Elementalist sPvP | Hot Join Scepter/Focus | Bunker Tanky Condi Ele
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Table of Contents
Summary
A very tanky take on condition elementalist. Damage comes mostly from fire attunement burns (skills + arcane precision procs) and bleeds from earth skills and procs. Torment on crit does quite a bit of damage too.
I. Weapons and Skills
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
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- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
Traits
Earth Magic
- Stone FleshGain 150 toughness while attuned to earth.
- Earth’s EmbraceGain armor of earth when struck while below 50% health.
- Serrated StonesBleeds you apply last 20% longer; deal 5% more damage to bleeding foes.
- Elemental ShieldingGrant 3 seconds of protection when applying an aura to yourself or an ally.
- Earthen BlastDamage foes and cripple them for 3s when attuning to earth.
- Strength of StoneGain condition damage based on 10% of your toughness attribute.
- Rock SolidGrant 2 seconds of stability to nearby allies when attuning to earth.
- Geomancer’s TrainingYou recover 33% more quickly from chilled, cripple and immobilize. Earth abilities recharge 33% faster.
- Geomancer’s DefenseYou take 10% less damage from foes within 360 range of you.
- Diamond SkinConditions cannot be applied to you when your health is above the threshold (90%)
- Written in StoneMaintain the passive effects of signets when you activate then. Reduces recharge of signets by 20%.
- Stone HeartYou cannot be critically hit while attuned to earth.
Water Magic
- Soothing MistYou and nearby allies regenerate health while you are attuned to water. Radius 300.
- Soothing IceGain regeneration and frost aura for 4 seconds when critically hit. 20 second internal cooldown.
- Piercing ShardsWhile attuned to water, your spells deal 20% more damage to vulnerable foes. Vulnerability lasts 33% longer.
- Stop, Drop and RollDodge-rolling removes burning and chilled from you and nearby allies.
- Healing RippleHeal nearby allies when attuning to water
- Soothing DisruptionCantrips grant you regeneration and vigor for 6 seconds. Cantrips have 20% reduced recharge.
- Cleansing WaveRemove a condition from you and allies when attuning to water.
- Aquamancer’s TrainingDeal 10% extra damage when your health is above 90%. All water weapon skills have their recharge reduced by 33%.
- Aquatic BenevolenceHealing done to allies is increased by 15%
- Cleansing WaterRemove a condition when granting regeneration to yourself or an ally.
- Powerful AuraWhen you apply an aura to yourself, grant that aura to all nearby allies as well.
- Soothing PowerThe healing effect of soothing mist is increased by 200%.
Arcana
- Arcane FuryGain fury for 2s when you switch attunements.
- Arcane PrecisionSkills have a chance to apply a condition, based on your current attunement, on critical hits.
- Renewing StaminaGain vigor for 5s when you deliver a critical hit. 5 second internal cooldown.
- Arcane AbatementTake less damage from falling. Create a spell when you take falling damage, based on your attunement.
- Elemental AttunementWhen attuning to an element, you and nearby allies gain a boon.
- Arcane ResurrectionYou have increased 10% revive speed. When you revive an ally, you and the revived ally gain an aura based on your attunement.
- Elemental ContingencyGain a boon when you are struck, based on your current attunement
- Final ShieldingCreate an Arcane Shield for 5s when your health drops below the threshold (25s)
- Elemental EnchantmentBoon duration is increased by 10% and attunements recharge 15% faster.
- Evasive ArcaneCreate an attunement-based spell at end of your dodge. Fire: Flame Burst. Water: Cleansing Wave. Air: Blinding Flash. Earth: Shockwave
- Elemental SurgeBased on your current attunement, arcane skills inflict a condition on foes that they hit. Gain 150 more ferocity for 15 seconds when you use an arcane skill. Arcane abilities recharge 20% faster.
- Bountiful PowerDeal 2% more damage for each boon on you.
III. Stat Specifics & Effects
Primary Stats
- Health 13395 (+1750)
- Vitality 1175 (+175)
- Armor 2820 (+900)
- Toughness 1900 (+900)
- Attack 1947 (+0)
- Power 1000 (+0)
- Critical Hit 47% (+47%)
- Precision 1900 (+900)
Secondary Stats
- Boon Duration 10% (+10%)
- Chill Duration (self) -33% (+-33%)
- Condition Damage 1200 (+1200)
- Cripple Duration (self) -33% (+-33%)
- Damage 947 (+0%)
- Defense 920 (+0)
- Immobilize Duration (self) -33% (+-33%)
- Movement Speed 25% (+25%)
- Swiftness Duration 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
PvP Rune of Speed
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
PvP Rune of Speed
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
PvP Rune of Speed
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
PvP Rune of Speed
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
PvP Rune of Speed
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
PvP Rune of Speed
- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
Rune Stat Totals
- Vitality 175
- Swiftness Duration 30%
- Movement Speed 25%
Rune Bonuses
PvP Rune of Speed- Vitality: 25
- Swiftness Duration: 10%
- Vitality: 50
- 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Swiftness Duration; +25% Movement Speed
Accessories & Jewels
Accessory Totals
- Precision:900
- Toughness:900
- Condition Damage:1200
Weapon Set Sigils
PvP Scepter
- Weapon Strength: 895-1010
PvP Focus
- Weapon Strength: 832-883