25%
- Power 74
- Precision 74
- Condition Damage 74
- Healing Power 276
- Ferocity 74
Rune Bonuses
Superior Rune of Melandru- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Accessories & Jewels
Sentinel's Jewel
- Vitality: 25
- Power: 15
- Toughness: 15
(Infused)
Sentinel's Jewel
- Vitality: 25
- Power: 15
- Toughness: 15
(Infused)
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
(Infused)
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
Mighty WvW InfusionOffensive Infusion
- Power: 5
- DMG to Guards and Lords: 1%
Versatile Mighty InfusionOmni Infusion
- Power: 5
- Agony Resistance: 5
Accessory Totals
- Power:563
- Toughness:305
- Vitality:287
- Precision:245
- Condition Damage:57
- Healing Power:57
- Ferocity:205
- Agony Resistance:15
- DMG to Guards and Lords:1%
Weapon Set Sigils
Wupwup Claymore
- Weapon Strength: 1045-1155
- Power: 118
- Precision: 118
- Toughness: 118
- Vitality: 118
- Condition Damage: 118
- Healing Power: 118
- Ferocity: 118
- Weapon Strength: -
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior Strength
60% chance to apply might for 10s on critical. (Cooldown 1 second)
Weapon Set I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Soldier's Staff
- Weapon Strength: 985-1111
- Power: 239
- Toughness: 171
- Vitality: 171
- Weapon Strength: -
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Weapon Set II
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)