Warrior sPvP | Tournament Greatsword, Mace/Shield | Roamer Defektive's tPvP GS Mace Shield + Analysis
Table of Contents
Summary
Unlike current GS Mace Shield styles, this is a departure.
You have a defined role to play. Your survivability WILL be lower, but what you bring to a team is to important to ignore.
I. Weapons and Skills
- Greatsword Slice½Slice your foe.Damage: 259Vulnerability: 8 sRange: 130
- Brutal Strike½Hit your foe with a final brutal strike.Damage: 333Range: 130
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Weapon and Skill Details
Standard GS Mace Shield,
Double Stunbreak / Stability because of the trait setup.
YOUR FIRST STUNBREAK!
Should always be Balanced Stance due to Dolyak providing Toughness.
Your STOMPING Stability:
Should be Dolyak only if it will win the fight.
Banner > SoR. This is a team game, don't run a selfish Elite that can be stripped easily.
If you're worried about Swiftness, Crit etc. just keep reading.
II. Traits
Strength
Arms
Defense
Tactics
Discipline
Trait Details
GS lacks in DPS unless you hit a critical mass of +Damage modifiers.
Generally this is why it lacks unless you go full zerker.
+10% crit damage from Discipline is far worse than +10% damage from Slashing Power.
The power damage and the damage modifier is what makes it strong.
You won't need 30pts in Defense either since you'll be running double stability utilities.
III. Stat Specifics & Effects
Primary Stats
- Health 19992 (+780)
- Vitality 994 (+78)
- Armor 2585 (+458)
- Toughness 1374 (+458)
- Attack 3604 (+1588)
- Power 2394 (+1478)
- Critical Hit 51% (+51%)
- Precision 1994 (+1078)
Secondary Stats
- Burst Recharge 20% (+20%)
- Condition Damage 178 (+178)
- Condition Duration 20% (+20%)
- Critical Damage 78% (+78%)
- Damage 1210 (+10%)
- Defense 1211 (+0)
- Ferocity 1178 (+1178)
- Healing Power 278 (+278)
- Movement Speed 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Your in-game toughness will be around 1550 with 21.8k hp
Baseline 39% crit, 59% if you actively use Arcing Slice (GASP?! USE THIS?1)
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- +8 to all stats
- +10 to all stats
- +12 to all stats
- +14 to all stats
- +16 to all stats
- +18 to all stats
- +8 to all stats
- +10 to all stats
- +12 to all stats
- +14 to all stats
- +16 to all stats
- +18 to all stats
- +8 to all stats
- +10 to all stats
- +12 to all stats
- +14 to all stats
- +16 to all stats
- +18 to all stats
- +8 to all stats
- +10 to all stats
- +12 to all stats
- +14 to all stats
- +16 to all stats
- +18 to all stats
- +8 to all stats
- +10 to all stats
- +12 to all stats
- +14 to all stats
- +16 to all stats
- +18 to all stats
- +8 to all stats
- +10 to all stats
- +12 to all stats
- +14 to all stats
- +16 to all stats
- +18 to all stats
Rune Stat Totals
- Power 78
- Precision 78
- Toughness 78
- Vitality 78
- Condition Damage 78
- Healing Power 78
- Ferocity 78
Rune Bonuses
PvP Rune of Divinity- +8 to all stats
- +10 to all stats
- +12 to all stats
- +14 to all stats
- +16 to all stats
- +18 to all stats
Accessories & Jewels
- Power: 0
- Toughness: 0
- Ferocity: 0
- Healing Power: 0
Accessory Totals
- Power:1200
- Precision:900
- Ferocity:900
- Toughness:0
- Healing Power:0
Weapon Set Sigils
- Weapon Strength: 1095-1210
- Weapon Strength: -
Weapon Set I
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
- Weapon Strength: 895-1010
- Weapon Strength: 806-909
Weapon Defense: 61
Weapon Set II
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
Sigil of Superior Paralyzation+30% stun duration.
Upgrade Item Details
Standard Zerker with Valk gem.
6/6 Divinity to round out your stats. Without it you feel underpowered regarding Crit, Crit damage and Toughness. It just fits and feels really well.
V. Basic Gameplay
YOUR JOB!
Peeling: If an enemy gets on a teammate, it's your job to stun them off your teammate. If you're running with a Necro, they are prime targets. You'll spend a lot of time near them.
Stomping: YOU ARE SECOND STOMP ROTATION. Upon first death.. CLEEAVVEEEE 1 hundo Blades!!!! Once thats done and it's time for second stomp, throw a stun on someone whose trying to res and go for the stomp.
DON'T OVER EXTEND
It's easy to feel stronk and move across the enemy line. Play intelligently, watch the positioning of your party.
Mace Shield TIP:
Pommel Bash first (Daze). People will instinctively dodge roll while dazed. Follow up with a well timed Shield Stun to guarantee a stun rotation.
Main Skill Rotation
Key Concepts:
Don't waste stuns because you felt it would land. Watch and count dodge rolls, keep in mind blinds. Remember how long until they have stability again.
Time your primary burst attacks around these core concepts and you're damage will be more consistent.